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/*
* Copyright (C) 2006, 2007, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved.
* Copyright (C) 2012, 2013 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef CanvasPathMethods_h
#define CanvasPathMethods_h
#include "platform/graphics/Path.h"
namespace WebCore {
class ExceptionState;
class FloatRect;
class CanvasPathMethods {
public:
virtual ~CanvasPathMethods() { }
void closePath();
void moveTo(float x, float y);
void lineTo(float x, float y);
void quadraticCurveTo(float cpx, float cpy, float x, float y);
void bezierCurveTo(float cp1x, float cp1y, float cp2x, float cp2y, float x, float y);
void arcTo(float x0, float y0, float x1, float y1, float radius, ExceptionState&);
void arc(float x, float y, float radius, float startAngle, float endAngle, bool anticlockwise, ExceptionState&);
void ellipse(float x, float y, float radiusX, float radiusY, float rotation, float startAngle, float endAngle, bool anticlockwise, ExceptionState&);
void rect(float x, float y, float width, float height);
virtual bool isTransformInvertible() const { return true; }
// CanvasPathMethods JS API.
static void closePath(CanvasPathMethods& object)
{ object.closePath(); }
static void moveTo(CanvasPathMethods& object, float x, float y)
{ object.moveTo(x, y); }
static void lineTo(CanvasPathMethods& object, float x, float y)
{ object.lineTo(x, y); }
static void quadraticCurveTo(CanvasPathMethods& object, float cpx, float cpy, float x, float y)
{ object.quadraticCurveTo(cpx, cpy, x, y); }
static void bezierCurveTo(CanvasPathMethods& object, float cp1x, float cp1y, float cp2x, float cp2y, float x, float y)
{ object.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y); }
static void arcTo(CanvasPathMethods& object, float x0, float y0, float x1, float y1, float radius, ExceptionState& es)
{ object.arcTo(x0, y0, x1, y1, radius, es); }
static void arc(CanvasPathMethods& object, float x, float y, float radius, float startAngle, float endAngle, bool anticlockwise, ExceptionState& es)
{ object.arc(x, y, radius, startAngle, endAngle, anticlockwise, es); }
static void ellipse(CanvasPathMethods& object, float x, float y, float radiusX, float radiusY, float rotation, float startAngle, float endAngle, bool anticlockwise, ExceptionState& es)
{ object.ellipse(x, y, radiusX, radiusY, rotation, startAngle, endAngle, anticlockwise, es); }
static void rect(CanvasPathMethods& object, float x, float y, float width, float height)
{ object.rect(x, y, width, height); }
protected:
CanvasPathMethods() { }
CanvasPathMethods(const Path& path) : m_path(path) { }
Path m_path;
};
}
#endif