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/*
* Copyright (C) 2003, 2006 Apple Computer, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef npruntime_priv_h
#define npruntime_priv_h
#include <bindings/npruntime.h>
#ifdef __cplusplus
extern "C" {
#endif
/*
_NPN_InitializeVariantWithStringCopy() will copy string data. The string data
will be deallocated by calls to NPReleaseVariantValue().
*/
void _NPN_InitializeVariantWithStringCopy(NPVariant*, const NPString*);
void _NPN_DeallocateObject(NPObject*);
// The following routines allow the browser to aggressively cleanup NPObjects
// on a per plugin basis. All NPObjects used through the NPRuntime API should
// be "registered" while they are alive. After an object has been
// deleted, it is possible for Javascript to have a reference to that object
// which has not yet been garbage collected. Javascript access to NPObjects
// will reference this registry to determine if the object is accessible or
// not.
// Windows introduces an additional complication for objects created by the
// plugin. Plugins load inside of a DLL. Each DLL has it's own heap. If
// the browser unloads the plugin DLL, all objects created within the DLL's
// heap instantly become invalid. Normally, when WebKit drops the reference
// on the top-level plugin object, it tells the plugin manager that the
// plugin can be destroyed, which can unload the DLL. So, we must eliminate
// all pointers to any object ever created by the plugin.
// Each plugin is registered as an "object owner", by its unique NPP identifier.
// When an object passes from a plugin to script, or vice versa, it is
// registered with the runtime, tagged with its owning plugin's NPP. When the
// owning plugin is eventually destroyed, its NPP identifier is unregistered
// from the runtime, and the NPObjects it owns are released - V8 objects that
// referred to them may remain, but will no longer be scriptable.
// Registers the supplied plugin NPP identifier as a valid object owner.
void _NPN_RegisterObjectOwner(NPP);
// Unregisters the supplied plugin NPP identifier as an object owner. If there
// are objects owned by this identifier then they are released.
void _NPN_UnregisterObjectOwner(NPP);
NPP _NPN_GetObjectOwner(NPObject*);
// Check to see if an object is registered with the runtime.
// Return true if registered, false otherwise.
bool _NPN_IsAlive(NPObject*);
#ifdef __cplusplus
} /* end extern "C" */
#endif
#endif // npruntime_priv_h