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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/animation/AnimationPlayer.h"
#include "core/animation/Animation.h"
#include "core/animation/DocumentTimeline.h"
#include "core/events/AnimationPlayerEvent.h"
#include "core/frame/UseCounter.h"
namespace WebCore {
namespace {
static unsigned nextSequenceNumber()
{
static unsigned next = 0;
return ++next;
}
}
PassRefPtr<AnimationPlayer> AnimationPlayer::create(DocumentTimeline& timeline, TimedItem* content)
{
return adoptRef(new AnimationPlayer(timeline, content));
}
AnimationPlayer::AnimationPlayer(DocumentTimeline& timeline, TimedItem* content)
: m_playbackRate(1)
, m_startTime(nullValue())
, m_holdTime(nullValue())
, m_storedTimeLag(0)
, m_sortInfo(nextSequenceNumber(), timeline.effectiveTime())
, m_content(content)
, m_timeline(&timeline)
, m_paused(false)
, m_held(false)
, m_isPausedForTesting(false)
, m_outdated(false)
, m_finished(false)
{
if (m_content) {
if (m_content->player())
m_content->player()->cancel();
m_content->attach(this);
}
}
AnimationPlayer::~AnimationPlayer()
{
if (m_content)
m_content->detach();
if (m_timeline)
m_timeline->playerDestroyed(this);
}
double AnimationPlayer::sourceEnd() const
{
return m_content ? m_content->endTimeInternal() : 0;
}
bool AnimationPlayer::limited(double currentTime) const
{
return (m_playbackRate < 0 && currentTime <= 0) || (m_playbackRate > 0 && currentTime >= sourceEnd());
}
double AnimationPlayer::currentTimeWithoutLag() const
{
if (isNull(m_startTime) || !m_timeline)
return 0;
return (m_timeline->effectiveTime() - m_startTime) * m_playbackRate;
}
double AnimationPlayer::currentTimeWithLag() const
{
ASSERT(!m_held);
double time = currentTimeWithoutLag();
return std::isinf(time) ? time : time - m_storedTimeLag;
}
void AnimationPlayer::updateTimingState(double newCurrentTime)
{
ASSERT(!isNull(newCurrentTime));
bool oldHeld = m_held;
m_held = m_paused || !m_playbackRate || limited(newCurrentTime);
if (m_held) {
if (!oldHeld || m_holdTime != newCurrentTime)
setOutdated();
m_holdTime = newCurrentTime;
m_storedTimeLag = nullValue();
} else {
m_holdTime = nullValue();
m_storedTimeLag = currentTimeWithoutLag() - newCurrentTime;
m_finished = false;
setOutdated();
}
}
void AnimationPlayer::updateCurrentTimingState()
{
if (m_held) {
updateTimingState(m_holdTime);
return;
}
if (!limited(currentTimeWithLag()))
return;
m_held = true;
m_holdTime = m_playbackRate < 0 ? 0 : sourceEnd();
m_storedTimeLag = nullValue();
}
double AnimationPlayer::currentTime()
{
return currentTimeInternal() * 1000;
}
double AnimationPlayer::currentTimeInternal()
{
updateCurrentTimingState();
if (m_held)
return m_holdTime;
return currentTimeWithLag();
}
void AnimationPlayer::setCurrentTime(double newCurrentTime)
{
setCurrentTimeInternal(newCurrentTime / 1000);
}
void AnimationPlayer::setCurrentTimeInternal(double newCurrentTime)
{
if (!std::isfinite(newCurrentTime))
return;
updateTimingState(newCurrentTime);
cancelAnimationOnCompositor();
schedulePendingAnimationOnCompositor();
}
void AnimationPlayer::setStartTimeInternal(double newStartTime, bool isUpdateFromCompositor)
{
ASSERT(!isUpdateFromCompositor || !hasStartTime());
if (!std::isfinite(newStartTime))
return;
if (newStartTime == m_startTime)
return;
updateCurrentTimingState(); // Update the value of held
