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* Copyright (C) 2013 Google Inc. All rights reserved.
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* modification, are permitted provided that the following conditions are
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*
* * Redistributions of source code must retain the above copyright
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G* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
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* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef NewSVGAnimatedProperty_h
#define NewSVGAnimatedProperty_h
#include "bindings/v8/ExceptionStatePlaceholder.h"
#include "bindings/v8/ScriptWrappable.h"
#include "core/dom/ExceptionCode.h"
#include "core/svg/SVGParsingError.h"
#include "core/svg/properties/NewSVGPropertyTearOff.h"
#include "core/svg/properties/SVGPropertyInfo.h"
#include "wtf/Noncopyable.h"
#include "wtf/PassRefPtr.h"
#include "wtf/RefCounted.h"
namespace WebCore {
class SVGElement;
class NewSVGAnimatedPropertyBase : public RefCounted<NewSVGAnimatedPropertyBase> {
public:
virtual ~NewSVGAnimatedPropertyBase();
virtual NewSVGPropertyBase* currentValueBase() = 0;
virtual void animationStarted();
virtual PassRefPtr<NewSVGPropertyBase> createAnimatedValue() = 0;
virtual void setAnimatedValue(PassRefPtr<NewSVGPropertyBase>) = 0;
virtual void animationEnded();
virtual bool needsSynchronizeAttribute() = 0;
virtual void synchronizeAttribute();
AnimatedPropertyType type() const
{
return m_type;
}
SVGElement* contextElement() const
{
return m_contextElement;
}
const QualifiedName& attributeName() const
{
return m_attributeName;
}
bool isAnimating() const
{
return m_isAnimating;
}
bool isReadOnly() const
{
return m_isReadOnly;
}
void setReadOnly()
{
m_isReadOnly = true;
}
bool isSpecified() const;
protected:
NewSVGAnimatedPropertyBase(AnimatedPropertyType, SVGElement*, const QualifiedName& attributeName);
void commitChange();
private:
const AnimatedPropertyType m_type;
bool m_isReadOnly;
bool m_isAnimating;
// This reference is kept alive from V8 wrapper
SVGElement* m_contextElement;
const QualifiedName& m_attributeName;
WTF_MAKE_NONCOPYABLE(NewSVGAnimatedPropertyBase);
};
template <typename Property>
class NewSVGAnimatedPropertyCommon : public NewSVGAnimatedPropertyBase {
public:
Property* baseValue()
{
return m_baseValue.get();
}
Property* currentValue()
{
return m_currentValue ? m_currentValue.get() : m_baseValue.get();
}
const Property* currentValue() const
{
return const_cast<NewSVGAnimatedPropertyCommon*>(this)->currentValue();
}
virtual NewSVGPropertyBase* currentValueBase() OVERRIDE
{
return currentValue();
}
void setBaseValueAsString(const String& value, SVGParsingError& parseError)
{
TrackExceptionState es;
m_baseValue->setValueAsString(value, es);
if (es.hadException())
parseError = ParsingAttributeFailedError;
}
virtual PassRefPtr<NewSVGPropertyBase> createAnimatedValue() OVERRIDE
{
return m_baseValue->clone();
}
virtual void setAnimatedValue(PassRefPtr<NewSVGPropertyBase> passValue) OVERRIDE
{
ASSERT(isAnimating());
RefPtr<NewSVGPropertyBase> value = passValue;
ASSERT(value->type() == Property::classType());
m_currentValue = static_pointer_cast<Property>(value.release());
}
virtual void animationEnded() OVERRIDE
{
NewSVGAnimatedPropertyBase::animationEnded();
ASSERT(m_currentValue);
m_currentValue.clear();
}
protected:
NewSVGAnimatedPropertyCommon(SVGElement* contextElement, const QualifiedName& attributeName, PassRefPtr<Property> initialValue)
: NewSVGAnimatedPropertyBase(Property::classType(), contextElement, attributeName)
, m_baseValue(initialValue)
{
}
private:
RefPtr<Property> m_baseValue;
RefPtr<Property> m_currentValue;
};
// Implementation of SVGAnimatedProperty which uses primitive types.
// This is for classes which return primitive type for its "animVal".
// Examples are SVGAnimatedBoolean, SVGAnimatedNumber, etc.
template <typename Property, typename TearOffType = typename Property::TearOffType, typename PrimitiveType = typename Property::PrimitiveType>
class NewSVGAnimatedProperty : public NewSVGAnimatedPropertyCommon<Property> {
public:
static PassRefPtr<NewSVGAnimatedProperty<Property> > create(SVGElement* contextElement, const QualifiedName& attributeName, PassRefPtr<Property> initialValue)
{
return adoptRef(new NewSVGAnimatedProperty<Property>(contextElement, attributeName, initialValue));
}
virtual bool needsSynchronizeAttribute() OVERRIDE
{
// DOM attribute synchronization is only needed if tear-off is being touched from javascript or the property is being animated.
