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/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef V8DOMConfiguration_h
#define V8DOMConfiguration_h
#include "bindings/v8/V8DOMWrapper.h"
#include <v8.h>
namespace WebCore {
class V8DOMConfiguration {
public:
// The following Batch structs and methods are used for setting multiple
// properties on an ObjectTemplate, used from the generated bindings
// initialization (ConfigureXXXTemplate). This greatly reduces the binary
// size by moving from code driven setup to data table driven setup.
// BatchedAttribute translates into calls to SetAccessor() on either the
// instance or the prototype ObjectTemplate, based on |onPrototype|.
struct BatchedAttribute {
const char* const name;
v8::AccessorGetter getter;
v8::AccessorSetter setter;
v8::AccessorGetter getterForMainWorld;
v8::AccessorSetter setterForMainWorld;
WrapperTypeInfo* data;
v8::AccessControl settings;
v8::PropertyAttribute attribute;
bool onPrototype;
};
static void batchConfigureAttributes(v8::Handle<v8::ObjectTemplate>, v8::Handle<v8::ObjectTemplate>, const BatchedAttribute*, size_t attributeCount, v8::Isolate*, WrapperWorldType currentWorldType);
template<class ObjectOrTemplate>
static inline void configureAttribute(v8::Handle<ObjectOrTemplate> instance, v8::Handle<ObjectOrTemplate> prototype, const BatchedAttribute& attribute, v8::Isolate*)
{
(attribute.onPrototype ? prototype : instance)->SetAccessor(v8::String::NewSymbol(attribute.name),
attribute.getter,
attribute.setter,
v8::External::New(attribute.data),
attribute.settings,
attribute.attribute);
}
template<class ObjectOrTemplate>
static inline void configureAttribute(v8::Handle<ObjectOrTemplate> instance, v8::Handle<ObjectOrTemplate> prototype, const BatchedAttribute& attribute, v8::Isolate*, WrapperWorldType currentWorldType)
{
v8::AccessorGetter getter = attribute.getter;
v8::AccessorSetter setter = attribute.setter;
if (currentWorldType == MainWorld) {
if (attribute.getterForMainWorld)
getter = attribute.getterForMainWorld;
if (attribute.setterForMainWorld)
setter = attribute.setterForMainWorld;
}
(attribute.onPrototype ? prototype : instance)->SetAccessor(v8::String::NewSymbol(attribute.name),
getter,
setter,
v8::External::New(attribute.data),
attribute.settings,
attribute.attribute);
}
// BatchedConstant translates into calls to Set() for setting up an object's
// constants. It sets the constant on both the FunctionTemplate and the
// ObjectTemplate. PropertyAttributes is always ReadOnly.
struct BatchedConstant {
const char* const name;
int value;
};
static void batchConfigureConstants(v8::Handle<v8::FunctionTemplate>, v8::Handle<v8::ObjectTemplate>, const BatchedConstant*, size_t constantCount, v8::Isolate*);
// BatchedMethod translates into calls to Set() on the prototype ObjectTemplate.
struct BatchedMethod {
const char* const name;
v8::InvocationCallback callback;
v8::InvocationCallback callbackForMainWorld;
int length;
};
static void batchConfigureCallbacks(v8::Handle<v8::ObjectTemplate>, v8::Handle<v8::Signature>, v8::PropertyAttribute, const BatchedMethod*, size_t callbackCount, v8::Isolate*, WrapperWorldType);
static v8::Local<v8::Signature> configureTemplate(v8::Persistent<v8::FunctionTemplate>, const char* interfaceName, v8::Persistent<v8::FunctionTemplate> parentClass, size_t fieldCount, const BatchedAttribute*, size_t attributeCount, const BatchedMethod*, size_t callbackCount, v8::Isolate*, WrapperWorldType);
};
} // namespace WebCore
#endif // V8DOMConfiguration_h