| // |
| // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Renderer11.cpp: Implements a back-end specific class for the D3D11 renderer. |
| |
| #include "common/debug.h" |
| #include "libGLESv2/utilities.h" |
| #include "libGLESv2/renderer/Renderer11.h" |
| #include "libGLESv2/renderer/renderer11_utils.h" |
| |
| #include "libEGL/Config.h" |
| #include "libEGL/Display.h" |
| |
| namespace rx |
| { |
| static const DXGI_FORMAT RenderTargetFormats[] = |
| { |
| DXGI_FORMAT_R8G8B8A8_UNORM |
| }; |
| |
| static const DXGI_FORMAT DepthStencilFormats[] = |
| { |
| DXGI_FORMAT_D24_UNORM_S8_UINT |
| }; |
| |
| Renderer11::Renderer11(egl::Display *display, HDC hDc) : Renderer(display), mDc(hDc) |
| { |
| mD3d11Module = NULL; |
| mDxgiModule = NULL; |
| |
| mDevice = NULL; |
| mDeviceContext = NULL; |
| mDxgiAdapter = NULL; |
| mDxgiFactory = NULL; |
| } |
| |
| Renderer11::~Renderer11() |
| { |
| releaseDeviceResources(); |
| |
| if (mDxgiFactory) |
| { |
| mDxgiFactory->Release(); |
| mDxgiFactory = NULL; |
| } |
| |
| if (mDxgiAdapter) |
| { |
| mDxgiAdapter->Release(); |
| mDxgiAdapter = NULL; |
| } |
| |
| if (mDeviceContext) |
| { |
| mDeviceContext->Release(); |
| mDeviceContext = NULL; |
| } |
| |
| if (mDevice) |
| { |
| mDevice->Release(); |
| mDevice = NULL; |
| } |
| |
| if (mD3d11Module) |
| { |
| FreeLibrary(mD3d11Module); |
| mD3d11Module = NULL; |
| } |
| |
| if (mDxgiModule) |
| { |
| FreeLibrary(mDxgiModule); |
| mDxgiModule = NULL; |
| } |
| } |
| |
| EGLint Renderer11::initialize() |
| { |
| mDxgiModule = LoadLibrary(TEXT("dxgi.dll")); |
| mD3d11Module = LoadLibrary(TEXT("d3d11.dll")); |
| |
| if (mD3d11Module == NULL || mDxgiModule == NULL) |
| { |
| ERR("Could not load D3D11 or DXGI library - aborting!\n"); |
| return EGL_NOT_INITIALIZED; |
| } |
| |
| PFN_D3D11_CREATE_DEVICE D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(mD3d11Module, "D3D11CreateDevice"); |
| |
| if (D3D11CreateDevice == NULL) |
| { |
| ERR("Could not retrieve D3D11CreateDevice address - aborting!\n"); |
| return EGL_NOT_INITIALIZED; |
| } |
| |
| D3D_FEATURE_LEVEL featureLevel[] = |
| { |
| D3D_FEATURE_LEVEL_11_0, |
| D3D_FEATURE_LEVEL_10_1, |
| D3D_FEATURE_LEVEL_10_0, |
| }; |
| |
| HRESULT result = D3D11CreateDevice(NULL, |
| D3D_DRIVER_TYPE_HARDWARE, |
| NULL, |
| 0, // D3D11_CREATE_DEVICE_DEBUG |
| featureLevel, |
| sizeof(featureLevel)/sizeof(featureLevel[0]), |
| D3D11_SDK_VERSION, |
| &mDevice, |
| &mFeatureLevel, |
| &mDeviceContext); |
| |
| if (!mDevice || FAILED(result)) |
| { |
| ERR("Could not create D3D11 device - aborting!\n"); |
| return EGL_NOT_INITIALIZED; // Cleanup done by destructor through glDestroyRenderer |
| } |
| |
| IDXGIDevice *dxgiDevice = NULL; |
| result = mDevice->QueryInterface(__uuidof(IDXGIDevice), (void**)&dxgiDevice); |
| |
| if (FAILED(result)) |
| { |
| ERR("Could not query DXGI device - aborting!\n"); |
| return EGL_NOT_INITIALIZED; |
| } |
| |
| result = dxgiDevice->GetParent(__uuidof(IDXGIAdapter), (void**)&mDxgiAdapter); |
| |
| if (FAILED(result)) |
| { |
| ERR("Could not retrieve DXGI adapter - aborting!\n"); |
