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/*
* Copyright (c) 2013, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
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* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
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*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/animation/AnimationPlayer.h"
#include "core/animation/ActiveAnimations.h"
#include "core/animation/Animation.h"
#include "core/animation/AnimationClock.h"
#include "core/animation/DocumentTimeline.h"
#include "core/dom/Document.h"
#include "core/dom/QualifiedName.h"
#include "platform/weborigin/KURL.h"
#include <gtest/gtest.h>
using namespace WebCore;
namespace {
class AnimationAnimationPlayerTest : public ::testing::Test {
protected:
virtual void SetUp()
{
setUpWithoutStartingTimeline();
startTimeline();
}
void setUpWithoutStartingTimeline()
{
document = Document::create();
document->animationClock().resetTimeForTesting();
timeline = DocumentTimeline::create(document.get());
player = timeline->createAnimationPlayer(0);
player->setStartTime(0);
player->setSource(makeAnimation().get());
}
void startTimeline()
{
timeline->setZeroTime(0);
updateTimeline(0);
}
PassRefPtr<Animation> makeAnimation(double duration = 30, double playbackRate = 1)
{
Timing timing;
timing.iterationDuration = duration;
timing.playbackRate = playbackRate;
return Animation::create(nullptr, nullptr, timing);
}
bool updateTimeline(double time)
{
document->animationClock().updateTime(time);
// The timeline does not know about our player, so we have to explicitly call update().
return player->update();
}
RefPtr<Document> document;
RefPtr<DocumentTimeline> timeline;
RefPtr<AnimationPlayer> player;
TrackExceptionState exceptionState;
};
TEST_F(AnimationAnimationPlayerTest, InitialState)
{
setUpWithoutStartingTimeline();
player = timeline->createAnimationPlayer(0);
EXPECT_TRUE(isNull(timeline->currentTime()));
EXPECT_EQ(0, player->currentTime());
EXPECT_FALSE(player->paused());
EXPECT_EQ(1, player->playbackRate());
EXPECT_EQ(0, player->timeLag());
EXPECT_FALSE(player->hasStartTime());
EXPECT_TRUE(isNull(player->startTime()));
startTimeline();
player->setStartTime(0);
EXPECT_EQ(0, timeline->currentTime());
EXPECT_EQ(0, player->currentTime());
EXPECT_FALSE(player->paused());
EXPECT_EQ(1, player->playbackRate());
EXPECT_EQ(0, player->startTime());
EXPECT_EQ(0, player->timeLag());
EXPECT_TRUE(player->hasStartTime());
}
TEST_F(AnimationAnimationPlayerTest, CurrentTimeDoesNotSetOutdated)
{
EXPECT_FALSE(player->outdated());
EXPECT_EQ(0, player->currentTime());
EXPECT_FALSE(player->outdated());
// FIXME: We should split updateTimeline into a version that doesn't update
// the player and one that does, as most of the tests don't require update()
// to be called.
document->animationClock().updateTime(10);
EXPECT_EQ(10, player->currentTime());
EXPECT_FALSE(player->outdated());
}
TEST_F(AnimationAnimationPlayerTest, SetCurrentTime)
{
player->setCurrentTime(10);
EXPECT_EQ(10, player->currentTime());
updateTimeline(10);
EXPECT_EQ(20, player->currentTime());
}
TEST_F(AnimationAnimationPlayerTest, SetCurrentTimeNegative)
{
player->setCurrentTime(-10);
EXPECT_EQ(-10, player->currentTime());
updateTimeline(20);
EXPECT_EQ(10, player->currentTime());
player->setPlaybackRate(-2);
player->setCurrentTime(-10);
EXPECT_EQ(-10, player->currentTime());
updateTimeline(40);
EXPECT_EQ(-10, player->currentTime());
}
TEST_F(AnimationAnimationPlayerTest, SetCurrentTimePastContentEnd)
{
player->setCurrentTime(50);
EXPECT_EQ(50, player->currentTime());
updateTimeline(20);
EXPECT_EQ(50, player->currentTime());