// This prevents unnecessary attribute creation on target element.
return m_baseValueUpdated || this->isAnimating();
}
virtual void synchronizeAttribute() OVERRIDE
{
NewSVGAnimatedPropertyBase::synchronizeAttribute();
m_baseValueUpdated = false;
}
// SVGAnimated* DOM Spec implementations:
// baseVal()/setBaseVal()/animVal() are only to be used from SVG DOM implementation.
// Use currentValue() from C++ code.
PrimitiveType baseVal()
{
return this->baseValue()->value();
}
void setBaseVal(PrimitiveType value, WebCore::ExceptionState& exceptionState)
{
if (this->isReadOnly()) {
exceptionState.throwDOMException(NoModificationAllowedError, "The attribute is read-only.");
return;
}
this->baseValue()->setValue(value);
m_baseValueUpdated = true;
ASSERT(this->attributeName() != nullQName());
this->contextElement()->invalidateSVGAttributes();
this->contextElement()->svgAttributeChanged(this->attributeName());
}
PrimitiveType animVal()
{
return this->currentValue()->value();
}
protected:
NewSVGAnimatedProperty(SVGElement* contextElement, const QualifiedName& attributeName, PassRefPtr<Property> initialValue)
: NewSVGAnimatedPropertyCommon<Property>(contextElement, attributeName, initialValue)
, m_baseValueUpdated(false)
{
}
bool m_baseValueUpdated;
};
// Implementation of SVGAnimatedProperty which uses tear-off value types.
// These classes has "void" for its PrimitiveType.
// This is for classes which return special type for its "animVal".
// Examples are SVGAnimatedLength, SVGAnimatedRect, SVGAnimated*List, etc.
template <typename Property, typename TearOffType>
class NewSVGAnimatedProperty<Property, TearOffType, void> : public NewSVGAnimatedPropertyCommon<Property> {
public:
static PassRefPtr<NewSVGAnimatedProperty<Property> > create(SVGElement* contextElement, const QualifiedName& attributeName, PassRefPtr<Property> initialValue)
{
return adoptRef(new NewSVGAnimatedProperty<Property>(contextElement, attributeName, initialValue));
}
virtual void setAnimatedValue(PassRefPtr<NewSVGPropertyBase> value) OVERRIDE
{
NewSVGAnimatedPropertyCommon<Property>::setAnimatedValue(value);
updateAnimValTearOffIfNeeded();
}
virtual void animationEnded() OVERRIDE
{
NewSVGAnimatedPropertyCommon<Property>::animationEnded();
updateAnimValTearOffIfNeeded();
}
virtual bool needsSynchronizeAttribute() OVERRIDE
{
// DOM attribute synchronization is only needed if tear-off is being touched from javascript or the property is being animated.
// This prevents unnecessary attribute creation on target element.
return m_baseValTearOff || this->isAnimating();
}
// SVGAnimated* DOM Spec implementations:
// baseVal()/animVal() are only to be used from SVG DOM implementation.
// Use currentValue() from C++ code.
virtual TearOffType* baseVal()
{
if (!m_baseValTearOff) {
m_baseValTearOff = TearOffType::create(this->baseValue(), this->contextElement(), PropertyIsNotAnimVal, this->attributeName());
if (this->isReadOnly())
m_baseValTearOff->setIsReadOnlyProperty();
}
return m_baseValTearOff.get();
}
TearOffType* animVal()
{
if (!m_animValTearOff)
m_animValTearOff = TearOffType::create(this->currentValue(), this->contextElement(), PropertyIsAnimVal, this->attributeName());
return m_animValTearOff.get();
}
protected:
NewSVGAnimatedProperty(SVGElement* contextElement, const QualifiedName& attributeName, PassRefPtr<Property> initialValue)
: NewSVGAnimatedPropertyCommon<Property>(contextElement, attributeName, initialValue)
{
}
private:
void updateAnimValTearOffIfNeeded()
{
if (m_animValTearOff)
m_animValTearOff->setTarget(this->currentValue());
}
// When still (not animated):
// Both m_animValTearOff and m_baseValTearOff target m_baseValue.
// When animated:
// m_animValTearOff targets m_currentValue.
// m_baseValTearOff targets m_baseValue.
RefPtr<TearOffType> m_baseValTearOff;
RefPtr<TearOffType> m_animValTearOff;
};
}
#endif // NewSVGAnimatedProperty_h