| // |
| // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // precompiled.h: Precompiled header file for libGLESv2. |
| |
| #define GL_APICALL |
| #include <GLES3/gl3.h> |
| #include <GLES3/gl3ext.h> |
| #include <GLES2/gl2.h> |
| |
| #define GL_GLEXT_PROTOTYPES |
| #include <GLES2/gl2ext.h> |
| |
| #define EGLAPI |
| #include <EGL/egl.h> |
| |
| #include <assert.h> |
| #include <cstddef> |
| #include <float.h> |
| #include <stdint.h> |
| #include <intrin.h> |
| #include <math.h> |
| #include <stdarg.h> |
| #include <stdlib.h> |
| #include <stdio.h> |
| #include <string.h> |
| |
| #include <algorithm> // for std::min and std::max |
| #include <limits> |
| #include <map> |
| #include <set> |
| #include <sstream> |
| #include <string> |
| #include <unordered_map> |
| #include <vector> |
| |
| #include <d3d9.h> |
| #include <D3D11.h> |
| #include <dxgi.h> |
| #include <D3Dcompiler.h> |