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//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderExecutable9.h: Defines a D3D9-specific class to contain shader
// executable implementation details.
#ifndef LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_
#define LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_
#include <d3d9.h>
#include "libGLESv2/renderer/ShaderExecutable.h"
#include "libGLESv2/renderer/D3DConstantTable.h"
namespace rx
{
class ShaderExecutable9 : public ShaderExecutable
{
public:
ShaderExecutable9(const void *function, size_t length, IDirect3DPixelShader9 *executable, D3DConstantTable *constantTable);
ShaderExecutable9(const void *function, size_t length, IDirect3DVertexShader9 *executable, D3DConstantTable *constantTable);
virtual ~ShaderExecutable9();
static ShaderExecutable9 *makeShaderExecutable9(ShaderExecutable *executable);
IDirect3DPixelShader9 *getPixelShader();
IDirect3DVertexShader9 *getVertexShader();
virtual D3DConstantTable *getConstantTable();
private:
DISALLOW_COPY_AND_ASSIGN(ShaderExecutable9);
IDirect3DPixelShader9 *mPixelExecutable;
IDirect3DVertexShader9 *mVertexExecutable;
D3DConstantTable *mConstantTable;
};
}
#endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_