m_startTime = newStartTime;
m_sortInfo.m_startTime = newStartTime;
if (!isUpdateFromCompositor)
cancelAnimationOnCompositor();
if (isUpdateFromCompositor || !m_held)
setOutdated();
if (m_held)
return;
updateCurrentTimingState();
if (!isUpdateFromCompositor)
schedulePendingAnimationOnCompositor();
}
void AnimationPlayer::setSource(TimedItem* newSource)
{
if (m_content == newSource)
return;
cancelAnimationOnCompositor();
double storedCurrentTime = currentTimeInternal();
if (m_content)
m_content->detach();
m_content = newSource;
if (newSource) {
// FIXME: This logic needs to be updated once groups are implemented
if (newSource->player())
newSource->player()->cancel();
newSource->attach(this);
}
updateTimingState(storedCurrentTime);
schedulePendingAnimationOnCompositor();
}
void AnimationPlayer::pause()
{
if (m_paused)
return;
m_paused = true;
updateTimingState(currentTimeInternal());
cancelAnimationOnCompositor();
}
void AnimationPlayer::unpause()
{
if (!m_paused)
return;
m_paused = false;
updateTimingState(currentTimeInternal());
schedulePendingAnimationOnCompositor();
}
void AnimationPlayer::play()
{
cancelAnimationOnCompositor();
// Note, unpause schedules pending animation on compositor if necessary.
unpause();
if (!m_content)
return;
double currentTime = this->currentTimeInternal();
if (m_playbackRate > 0 && (currentTime < 0 || currentTime >= sourceEnd()))
setCurrentTimeInternal(0);
else if (m_playbackRate < 0 && (currentTime <= 0 || currentTime > sourceEnd()))
setCurrentTimeInternal(sourceEnd());
m_finished = false;
}
void AnimationPlayer::reverse()
{
if (!m_playbackRate)
return;
if (m_content) {
if (m_playbackRate > 0 && currentTimeInternal() > sourceEnd())
setCurrentTimeInternal(sourceEnd());
else if (m_playbackRate < 0 && currentTimeInternal() < 0)
setCurrentTimeInternal(0);
}
setPlaybackRate(-m_playbackRate);
cancelAnimationOnCompositor();
// Note, unpause schedules pending animation on compositor if necessary.
unpause();
}
void AnimationPlayer::finish(ExceptionState& exceptionState)
{
if (!m_playbackRate)
return;
if (m_playbackRate < 0) {
setCurrentTimeInternal(0);
} else {
if (sourceEnd() == std::numeric_limits<double>::infinity()) {
exceptionState.throwDOMException(InvalidStateError, "AnimationPlayer has source content whose end time is infinity.");
return;
}
setCurrentTimeInternal(sourceEnd());
}
ASSERT(finished());
cancelAnimationOnCompositor();
}
const AtomicString& AnimationPlayer::interfaceName() const
{
return EventTargetNames::AnimationPlayer;
}
ExecutionContext* AnimationPlayer::executionContext() const
{
if (m_timeline) {
if (Document* document = m_timeline->document())
return document->contextDocument().get();
}
return 0;
}
void AnimationPlayer::setPlaybackRate(double playbackRate)
{
if (!std::isfinite(playbackRate))
return;
double storedCurrentTime = currentTimeInternal();
if ((m_playbackRate < 0 && playbackRate >= 0) || (m_playbackRate > 0 && playbackRate <= 0))
m_finished = false;
m_playbackRate = playbackRate;
updateTimingState(storedCurrentTime);
cancelAnimationOnCompositor();
schedulePendingAnimationOnCompositor();
}
void AnimationPlayer::setOutdated()
{
m_outdated = true;
if (m_timeline)
m_timeline->setOutdatedAnimationPlayer(this);
}
bool AnimationPlayer::canStartAnimationOnCompositor()
{
// FIXME: Need compositor support for playback rate != 1.
