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/*
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
* Copyright (C) 2006 Apple Computer, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "core/page/FrameTree.h"
#include "core/dom/Document.h"
#include "core/frame/FrameView.h"
#include "core/frame/LocalFrame.h"
#include "core/loader/FrameLoaderClient.h"
#include "core/page/Page.h"
#include "wtf/Vector.h"
#include "wtf/text/CString.h"
#include "wtf/text/StringBuilder.h"
using std::swap;
namespace WebCore {
namespace {
const unsigned invalidChildCount = ~0;
} // namespace
FrameTree::FrameTree(LocalFrame* thisFrame)
: m_thisFrame(thisFrame)
, m_scopedChildCount(invalidChildCount)
{
}
FrameTree::~FrameTree()
{
// FIXME: Why is this here? Doesn't this parallel what we already do in ~LocalFrame?
for (LocalFrame* child = firstChild(); child; child = child->tree().nextSibling())
child->setView(nullptr);
}
void FrameTree::setName(const AtomicString& name)
{
m_name = name;
if (!parent()) {
m_uniqueName = name;
return;
}
m_uniqueName = AtomicString(); // Remove our old frame name so it's not considered in uniqueChildName.
m_uniqueName = parent()->tree().uniqueChildName(name);
}
LocalFrame* FrameTree::parent() const
{
if (!m_thisFrame->loader().client())
return 0;
// FIXME: Temporary hack to stage converting locations that really should be Frame.
return toLocalFrame(m_thisFrame->loader().client()->parent());
}
LocalFrame* FrameTree::top() const
{
// FIXME: top() should never return null, so here are some hacks to deal
// with EmptyFrameLoaderClient and cases where the frame is detached
// already...
if (!m_thisFrame->loader().client())
return m_thisFrame;
// FIXME: Temporary hack to stage converting locations that really should be Frame.
LocalFrame* candidate = toLocalFrame(m_thisFrame->loader().client()->top());
return candidate ? candidate : m_thisFrame;
}
LocalFrame* FrameTree::previousSibling() const
{
if (!m_thisFrame->loader().client())
return 0;
// FIXME: Temporary hack to stage converting locations that really should be Frame.
return toLocalFrame(m_thisFrame->loader().client()->previousSibling());
}
LocalFrame* FrameTree::nextSibling() const
{
if (!m_thisFrame->loader().client())
return 0;
// FIXME: Temporary hack to stage converting locations that really should be Frame.
return toLocalFrame(m_thisFrame->loader().client()->nextSibling());
}
LocalFrame* FrameTree::firstChild() const
{
if (!m_thisFrame->loader().client())
return 0;
// FIXME: Temporary hack to stage converting locations that really should be Frame.
return toLocalFrame(m_thisFrame->loader().client()->firstChild());
}
LocalFrame* FrameTree::lastChild() const
{
if (!m_thisFrame->loader().client())
return 0;
// FIXME: Temporary hack to stage converting locations that really should be Frame.
return toLocalFrame(m_thisFrame->loader().client()->lastChild());
}
AtomicString FrameTree::uniqueChildName(const AtomicString& requestedName) const
{
if (!requestedName.isEmpty() && !child(requestedName) && requestedName != "_blank")
return requestedName;
// Create a repeatable name for a child about to be added to us. The name must be
// unique within the frame tree. The string we generate includes a "path" of names
// from the root frame down to us. For this path to be unique, each set of siblings must
// contribute a unique name to the path, which can't collide with any HTML-assigned names.
// We generate this path component by index in the child list along with an unlikely
// frame name that can't be set in HTML because it collides with comment syntax.
const char framePathPrefix[] = "<!--framePath ";
const int framePathPrefixLength = 14;
const int framePathSuffixLength = 3;
// Find the nearest parent that has a frame with a path in it.
Vector<LocalFrame*, 16> chain;
LocalFrame* frame;
for (frame = m_thisFrame; frame; frame = frame->tree().parent()) {
if (frame->tree().uniqueName().startsWith(framePathPrefix))
break;
chain.append(frame);
}
StringBuilder name;
name.append(framePathPrefix);
if (frame) {
name.append(frame->tree().uniqueName().string().substring(framePathPrefixLength,
frame->tree().uniqueName().length() - framePathPrefixLength - framePathSuffixLength));
}
for (int i = chain.size() - 1; i >= 0; --i) {
frame = chain[i];
name.append('/');
name.append(frame->tree().uniqueName());
}
name.appendLiteral("/<!--frame");
name.appendNumber(childCount() - 1);
name.appendLiteral("-->-->");
return name.toAtomicString();
}
LocalFrame* FrameTree::scopedChild(unsigned index) const
{
TreeScope* scope = m_thisFrame->document();
if (!scope)
return 0;
unsigned scopedIndex = 0;
for (LocalFrame* result = firstChild(); result; result = result->tree().nextSibling()) {
if (result->inScope(scope)) {
if (scopedIndex == index)
return result;
scopedIndex++;
}
}
return 0;
}
LocalFrame* FrameTree::scopedChild(const AtomicString& name) const
{
TreeScope* scope = m_thisFrame->document();
if (!scope)
return 0;
for (LocalFrame* child = firstChild(); child; child = child->tree().nextSibling())
if (child->tree().uniqueName() == name && child->inScope(scope))
return child;
return 0;
}
inline unsigned FrameTree::scopedChildCount(TreeScope* scope) const
{
if (!scope)
return 0;
unsigned scopedCount = 0;
for (LocalFrame* result = firstChild(); result; result = result->tree().nextSibling()) {
if (result->inScope(scope))
scopedCount++;
}
return scopedCount;
}
unsigned FrameTree::scopedChildCount() const
{
if (m_scopedChildCount == invalidChildCount)
m_scopedChildCount = scopedChildCount(m_thisFrame->document());
return m_scopedChildCount;
}
void FrameTree::invalidateScopedChildCount()
{
m_scopedChildCount = invalidChildCount;
}
unsigned FrameTree::childCount() const
{
unsigned count = 0;
for (LocalFrame* result = firstChild(); result; result = result->tree().nextSibling())
++count;
return count;
}
LocalFrame* FrameTree::child(const AtomicString& name) const
{
for (LocalFrame* child = firstChild(); child; child = child->tree().nextSibling())
if (child->tree().uniqueName() == name)
return child;
return 0;
}
LocalFrame* FrameTree::find(const AtomicString& name) const
{
if (name == "_self" || name == "_current" || name.isEmpty())
return m_thisFrame;
if (name == "_top")
return top();
if (name == "_parent")
return parent() ? parent() : m_thisFrame;
// Since "_blank" should never be any frame's name, the following just amounts to an optimization.