player->setPlaybackRate(-2);
player->setCurrentTime(50);
EXPECT_EQ(50, player->currentTime());
updateTimeline(40);
EXPECT_EQ(10, player->currentTime());
}
TEST_F(AnimationAnimationPlayerTest, SetCurrentTimeBeforeTimelineStarted)
{
setUpWithoutStartingTimeline();
player->setCurrentTime(5);
EXPECT_EQ(5, player->currentTime());
startTimeline();
updateTimeline(10);
EXPECT_EQ(15, player->currentTime());
}
TEST_F(AnimationAnimationPlayerTest, SetCurrentTimePastContentEndBeforeTimelineStarted)
{
setUpWithoutStartingTimeline();
player->setCurrentTime(250);
EXPECT_EQ(250, player->currentTime());
startTimeline();
updateTimeline(10);
EXPECT_EQ(250, player->currentTime());
}
TEST_F(AnimationAnimationPlayerTest, SetCurrentTimeMax)
{
player->setCurrentTime(std::numeric_limits<double>::max());
EXPECT_EQ(std::numeric_limits<double>::max(), player->currentTime());
updateTimeline(100);
EXPECT_EQ(std::numeric_limits<double>::max(), player->currentTime());
}
TEST_F(AnimationAnimationPlayerTest, SetCurrentTimeUnrestrictedDouble)
{
updateTimeline(10);
player->setCurrentTime(nullValue());
EXPECT_EQ(10, player->currentTime());
player->setCurrentTime(std::numeric_limits<double>::infinity());
EXPECT_EQ(10, player->currentTime());
player->setCurrentTime(-std::numeric_limits<double>::infinity());
EXPECT_EQ(10, player->currentTime());
}
TEST_F(AnimationAnimationPlayerTest, SetCurrentTimeBeforeStartTimeSet)
{
player = timeline->createAnimationPlayer(0);
player->setSource(makeAnimation().get());
player->setCurrentTime(20);
EXPECT_EQ(20, player->currentTime());
updateTimeline(5);
EXPECT_EQ(20, player->currentTime());
player->setStartTime(10);
EXPECT_EQ(15, player->currentTime());
}
TEST_F(AnimationAnimationPlayerTest, TimeLag)
{
player->setCurrentTime(10);
EXPECT_EQ(-10, player->timeLag());
updateTimeline(10);
EXPECT_EQ(-10, player->timeLag());
player->setCurrentTime(40);
EXPECT_EQ(-30, player->timeLag());
updateTimeline(20);
EXPECT_EQ(-20, player->timeLag());
}
TEST_F(AnimationAnimationPlayerTest, SetStartTime)
{
updateTimeline(20);
EXPECT_EQ(0, player->startTime());
EXPECT_EQ(20, player->currentTime());
player->setStartTime(10);
EXPECT_EQ(10, player->startTime());
EXPECT_EQ(10, player->currentTime());
updateTimeline(30);
EXPECT_EQ(10, player->startTime());
EXPECT_EQ(20, player->currentTime());
}
TEST_F(AnimationAnimationPlayerTest, SetStartTimeLimitsAnimationPlayer)
{
player->setStartTime(-50);
EXPECT_EQ(30, player->currentTime());
player->setPlaybackRate(-1);
player->setStartTime(-100);
EXPECT_EQ(0, player->currentTime());
EXPECT_TRUE(player->finished());
}
TEST_F(AnimationAnimationPlayerTest, SetStartTimeOnLimitedAnimationPlayer)
{
updateTimeline(30);
player->setStartTime(-10);
EXPECT_EQ(30, player->currentTime());
player->setCurrentTime(50);
player->setStartTime(-40);
EXPECT_EQ(50, player->currentTime());
EXPECT_TRUE(player->finished());
}
TEST_F(AnimationAnimationPlayerTest, SetStartTimeWhilePaused)
{
updateTimeline(10);
player->pause();
player->setStartTime(-40);
EXPECT_EQ(10, player->currentTime());
updateTimeline(50);
player->setStartTime(60);
EXPECT_EQ(10, player->currentTime());
}
TEST_F(AnimationAnimationPlayerTest, PausePlay)
{
updateTimeline(10);
player->pause();
EXPECT_TRUE(player->paused());
EXPECT_EQ(10, player->currentTime());
updateTimeline(20);
player->play();
EXPECT_FALSE(player->paused());
EXPECT_EQ(10, player->currentTime());
updateTimeline(30);
EXPECT_EQ(20, player->currentTime());
}
TEST_F(AnimationAnimationPlayerTest, PauseBeforeTimelineStarted)
{
setUpWithoutStartingTimeline();
player->pause();
EXPECT_TRUE(player->paused());
player->play();
EXPECT_FALSE(player->paused());
