| // |
| // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // ShaderExecutable11.h: Defines a D3D11-specific class to contain shader |
| // executable implementation details. |
| |
| #ifndef LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_ |
| #define LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_ |
| |
| #include <d3d11.h> |
| |
| #include "libGLESv2/renderer/ShaderExecutable.h" |
| |
| namespace rx |
| { |
| |
| class ShaderExecutable11 : public ShaderExecutable |
| { |
| public: |
| ShaderExecutable11(const void *function, size_t length, ID3D11PixelShader *executable); |
| ShaderExecutable11(const void *function, size_t length, ID3D11VertexShader *executable); |
| |
| virtual ~ShaderExecutable11(); |
| |
| static ShaderExecutable11 *makeShaderExecutable11(ShaderExecutable *executable); |
| |
| ID3D11PixelShader *getPixelShader(); |
| ID3D11VertexShader *getVertexShader(); |
| virtual D3DConstantTable *getConstantTable(); |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(ShaderExecutable11); |
| |
| ID3D11PixelShader *mPixelExecutable; |
| ID3D11VertexShader *mVertexExecutable; |
| }; |
| |
| } |
| |
| #endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_ |