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/*
* Copyright (C) 2012 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS IN..0TERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/rendering/RenderMultiColumnFlowThread.h"
#include "core/rendering/RenderMultiColumnSet.h"
namespace WebCore {
RenderMultiColumnFlowThread::RenderMultiColumnFlowThread()
: m_columnCount(1)
, m_columnWidth(0)
, m_columnHeightAvailable(0)
, m_inBalancingPass(false)
, m_needsRebalancing(false)
{
setFlowThreadState(InsideInFlowThread);
}
RenderMultiColumnFlowThread::~RenderMultiColumnFlowThread()
{
}
RenderMultiColumnFlowThread* RenderMultiColumnFlowThread::createAnonymous(Document& document, RenderStyle* parentStyle)
{
RenderMultiColumnFlowThread* renderer = new RenderMultiColumnFlowThread();
renderer->setDocumentForAnonymous(&document);
renderer->setStyle(RenderStyle::createAnonymousStyleWithDisplay(parentStyle, BLOCK));
return renderer;
}
void RenderMultiColumnFlowThread::layoutColumns(bool relayoutChildren, SubtreeLayoutScope& layoutScope)
{
// Update the dimensions of our regions before we lay out the flow thread.
// FIXME: Eventually this is going to get way more complicated, and we will be destroying regions
// instead of trying to keep them around.
RenderBlockFlow* container = multiColumnBlockFlow();
bool shouldInvalidateRegions = false;
for (RenderBox* childBox = container->firstChildBox(); childBox; childBox = childBox->nextSiblingBox()) {
if (childBox == this)
continue;
if (relayoutChildren || childBox->needsLayout()) {
if (!m_inBalancingPass && childBox->isRenderMultiColumnSet())
toRenderMultiColumnSet(childBox)->prepareForLayout();
shouldInvalidateRegions = true;
}
}
if (shouldInvalidateRegions)
invalidateRegions();
if (relayoutChildren)
layoutScope.setChildNeedsLayout(this);
if (requiresBalancing()) {
// At the end of multicol layout, relayoutForPagination() is called unconditionally, but if
// no children are to be laid out (e.g. fixed width with layout already being up-to-date),
// we want to prevent it from doing any work, so that the column balancing machinery doesn't
// kick in and trigger additional unnecessary layout passes. Actually, it's not just a good
// idea in general to not waste time on balancing content that hasn't been re-laid out; we
// are actually required to guarantee this. The calculation of implicit breaks needs to be
// preceded by a proper layout pass, since it's layout that sets up content runs, and the
// runs get deleted right after every pass.
m_needsRebalancing = shouldInvalidateRegions || needsLayout();
}
layoutIfNeeded();
}
bool RenderMultiColumnFlowThread::computeColumnCountAndWidth()
{
RenderBlock* columnBlock = multiColumnBlockFlow();
LayoutUnit oldColumnWidth = m_columnWidth;
// Calculate our column width and column count.
m_columnCount = 1;
m_columnWidth = columnBlock->contentLogicalWidth();
const RenderStyle* columnStyle = columnBlock->style();
ASSERT(!columnStyle->hasAutoColumnCount() || !columnStyle->hasAutoColumnWidth());
LayoutUnit availWidth = m_columnWidth;
LayoutUnit colGap = columnBlock->columnGap();
LayoutUnit colWidth = max<LayoutUnit>(1, LayoutUnit(columnStyle->columnWidth()));
int colCount = max<int>(1, columnStyle->columnCount());
if (columnStyle->hasAutoColumnWidth() && !columnStyle->hasAutoColumnCount()) {
m_columnCount = colCount;
m_columnWidth = std::max<LayoutUnit>(0, (availWidth - ((m_columnCount - 1) * colGap)) / m_columnCount);
} else if (!columnStyle->hasAutoColumnWidth() && columnStyle->hasAutoColumnCount()) {
m_columnCount = std::max<LayoutUnit>(1, (availWidth + colGap) / (colWidth + colGap));
m_columnWidth = ((availWidth + colGap) / m_columnCount) - colGap;
} else {
m_columnCount = std::max<LayoutUnit>(std::min<LayoutUnit>(colCount, (availWidth + colGap) / (colWidth + colGap)), 1);
m_columnWidth = ((availWidth + colGap) / m_columnCount) - colGap;
}
return m_columnWidth != oldColumnWidth;
}
bool RenderMultiColumnFlowThread::recalculateColumnHeights()
{
if (!m_needsRebalancing)
return false;
// Column heights may change here because of balancing. We may have to do multiple layout
// passes, depending on how the contents is fitted to the changed column heights. In most
// cases, laying out again twice or even just once will suffice. Sometimes we need more
// passes than that, though, but the number of retries should not exceed the number of
// columns, unless we have a bug.