player->pause();
startTimeline();
updateTimeline(100);
EXPECT_TRUE(player->paused());
EXPECT_EQ(0, player->currentTime());
}
TEST_F(AnimationAnimationPlayerTest, PauseBeforeStartTimeSet)
{
player = timeline->createAnimationPlayer(0);
player->setSource(makeAnimation().get());
updateTimeline(100);
player->pause();
updateTimeline(200);
EXPECT_EQ(0, player->currentTime());
player->setStartTime(150);
player->play();
EXPECT_EQ(0, player->currentTime());
updateTimeline(220);
EXPECT_EQ(20, player->currentTime());
}
TEST_F(AnimationAnimationPlayerTest, PlayRewindsToStart)
{
player->setCurrentTime(30);
player->play();
EXPECT_EQ(0, player->currentTime());
player->setCurrentTime(40);
player->play();
EXPECT_EQ(0, player->currentTime());
player->setCurrentTime(-10);
player->play();
EXPECT_EQ(0, player->currentTime());
}
TEST_F(AnimationAnimationPlayerTest, PlayRewindsToEnd)
{
player->setPlaybackRate(-1);
player->play();
EXPECT_EQ(30, player->currentTime());
player->setCurrentTime(40);
player->play();
EXPECT_EQ(30, player->currentTime());
player->setCurrentTime(-10);
player->play();
EXPECT_EQ(30, player->currentTime());
}
TEST_F(AnimationAnimationPlayerTest, PlayWithPlaybackRateZeroDoesNotSeek)
{
player->setPlaybackRate(0);
player->play();
EXPECT_EQ(0, player->currentTime());
player->setCurrentTime(40);
player->play();
EXPECT_EQ(40, player->currentTime());
player->setCurrentTime(-10);
player->play();
EXPECT_EQ(-10, player->currentTime());
}
TEST_F(AnimationAnimationPlayerTest, Reverse)
{
player->setCurrentTime(10);
player->pause();
player->reverse();
EXPECT_FALSE(player->paused());
EXPECT_EQ(-1, player->playbackRate());
EXPECT_EQ(10, player->currentTime());
}
TEST_F(AnimationAnimationPlayerTest, ReverseDoesNothingWithPlaybackRateZero)
{
player->setCurrentTime(10);
player->setPlaybackRate(0);
player->pause();
player->reverse();
EXPECT_TRUE(player->paused());
EXPECT_EQ(0, player->playbackRate());
EXPECT_EQ(10, player->currentTime());
}
TEST_F(AnimationAnimationPlayerTest, ReverseDoesNotSeekWithNoSource)
{
player->setSource(0);
player->setCurrentTime(10);
player->reverse();
EXPECT_EQ(10, player->currentTime());
}
TEST_F(AnimationAnimationPlayerTest, ReverseSeeksToStart)
{
player->setCurrentTime(-10);
player->setPlaybackRate(-1);
player->reverse();
EXPECT_EQ(0, player->currentTime());
}
TEST_F(AnimationAnimationPlayerTest, ReverseSeeksToEnd)
{
player->setCurrentTime(40);
player->reverse();
EXPECT_EQ(30, player->currentTime());
}
TEST_F(AnimationAnimationPlayerTest, ReverseLimitsAnimationPlayer)
{
player->setCurrentTime(40);
player->setPlaybackRate(-1);
player->reverse();
EXPECT_TRUE(player->finished());
EXPECT_EQ(40, player->currentTime());
player->setCurrentTime(-10);
player->reverse();
EXPECT_TRUE(player->finished());
EXPECT_EQ(-10, player->currentTime());
}
TEST_F(AnimationAnimationPlayerTest, Finish)
{
player->finish(exceptionState);
EXPECT_EQ(30, player->currentTime());
EXPECT_TRUE(player->finished());
player->setPlaybackRate(-1);
player->finish(exceptionState);
EXPECT_EQ(0, player->currentTime());
EXPECT_TRUE(player->finished());
EXPECT_FALSE(exceptionState.hadException());
}
TEST_F(AnimationAnimationPlayerTest, FinishAfterSourceEnd)
{
player->setCurrentTime(40);
player->finish(exceptionState);
EXPECT_EQ(30, player->currentTime());
}
TEST_F(AnimationAnimationPlayerTest, FinishBeforeStart)
{
player->setCurrentTime(-10);
player->setPlaybackRate(-1);
player->finish(exceptionState);
EXPECT_EQ(0, player->currentTime());
}
TEST_F(AnimationAnimationPlayerTest, FinishDoesNothingWithPlaybackRateZero)
{
player->setCurrentTime(10);
player->setPlaybackRate(0);
player->finish(exceptionState);