if (name == "_blank")
return 0;
// Search subtree starting with this frame first.
for (LocalFrame* frame = m_thisFrame; frame; frame = frame->tree().traverseNext(m_thisFrame))
if (frame->tree().uniqueName() == name)
return frame;
// Search the entire tree for this page next.
Page* page = m_thisFrame->page();
// The frame could have been detached from the page, so check it.
if (!page)
return 0;
for (LocalFrame* frame = page->mainFrame(); frame; frame = frame->tree().traverseNext())
if (frame->tree().uniqueName() == name)
return frame;
// Search the entire tree of each of the other pages in this namespace.
// FIXME: Is random order OK?
const HashSet<Page*>& pages = Page::ordinaryPages();
HashSet<Page*>::const_iterator end = pages.end();
for (HashSet<Page*>::const_iterator it = pages.begin(); it != end; ++it) {
Page* otherPage = *it;
if (otherPage != page) {
for (LocalFrame* frame = otherPage->mainFrame(); frame; frame = frame->tree().traverseNext()) {
if (frame->tree().uniqueName() == name)
return frame;
}
}
}
return 0;
}
bool FrameTree::isDescendantOf(const LocalFrame* ancestor) const
{
if (!ancestor)
return false;
if (m_thisFrame->page() != ancestor->page())
return false;
for (LocalFrame* frame = m_thisFrame; frame; frame = frame->tree().parent())
if (frame == ancestor)
return true;
return false;
}
LocalFrame* FrameTree::traverseNext(const LocalFrame* stayWithin) const
{
LocalFrame* child = firstChild();
if (child) {
ASSERT(!stayWithin || child->tree().isDescendantOf(stayWithin));
return child;
}
if (m_thisFrame == stayWithin)
return 0;
LocalFrame* sibling = nextSibling();
if (sibling) {
ASSERT(!stayWithin || sibling->tree().isDescendantOf(stayWithin));
return sibling;
}
LocalFrame* frame = m_thisFrame;
while (!sibling && (!stayWithin || frame->tree().parent() != stayWithin)) {
frame = frame->tree().parent();
if (!frame)
return 0;
sibling = frame->tree().nextSibling();
}
if (frame) {
ASSERT(!stayWithin || !sibling || sibling->tree().isDescendantOf(stayWithin));
return sibling;
}
return 0;
}
LocalFrame* FrameTree::traverseNextWithWrap(bool wrap) const
{
if (LocalFrame* result = traverseNext())
return result;
if (wrap)
return m_thisFrame->page()->mainFrame();
return 0;
}
LocalFrame* FrameTree::traversePreviousWithWrap(bool wrap) const
{
// FIXME: besides the wrap feature, this is just the traversePreviousNode algorithm
if (LocalFrame* prevSibling = previousSibling())
return prevSibling->tree().deepLastChild();
if (LocalFrame* parentFrame = parent())
return parentFrame;
// no siblings, no parent, self==top
if (wrap)
return deepLastChild();
// top view is always the last one in this ordering, so prev is nil without wrap
return 0;
}
LocalFrame* FrameTree::deepLastChild() const
{
LocalFrame* result = m_thisFrame;
for (LocalFrame* last = lastChild(); last; last = last->tree().lastChild())
result = last;
return result;
}
} // namespace WebCore
#ifndef NDEBUG
static void printIndent(int indent)
{
for (int i = 0; i < indent; ++i)
printf(" ");
}
static void printFrames(const WebCore::LocalFrame* frame, const WebCore::LocalFrame* targetFrame, int indent)
{
if (frame == targetFrame) {
printf("--> ");
printIndent(indent - 1);
} else
printIndent(indent);
WebCore::FrameView* view = frame->view();
printf("LocalFrame %p %dx%d\n", frame, view ? view->width() : 0, view ? view->height() : 0);
printIndent(indent);
printf(" ownerElement=%p\n", frame->ownerElement());
printIndent(indent);
printf(" frameView=%p\n", view);
printIndent(indent);
printf(" document=%p\n", frame->document());
printIndent(indent);
printf(" uri=%s\n\n", frame->document()->url().string().utf8().data());
for (WebCore::LocalFrame* child = frame->tree().firstChild(); child; child = child->tree().nextSibling())
printFrames(child, targetFrame, indent + 1);
}
void showFrameTree(const WebCore::LocalFrame* frame)
{
if (!frame) {
printf("Null input frame\n");
return;
}
printFrames(frame->tree().top(), frame, 0);
}
#endif