Moved the stencilRef and stencilBackRef back to Context's state structure.

TRAC #22044

stencilRef and stencilBackRef are now set through the setDepthStencilState on
Renderer.

Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch

Author:    Geoff Lang

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1438 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index 35ed122..bf7b0d1 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -311,8 +311,8 @@
     mForceSetBlendState = false;
 }
 
-void Renderer11::setDepthStencilState(const gl::DepthStencilState &depthStencilState, bool frontFaceCCW,
-                                      unsigned int stencilSize)
+void Renderer11::setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
+                                      int stencilBackRef, bool frontFaceCCW, unsigned int stencilSize)
 {
     // TODO
     UNIMPLEMENTED();