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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef Animation_h
#define Animation_h
#include "core/animation/AnimationEffect.h"
#include "core/animation/EffectInput.h"
#include "core/animation/TimedItem.h"
#include "core/animation/TimingInput.h"
#include "heap/Handle.h"
#include "wtf/RefPtr.h"
namespace WebCore {
class Element;
class Dictionary;
class Animation FINAL : public TimedItem {
public:
enum Priority { DefaultPriority, TransitionPriority };
static PassRefPtr<Animation> create(PassRefPtr<Element>, PassRefPtrWillBeRawPtr<AnimationEffect>, const Timing&, Priority = DefaultPriority, PassOwnPtr<EventDelegate> = nullptr);
// Web Animations API Bindings constructors.
static PassRefPtr<Animation> create(Element*, PassRefPtrWillBeRawPtr<AnimationEffect>, const Dictionary& timingInputDictionary);
static PassRefPtr<Animation> create(Element*, PassRefPtrWillBeRawPtr<AnimationEffect>, double duration);
static PassRefPtr<Animation> create(Element*, PassRefPtrWillBeRawPtr<AnimationEffect>);
static PassRefPtr<Animation> create(Element*, const Vector<Dictionary>& keyframeDictionaryVector, const Dictionary& timingInputDictionary);
static PassRefPtr<Animation> create(Element*, const Vector<Dictionary>& keyframeDictionaryVector, double duration);
static PassRefPtr<Animation> create(Element*, const Vector<Dictionary>& keyframeDictionaryVector);
// FIXME: Move all of these setter methods out of Animation,
// possibly into a new class (TimingInput?).
static void setStartDelay(Timing&, double startDelay);
static void setEndDelay(Timing&, double endDelay);
static void setFillMode(Timing&, String fillMode);
static void setIterationStart(Timing&, double iterationStart);
static void setIterationCount(Timing&, double iterationCount);
static void setIterationDuration(Timing&, double iterationDuration);
static void setPlaybackRate(Timing&, double playbackRate);
static void setPlaybackDirection(Timing&, String direction);
static void setTimingFunction(Timing&, String timingFunctionString);
virtual bool isAnimation() const OVERRIDE { return true; }
const AnimationEffect::CompositableValueList* compositableValues() const
{
ASSERT(m_compositableValues);
return m_compositableValues.get();
}
bool affects(CSSPropertyID) const;
const AnimationEffect* effect() const { return m_effect.get(); }
Priority priority() const { return m_priority; }
Element* target() { return m_target.get(); }
bool isCandidateForAnimationOnCompositor() const;
// Must only be called once and assumes to be part of a player without a start time.
bool maybeStartAnimationOnCompositor();
bool hasActiveAnimationsOnCompositor() const;
bool hasActiveAnimationsOnCompositor(CSSPropertyID) const;
void cancelAnimationOnCompositor();
void pauseAnimationForTestingOnCompositor(double pauseTime);
protected:
void applyEffects(bool previouslyInEffect);
void clearEffects();
virtual void updateChildrenAndEffects() const OVERRIDE;
virtual void didAttach() OVERRIDE;
virtual void willDetach() OVERRIDE;
virtual double calculateTimeToEffectChange(bool forwards, double inheritedTime, double timeToNextIteration) const OVERRIDE;
private:
static void populateTiming(Timing&, Dictionary);
Animation(PassRefPtr<Element>, PassRefPtrWillBeRawPtr<AnimationEffect>, const Timing&, Priority, PassOwnPtr<EventDelegate>);
RefPtr<Element> m_target;
RefPtrWillBePersistent<AnimationEffect> m_effect;
bool m_activeInAnimationStack;
OwnPtr<AnimationEffect::CompositableValueList> m_compositableValues;
Priority m_priority;
Vector<int> m_compositorAnimationIds;
friend class CSSAnimations;
friend class AnimationAnimationV8Test;
};
DEFINE_TYPE_CASTS(Animation, TimedItem, timedItem, timedItem->isAnimation(), timedItem.isAnimation());
} // namespace WebCore
#endif