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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/animation/css/CSSPendingAnimations.h"
#include "core/animation/Animation.h"
#include "core/animation/DocumentTimeline.h"
#include "core/frame/FrameView.h"
#include "core/rendering/RenderLayer.h"
namespace WebCore {
void CSSPendingAnimations::add(AnimationPlayer* player)
{
ASSERT(player->source()->isAnimation());
m_pending.append(player);
}
bool CSSPendingAnimations::startPendingAnimations()
{
bool startedOnCompositor = false;
for (size_t i = 0; i < m_pending.size(); ++i) {
if (m_pending[i]->maybeStartAnimationOnCompositor())
startedOnCompositor = true;
}
// If any animations were started on the compositor, all remaining
// need to wait for a synchronized start time. Otherwise they may
// start immediately.
if (startedOnCompositor) {
for (size_t i = 0; i < m_pending.size(); ++i)
m_waitingForCompositorAnimationStart.append(m_pending[i]);
} else {
for (size_t i = 0; i < m_pending.size(); ++i) {
m_pending[i]->setStartTime(m_pending[i]->timeline()->currentTime());
m_pending[i]->update();
}
}
m_pending.clear();
if (startedOnCompositor || m_waitingForCompositorAnimationStart.isEmpty())
return !m_waitingForCompositorAnimationStart.isEmpty();
// Check if we're still waiting for any compositor animations to start.
for (size_t i = 0; i < m_waitingForCompositorAnimationStart.size(); ++i) {
if (m_waitingForCompositorAnimationStart[i].get()->hasActiveAnimationsOnCompositor())
return true;
}
// If not, go ahead and start any animations that were waiting.
notifyCompositorAnimationStarted(monotonicallyIncreasingTime());
return false;
}
void CSSPendingAnimations::notifyCompositorAnimationStarted(double monotonicAnimationStartTime)
{
for (size_t i = 0; i < m_waitingForCompositorAnimationStart.size(); ++i) {
AnimationPlayer* player = m_waitingForCompositorAnimationStart[i].get();
player->setStartTime(monotonicAnimationStartTime - player->timeline()->zeroTime());
player->update();
}
m_waitingForCompositorAnimationStart.clear();
}
} // namespace