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Torne (Richard Coles)1e202182013-10-18 15:46:42 +01001/*
2 * Copyright (C) 2008 Apple Inc. All Rights Reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 *
25 */
26
27#include "config.h"
28#include "core/frame/DOMTimer.h"
29
Torne (Richard Coles)1e202182013-10-18 15:46:42 +010030#include "core/dom/ExecutionContext.h"
31#include "core/inspector/InspectorInstrumentation.h"
32#include "wtf/CurrentTime.h"
33
34using namespace std;
35
36namespace WebCore {
37
38static const int maxIntervalForUserGestureForwarding = 1000; // One second matches Gecko.
39static const int maxTimerNestingLevel = 5;
40static const double oneMillisecond = 0.001;
41// Chromium uses a minimum timer interval of 4ms. We'd like to go
42// lower; however, there are poorly coded websites out there which do
43// create CPU-spinning loops. Using 4ms prevents the CPU from
44// spinning too busily and provides a balance between CPU spinning and
45// the smallest possible interval timer.
46static const double minimumInterval = 0.004;
47
48static int timerNestingLevel = 0;
49
50static inline bool shouldForwardUserGesture(int interval, int nestingLevel)
51{
52 return UserGestureIndicator::processingUserGesture()
53 && interval <= maxIntervalForUserGestureForwarding
54 && nestingLevel == 1; // Gestures should not be forwarded to nested timers.
55}
56
57double DOMTimer::hiddenPageAlignmentInterval()
58{
59 // Timers on hidden pages are aligned so that they fire once per
60 // second at most.
61 return 1.0;
62}
63
64double DOMTimer::visiblePageAlignmentInterval()
65{
66 // Alignment does not apply to timers on visible pages.
67 return 0;
68}
69
70int DOMTimer::install(ExecutionContext* context, PassOwnPtr<ScheduledAction> action, int timeout, bool singleShot)
71{
72 int timeoutID = context->installNewTimeout(action, timeout, singleShot);
73 InspectorInstrumentation::didInstallTimer(context, timeoutID, timeout, singleShot);
74 return timeoutID;
75}
76
77void DOMTimer::removeByID(ExecutionContext* context, int timeoutID)
78{
79 context->removeTimeoutByID(timeoutID);
80 InspectorInstrumentation::didRemoveTimer(context, timeoutID);
81}
82
83DOMTimer::DOMTimer(ExecutionContext* context, PassOwnPtr<ScheduledAction> action, int interval, bool singleShot, int timeoutID)
84 : SuspendableTimer(context)
85 , m_timeoutID(timeoutID)
86 , m_nestingLevel(timerNestingLevel + 1)
87 , m_action(action)
88{
89 ASSERT(timeoutID > 0);
90 if (shouldForwardUserGesture(interval, m_nestingLevel))
91 m_userGestureToken = UserGestureIndicator::currentToken();
92
93 double intervalMilliseconds = max(oneMillisecond, interval * oneMillisecond);
94 if (intervalMilliseconds < minimumInterval && m_nestingLevel >= maxTimerNestingLevel)
95 intervalMilliseconds = minimumInterval;
96 if (singleShot)
97 startOneShot(intervalMilliseconds);
98 else
99 startRepeating(intervalMilliseconds);
100}
101
102DOMTimer::~DOMTimer()
103{
104}
105
106int DOMTimer::timeoutID() const
107{
108 return m_timeoutID;
109}
110
111void DOMTimer::fired()
112{
113 ExecutionContext* context = executionContext();
114 timerNestingLevel = m_nestingLevel;
115 ASSERT(!context->activeDOMObjectsAreSuspended());
116 // Only the first execution of a multi-shot timer should get an affirmative user gesture indicator.
117 UserGestureIndicator gestureIndicator(m_userGestureToken.release());
118
119 InspectorInstrumentationCookie cookie = InspectorInstrumentation::willFireTimer(context, m_timeoutID);
120
121 // Simple case for non-one-shot timers.
122 if (isActive()) {
123 if (repeatInterval() && repeatInterval() < minimumInterval) {
124 m_nestingLevel++;
125 if (m_nestingLevel >= maxTimerNestingLevel)
126 augmentRepeatInterval(minimumInterval - repeatInterval());
127 }
128
129 // No access to member variables after this point, it can delete the timer.
130 m_action->execute(context);
131
132 InspectorInstrumentation::didFireTimer(cookie);
133
134 return;
135 }
136
137 // Delete timer before executing the action for one-shot timers.
138 OwnPtr<ScheduledAction> action = m_action.release();
139
140 // This timer is being deleted; no access to member variables allowed after this point.
141 context->removeTimeoutByID(m_timeoutID);
142
143 action->execute(context);
144
145 InspectorInstrumentation::didFireTimer(cookie);
146
147 timerNestingLevel = 0;
148}
149
150void DOMTimer::contextDestroyed()
151{
152 SuspendableTimer::contextDestroyed();
153}
154
155void DOMTimer::stop()
156{
157 SuspendableTimer::stop();
158 // Need to release JS objects potentially protected by ScheduledAction
159 // because they can form circular references back to the ExecutionContext
160 // which will cause a memory leak.
161 m_action.clear();
162}
163
164double DOMTimer::alignedFireTime(double fireTime) const
165{
166 double alignmentInterval = executionContext()->timerAlignmentInterval();
167 if (alignmentInterval) {
168 double currentTime = monotonicallyIncreasingTime();
169 if (fireTime <= currentTime)
170 return fireTime;
171
172 // When a repeating timer is scheduled for exactly the
173 // background page alignment interval, because it's impossible
174 // for the timer to be rescheduled instantaneously, it misses
175 // every other fire time. Avoid this by looking at the next
176 // fire time rounded both down and up.
177
178 double alignedTimeRoundedDown = floor(fireTime / alignmentInterval) * alignmentInterval;
179 double alignedTimeRoundedUp = ceil(fireTime / alignmentInterval) * alignmentInterval;
180
181 // If the version rounded down is in the past, discard it
182 // immediately.
183
184 if (alignedTimeRoundedDown <= currentTime)
185 return alignedTimeRoundedUp;
186
187 // Only use the rounded-down time if it's within a certain
188 // tolerance of the fire time. This avoids speeding up timers
189 // on background pages in the common case.
190
191 if (fireTime - alignedTimeRoundedDown < minimumInterval)
192 return alignedTimeRoundedDown;
193
194 return alignedTimeRoundedUp;
195 }
196
197 return fireTime;
198}
199
200} // namespace WebCore