bool needsRelayout = false;
for (RenderBox* childBox = multiColumnBlockFlow()->firstChildBox(); childBox; childBox = childBox->nextSiblingBox()) {
if (childBox != this && childBox->isRenderMultiColumnSet()) {
RenderMultiColumnSet* multicolSet = toRenderMultiColumnSet(childBox);
if (multicolSet->recalculateBalancedHeight(!m_inBalancingPass)) {
multicolSet->setChildNeedsLayout(MarkOnlyThis);
needsRelayout = true;
}
}
}
if (needsRelayout)
setChildNeedsLayout(MarkOnlyThis);
m_inBalancingPass = needsRelayout;
return needsRelayout;
}
const char* RenderMultiColumnFlowThread::renderName() const
{
return "RenderMultiColumnFlowThread";
}
void RenderMultiColumnFlowThread::computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues& computedValues) const
{
// We simply remain at our intrinsic height.
computedValues.m_extent = logicalHeight;
computedValues.m_position = logicalTop;
}
LayoutUnit RenderMultiColumnFlowThread::initialLogicalWidth() const
{
return columnWidth();
}
void RenderMultiColumnFlowThread::autoGenerateRegionsToBlockOffset(LayoutUnit /*offset*/)
{
// This function ensures we have the correct column set information at all times.
// For a simple multi-column layout in continuous media, only one column set child is required.
// Once a column is nested inside an enclosing pagination context, the number of column sets
// required becomes 2n-1, where n is the total number of nested pagination contexts. For example:
//
// Column layout with no enclosing pagination model = 2 * 1 - 1 = 1 column set.
// Columns inside pages = 2 * 2 - 1 = 3 column sets (bottom of first page, all the subsequent pages, then the last page).
// Columns inside columns inside pages = 2 * 3 - 1 = 5 column sets.
//
// In addition, column spans will force a column set to "split" into before/after sets around the spanning element.
//
// Finally, we will need to deal with columns inside regions. If regions have variable widths, then there will need
// to be unique column sets created inside any region whose width is different from its surrounding regions. This is
// actually pretty similar to the spanning case, in that we break up the column sets whenever the width varies.
//
// FIXME: For now just make one column set. This matches the old multi-column code.
// Right now our goal is just feature parity with the old multi-column code so that we can switch over to the
// new code as soon as possible.
RenderMultiColumnSet* firstSet = toRenderMultiColumnSet(firstRegion());
if (firstSet)
return;
invalidateRegions();
RenderBlockFlow* parentBlock = multiColumnBlockFlow();
firstSet = RenderMultiColumnSet::createAnonymous(this);
firstSet->setStyle(RenderStyle::createAnonymousStyleWithDisplay(parentBlock->style(), BLOCK));
parentBlock->RenderBlock::addChild(firstSet);
// Even though we aren't placed yet, we can go ahead and set up our size. At this point we're
// typically in the middle of laying out the thread, attempting to paginate, and we need to do
// some rudimentary "layout" of the set now, so that pagination will work.
firstSet->prepareForLayout();
validateRegions();
}
void RenderMultiColumnFlowThread::setPageBreak(LayoutUnit offset, LayoutUnit spaceShortage)
{
if (RenderMultiColumnSet* multicolSet = toRenderMultiColumnSet(regionAtBlockOffset(offset)))
multicolSet->recordSpaceShortage(spaceShortage);
}
void RenderMultiColumnFlowThread::updateMinimumPageHeight(LayoutUnit offset, LayoutUnit minHeight)
{
if (RenderMultiColumnSet* multicolSet = toRenderMultiColumnSet(regionAtBlockOffset(offset)))
multicolSet->updateMinimumColumnHeight(minHeight);
}
bool RenderMultiColumnFlowThread::addForcedRegionBreak(LayoutUnit offset, RenderObject* /*breakChild*/, bool /*isBefore*/, LayoutUnit* offsetBreakAdjustment)
{
if (RenderMultiColumnSet* multicolSet = toRenderMultiColumnSet(regionAtBlockOffset(offset))) {
multicolSet->addForcedBreak(offset);
if (offsetBreakAdjustment)
*offsetBreakAdjustment = pageLogicalHeightForOffset(offset) ? pageRemainingLogicalHeightForOffset(offset, IncludePageBoundary) : LayoutUnit();
return true;
}
return false;
}
}