EXPECT_EQ(10, player->currentTime());
}
TEST_F(AnimationAnimationPlayerTest, FinishRaisesException)
{
Timing timing;
timing.iterationDuration = 1;
timing.iterationCount = std::numeric_limits<double>::infinity();
player->setSource(Animation::create(nullptr, nullptr, timing).get());
player->setCurrentTime(10);
player->finish(exceptionState);
EXPECT_EQ(10, player->currentTime());
EXPECT_TRUE(exceptionState.hadException());
EXPECT_EQ(InvalidStateError, exceptionState.code());
}
TEST_F(AnimationAnimationPlayerTest, LimitingAtSourceEnd)
{
updateTimeline(30);
EXPECT_EQ(30, player->currentTime());
EXPECT_TRUE(player->finished());
updateTimeline(40);
EXPECT_EQ(30, player->currentTime());
EXPECT_FALSE(player->paused());
}
TEST_F(AnimationAnimationPlayerTest, LimitingAtStart)
{
updateTimeline(30);
player->setPlaybackRate(-2);
updateTimeline(45);
EXPECT_EQ(0, player->currentTime());
EXPECT_TRUE(player->finished());
updateTimeline(60);
EXPECT_EQ(0, player->currentTime());
EXPECT_FALSE(player->paused());
}
TEST_F(AnimationAnimationPlayerTest, LimitingWithNoSource)
{
player->setSource(0);
EXPECT_TRUE(player->finished());
updateTimeline(30);
EXPECT_EQ(0, player->currentTime());
}
TEST_F(AnimationAnimationPlayerTest, SetPlaybackRate)
{
player->setPlaybackRate(2);
EXPECT_EQ(2, player->playbackRate());
EXPECT_EQ(0, player->currentTime());
updateTimeline(10);
EXPECT_EQ(20, player->currentTime());
}
TEST_F(AnimationAnimationPlayerTest, SetPlaybackRateBeforeTimelineStarted)
{
setUpWithoutStartingTimeline();
player->setPlaybackRate(2);
EXPECT_EQ(2, player->playbackRate());
EXPECT_EQ(0, player->currentTime());
startTimeline();
updateTimeline(10);
EXPECT_EQ(20, player->currentTime());
}
TEST_F(AnimationAnimationPlayerTest, SetPlaybackRateWhilePaused)
{
updateTimeline(10);
player->pause();
player->setPlaybackRate(2);
updateTimeline(20);
player->play();
EXPECT_EQ(10, player->currentTime());
updateTimeline(25);
EXPECT_EQ(20, player->currentTime());
}
TEST_F(AnimationAnimationPlayerTest, SetPlaybackRateWhileLimited)
{
updateTimeline(40);
EXPECT_EQ(30, player->currentTime());
player->setPlaybackRate(2);
updateTimeline(50);
EXPECT_EQ(30, player->currentTime());
player->setPlaybackRate(-2);
EXPECT_FALSE(player->finished());
updateTimeline(60);
EXPECT_EQ(10, player->currentTime());
}
TEST_F(AnimationAnimationPlayerTest, SetPlaybackRateZero)
{
updateTimeline(10);
player->setPlaybackRate(0);
EXPECT_EQ(10, player->currentTime());
updateTimeline(20);
EXPECT_EQ(10, player->currentTime());
player->setCurrentTime(20);
EXPECT_EQ(20, player->currentTime());
}
TEST_F(AnimationAnimationPlayerTest, SetPlaybackRateMax)
{
player->setPlaybackRate(std::numeric_limits<double>::max());
EXPECT_EQ(std::numeric_limits<double>::max(), player->playbackRate());
EXPECT_EQ(0, player->currentTime());
updateTimeline(1);
EXPECT_EQ(30, player->currentTime());
}
TEST_F(AnimationAnimationPlayerTest, SetSource)
{
player = timeline->createAnimationPlayer(0);
player->setStartTime(0);
RefPtr<TimedItem> source1 = makeAnimation();
RefPtr<TimedItem> source2 = makeAnimation();
player->setSource(source1.get());
EXPECT_EQ(source1, player->source());
EXPECT_EQ(0, player->currentTime());
player->setCurrentTime(15);
player->setSource(source2.get());
EXPECT_EQ(15, player->currentTime());
EXPECT_EQ(0, source1->player());
EXPECT_EQ(player.get(), source2->player());
EXPECT_EQ(source2, player->source());
}
TEST_F(AnimationAnimationPlayerTest, SetSourceLimitsAnimationPlayer)
{
player->setCurrentTime(20);
player->setSource(makeAnimation(10).get());
EXPECT_EQ(20, player->currentTime());
EXPECT_TRUE(player->finished());
updateTimeline(10);
EXPECT_EQ(20, player->currentTime());
