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/*
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef WebGLRenderingContext_h
#define WebGLRenderingContext_h
#include "core/html/canvas/WebGLRenderingContextBase.h"
namespace WebCore {
class WebGLRenderingContext FINAL : public WebGLRenderingContextBase {
public:
static PassOwnPtr<WebGLRenderingContext> create(HTMLCanvasElement*, WebGLContextAttributes*);
virtual ~WebGLRenderingContext();
virtual unsigned version() const OVERRIDE { return 1; }
virtual String contextName() const OVERRIDE { return "WebGLRenderingContext"; }
virtual void registerContextExtensions() OVERRIDE;
private:
WebGLRenderingContext(HTMLCanvasElement*, PassOwnPtr<blink::WebGraphicsContext3D>, WebGLContextAttributes*);
// Enabled extension objects.
RefPtr<ANGLEInstancedArrays> m_angleInstancedArrays;
RefPtr<EXTFragDepth> m_extFragDepth;
RefPtr<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic;
RefPtr<OESTextureFloat> m_oesTextureFloat;
RefPtr<OESTextureFloatLinear> m_oesTextureFloatLinear;
RefPtr<OESTextureHalfFloat> m_oesTextureHalfFloat;
RefPtr<OESTextureHalfFloatLinear> m_oesTextureHalfFloatLinear;
RefPtr<OESStandardDerivatives> m_oesStandardDerivatives;
RefPtr<OESVertexArrayObject> m_oesVertexArrayObject;
RefPtr<OESElementIndexUint> m_oesElementIndexUint;
RefPtr<WebGLLoseContext> m_webglLoseContext;
RefPtr<WebGLDebugRendererInfo> m_webglDebugRendererInfo;
RefPtr<WebGLDebugShaders> m_webglDebugShaders;
RefPtr<WebGLDrawBuffers> m_webglDrawBuffers;
RefPtr<WebGLCompressedTextureATC> m_webglCompressedTextureATC;
RefPtr<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC;
RefPtr<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC;
RefPtr<WebGLDepthTexture> m_webglDepthTexture;
};
DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context,
context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) == 1,
context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) == 1);
} // namespace WebCore
#endif