if (playbackRate() != 1)
return false;
return m_timeline && m_content && m_content->isAnimation() && !m_held;
}
bool AnimationPlayer::maybeStartAnimationOnCompositor()
{
if (!canStartAnimationOnCompositor())
return false;
return toAnimation(m_content.get())->maybeStartAnimationOnCompositor(timeline()->zeroTime() + startTimeInternal() + timeLagInternal());
}
void AnimationPlayer::schedulePendingAnimationOnCompositor()
{
ASSERT(!hasActiveAnimationsOnCompositor());
if (canStartAnimationOnCompositor())
timeline()->document()->compositorPendingAnimations().add(this);
}
bool AnimationPlayer::hasActiveAnimationsOnCompositor()
{
if (!m_content || !m_content->isAnimation())
return false;
return toAnimation(m_content.get())->hasActiveAnimationsOnCompositor();
}
void AnimationPlayer::cancelAnimationOnCompositor()
{
if (hasActiveAnimationsOnCompositor())
toAnimation(m_content.get())->cancelAnimationOnCompositor();
}
bool AnimationPlayer::update(UpdateReason reason)
{
m_outdated = false;
if (!m_timeline)
return false;
if (m_content) {
double inheritedTime = isNull(m_timeline->currentTimeInternal()) ? nullValue() : currentTimeInternal();
m_content->updateInheritedTime(inheritedTime);
}
if (finished() && !m_finished) {
const AtomicString& eventType = EventTypeNames::finish;
if (executionContext() && hasEventListeners(eventType)) {
if (reason == UpdateForAnimationFrame) {
RefPtrWillBeRawPtr<AnimationPlayerEvent> event = AnimationPlayerEvent::create(eventType, currentTime(), timeline()->currentTime());
event->setTarget(this);
event->setCurrentTarget(this);
m_timeline->document()->enqueueAnimationFrameEvent(event.release());
m_finished = true;
}
} else {
m_finished = true;
}
}
ASSERT(!m_outdated);
return !m_finished || !finished();
}
double AnimationPlayer::timeToEffectChange()
{
ASSERT(!m_outdated);
if (m_held || !hasStartTime())
return std::numeric_limits<double>::infinity();
if (!m_content)
return -currentTimeInternal() / m_playbackRate;
if (m_playbackRate > 0)
return m_content->timeToForwardsEffectChange() / m_playbackRate;
return m_content->timeToReverseEffectChange() / -m_playbackRate;
}
void AnimationPlayer::cancel()
{
setSource(0);
}
bool AnimationPlayer::SortInfo::operator<(const SortInfo& other) const
{
ASSERT(!std::isnan(m_startTime) && !std::isnan(other.m_startTime));
if (m_startTime < other.m_startTime)
return true;
if (m_startTime > other.m_startTime)
return false;
return m_sequenceNumber < other.m_sequenceNumber;
}
bool AnimationPlayer::canFree() const
{
ASSERT(m_content);
return hasOneRef() && m_content->isAnimation() && m_content->hasOneRef();
}
bool AnimationPlayer::addEventListener(const AtomicString& eventType, PassRefPtr<EventListener> listener, bool useCapture)
{
if (eventType == EventTypeNames::finish)
UseCounter::count(executionContext(), UseCounter::AnimationPlayerFinishEvent);
return EventTargetWithInlineData::addEventListener(eventType, listener, useCapture);
}
void AnimationPlayer::pauseForTesting(double pauseTime)
{
RELEASE_ASSERT(!paused());
updateTimingState(pauseTime);
if (!m_isPausedForTesting && hasActiveAnimationsOnCompositor())
toAnimation(m_content.get())->pauseAnimationForTestingOnCompositor(currentTimeInternal());
m_isPausedForTesting = true;
pause();
}
} // namespace