}
TEST_F(AnimationAnimationPlayerTest, SetSourceUnlimitsAnimationPlayer)
{
player->setCurrentTime(40);
player->setSource(makeAnimation(60).get());
EXPECT_FALSE(player->finished());
EXPECT_EQ(40, player->currentTime());
updateTimeline(10);
EXPECT_EQ(50, player->currentTime());
}
TEST_F(AnimationAnimationPlayerTest, EmptyAnimationPlayersDontUpdateEffects)
{
player = timeline->createAnimationPlayer(0);
EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange());
updateTimeline(1234);
EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange());
}
TEST_F(AnimationAnimationPlayerTest, AnimationPlayersDisassociateFromSource)
{
TimedItem* timedItem = player->source();
AnimationPlayer* player2 = timeline->createAnimationPlayer(timedItem);
EXPECT_EQ(0, player->source());
player->setSource(timedItem);
EXPECT_EQ(0, player2->source());
}
TEST_F(AnimationAnimationPlayerTest, AnimationPlayersReturnTimeToNextEffect)
{
Timing timing;
timing.startDelay = 1;
timing.iterationDuration = 1;
timing.endDelay = 1;
RefPtr<Animation> animation = Animation::create(nullptr, nullptr, timing);
player = timeline->createAnimationPlayer(animation.get());
player->setStartTime(0);
updateTimeline(0);
EXPECT_EQ(1, player->timeToEffectChange());
updateTimeline(0.5);
EXPECT_EQ(0.5, player->timeToEffectChange());
updateTimeline(1);
EXPECT_EQ(0, player->timeToEffectChange());
updateTimeline(1.5);
EXPECT_EQ(0, player->timeToEffectChange());
updateTimeline(2);
EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange());
updateTimeline(3);
EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange());
player->setCurrentTime(0);
player->update();
EXPECT_EQ(1, player->timeToEffectChange());
player->setPlaybackRate(2);
player->update();
EXPECT_EQ(0.5, player->timeToEffectChange());
player->setPlaybackRate(0);
player->update();
EXPECT_EQ(std::numeric_limits<double>::infinity(), player->timeToEffectChange());
player->setCurrentTime(3);
player->setPlaybackRate(-1);
player->update();
EXPECT_EQ(1, player->timeToEffectChange());
player->setPlaybackRate(-2);
player->update();
EXPECT_EQ(0.5, player->timeToEffectChange());
}
TEST_F(AnimationAnimationPlayerTest, AttachedAnimationPlayers)
{
RefPtr<Element> element = document->createElement("foo", ASSERT_NO_EXCEPTION);
Timing timing;
RefPtr<Animation> animation = Animation::create(element, nullptr, timing);
RefPtr<AnimationPlayer> player = timeline->createAnimationPlayer(animation.get());
timeline->serviceAnimations();
EXPECT_EQ(1U, element->activeAnimations()->players().find(player.get())->value);
player.release();
EXPECT_TRUE(element->activeAnimations()->players().isEmpty());
}
TEST_F(AnimationAnimationPlayerTest, HasLowerPriority)
{
// Note that start time defaults to null
RefPtr<AnimationPlayer> player1 = timeline->createAnimationPlayer(0);
RefPtr<AnimationPlayer> player2 = timeline->createAnimationPlayer(0);
player2->setStartTime(10);
RefPtr<AnimationPlayer> player3 = timeline->createAnimationPlayer(0);
RefPtr<AnimationPlayer> player4 = timeline->createAnimationPlayer(0);
player4->setStartTime(20);
RefPtr<AnimationPlayer> player5 = timeline->createAnimationPlayer(0);
player5->setStartTime(10);
RefPtr<AnimationPlayer> player6 = timeline->createAnimationPlayer(0);
player6->setStartTime(-10);
Vector<RefPtr<AnimationPlayer> > players;
players.append(player1);
players.append(player3);
players.append(player6);
players.append(player2);
players.append(player5);
players.append(player4);
for (size_t i = 0; i < players.size(); i++) {
for (size_t j = 0; j < players.size(); j++)
EXPECT_EQ(i < j, AnimationPlayer::hasLowerPriority(players[i].get(), players[j].get()));
}
}
}