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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/animation/DocumentTimeline.h"
#include "core/animation/ActiveAnimations.h"
#include "core/animation/AnimationClock.h"
#include "core/dom/Document.h"
#include "core/frame/FrameView.h"
#include "core/page/Page.h"
#include "platform/TraceEvent.h"
namespace WebCore {
// This value represents 1 frame at 30Hz plus a little bit of wiggle room.
// TODO: Plumb a nominal framerate through and derive this value from that.
const double DocumentTimeline::s_minimumDelay = 0.04;
PassRefPtr<DocumentTimeline> DocumentTimeline::create(Document* document, PassOwnPtr<PlatformTiming> timing)
{
return adoptRef(new DocumentTimeline(document, timing));
}
DocumentTimeline::DocumentTimeline(Document* document, PassOwnPtr<PlatformTiming> timing)
: m_zeroTime(nullValue())
, m_document(document)
{
if (!timing)
m_timing = adoptPtr(new DocumentTimelineTiming(this));
else
m_timing = timing;
ASSERT(document);
}
DocumentTimeline::~DocumentTimeline()
{
for (HashSet<AnimationPlayer*>::iterator it = m_players.begin(); it != m_players.end(); ++it)
(*it)->timelineDestroyed();
}
AnimationPlayer* DocumentTimeline::createAnimationPlayer(TimedItem* child)
{
RefPtr<AnimationPlayer> player = AnimationPlayer::create(*this, child);
AnimationPlayer* result = player.get();
m_players.add(result);
setOutdatedAnimationPlayer(result);
return result;
}
AnimationPlayer* DocumentTimeline::play(TimedItem* child)
{
AnimationPlayer* player = createAnimationPlayer(child);
player->setStartTime(currentTime());
return player;
}
void DocumentTimeline::wake()
{
m_timing->serviceOnNextFrame();
}
void DocumentTimeline::serviceAnimations()
{
TRACE_EVENT0("webkit", "DocumentTimeline::serviceAnimations");
m_timing->cancelWake();
m_hasOutdatedAnimationPlayer = false;
double timeToNextEffect = std::numeric_limits<double>::infinity();
Vector<AnimationPlayer*> players;
for (HashSet<RefPtr<AnimationPlayer> >::iterator it = m_playersNeedingUpdate.begin(); it != m_playersNeedingUpdate.end(); ++it)
players.append(it->get());
std::sort(players.begin(), players.end(), AnimationPlayer::hasLowerPriority);
for (size_t i = 0; i < players.size(); ++i) {
AnimationPlayer* player = players[i];
if (player->update())
timeToNextEffect = std::min(timeToNextEffect, player->timeToEffectChange());
else
m_playersNeedingUpdate.remove(player);
}
ASSERT(!m_playersNeedingUpdate.isEmpty() || timeToNextEffect == std::numeric_limits<double>::infinity());
if (timeToNextEffect < s_minimumDelay)
m_timing->serviceOnNextFrame();
else if (timeToNextEffect != std::numeric_limits<double>::infinity())
m_timing->wakeAfter(timeToNextEffect - s_minimumDelay);
ASSERT(!m_hasOutdatedAnimationPlayer);
}
void DocumentTimeline::setZeroTime(double zeroTime)
{
ASSERT(isNull(m_zeroTime));
m_zeroTime = zeroTime;
ASSERT(!isNull(m_zeroTime));
serviceAnimations();
}
void DocumentTimeline::DocumentTimelineTiming::wakeAfter(double duration)
{
m_timer.startOneShot(duration, FROM_HERE);
}
void DocumentTimeline::DocumentTimelineTiming::cancelWake()
{
m_timer.stop();
}
void DocumentTimeline::DocumentTimelineTiming::serviceOnNextFrame()
{
if (m_timeline->m_document && m_timeline->m_document->view())
m_timeline->m_document->view()->scheduleAnimation();
}
double DocumentTimeline::currentTime()
{
if (!m_document)
return std::numeric_limits<double>::quiet_NaN();
return m_document->animationClock().currentTime() - m_zeroTime;
}
void DocumentTimeline::pauseAnimationsForTesting(double pauseTime)
{
for (HashSet<RefPtr<AnimationPlayer> >::iterator it = m_playersNeedingUpdate.begin(); it != m_playersNeedingUpdate.end(); ++it)
(*it)->pauseForTesting(pauseTime);
serviceAnimations();
}
void DocumentTimeline::setOutdatedAnimationPlayer(AnimationPlayer* player)
{
m_playersNeedingUpdate.add(player);
m_hasOutdatedAnimationPlayer = true;
if (m_document && m_document->page() && !m_document->page()->animator().isServicingAnimations())
m_timing->serviceOnNextFrame();
}
size_t DocumentTimeline::numberOfActiveAnimationsForTesting() const
{
if (isNull(m_zeroTime))
return 0;
// Includes all players whose directly associated timed items
// are current or in effect.
if (isNull(m_zeroTime))
return 0;
size_t count = 0;
for (HashSet<RefPtr<AnimationPlayer> >::iterator it = m_playersNeedingUpdate.begin(); it != m_playersNeedingUpdate.end(); ++it) {
const TimedItem* timedItem = (*it)->source();
if ((*it)->hasStartTime())
count += (timedItem && (timedItem->isCurrent() || timedItem->isInEffect()));
}
return count;
}
void DocumentTimeline::detachFromDocument() {
m_document = 0;
}
} // namespace