| return EGL_NOT_INITIALIZED; |
| } |
| |
| dxgiDevice->Release(); |
| |
| result = mDxgiAdapter->GetParent(__uuidof(IDXGIFactory), (void**)&mDxgiFactory); |
| |
| if (!mDxgiFactory || FAILED(result)) |
| { |
| ERR("Could not create DXGI factory - aborting!\n"); |
| return EGL_NOT_INITIALIZED; |
| } |
| |
| initializeDevice(); |
| |
| return EGL_SUCCESS; |
| } |
| |
| // do any one-time device initialization |
| // NOTE: this is also needed after a device lost/reset |
| // to reset the scene status and ensure the default states are reset. |
| void Renderer11::initializeDevice() |
| { |
| // Permanent non-default states |
| // TODO |
| // UNIMPLEMENTED(); |
| } |
| |
| int Renderer11::generateConfigs(ConfigDesc **configDescList) |
| { |
| int numRenderFormats = sizeof(RenderTargetFormats) / sizeof(RenderTargetFormats[0]); |
| int numDepthFormats = sizeof(DepthStencilFormats) / sizeof(DepthStencilFormats[0]); |
| (*configDescList) = new ConfigDesc[numRenderFormats * numDepthFormats]; |
| int numConfigs = 0; |
| |
| for (int formatIndex = 0; formatIndex < numRenderFormats; formatIndex++) |
| { |
| for (int depthStencilIndex = 0; depthStencilIndex < numDepthFormats; depthStencilIndex++) |
| { |
| DXGI_FORMAT renderTargetFormat = RenderTargetFormats[formatIndex]; |
| |
| UINT formatSupport = 0; |
| HRESULT result = mDevice->CheckFormatSupport(renderTargetFormat, &formatSupport); |
| |
| if (SUCCEEDED(result) && (formatSupport & D3D11_FORMAT_SUPPORT_RENDER_TARGET)) |
| { |
| DXGI_FORMAT depthStencilFormat = DepthStencilFormats[depthStencilIndex]; |
| |
| UINT formatSupport = 0; |
| HRESULT result = mDevice->CheckFormatSupport(depthStencilFormat, &formatSupport); |
| |
| if (SUCCEEDED(result) && (formatSupport & D3D11_FORMAT_SUPPORT_DEPTH_STENCIL)) |
| { |
| ConfigDesc newConfig; |
| newConfig.renderTargetFormat = d3d11_gl::ConvertBackBufferFormat(renderTargetFormat); |
| newConfig.depthStencilFormat = d3d11_gl::ConvertDepthStencilFormat(depthStencilFormat); |
| newConfig.multiSample = 0; // FIXME: enumerate multi-sampling |
| newConfig.fastConfig = true; // Assume all DX11 format conversions to be fast |
| |
| (*configDescList)[numConfigs++] = newConfig; |
| } |
| } |
| } |
| } |
| |
| return numConfigs; |
| } |
| |
| void Renderer11::deleteConfigs(ConfigDesc *configDescList) |
| { |
| delete [] (configDescList); |
| } |
| |
| void Renderer11::startScene() |
| { |
| // TODO: nop in d3d11? |
| } |
| |
| void Renderer11::endScene() |
| { |
| // TODO: nop in d3d11? |
| } |
| |
| void Renderer11::sync(bool block) |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| } |
| |
| void Renderer11::setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &samplerState) |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| } |
| |
| void Renderer11::setTexture(gl::SamplerType type, int index, gl::Texture *texture) |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| } |
| |
| |
| void Renderer11::releaseDeviceResources() |
| { |
| // TODO |
| // UNIMPLEMENTED(); |
| } |
| |
| void Renderer11::markDeviceLost() |
| { |
| mDeviceLost = true; |
| } |
| |
| bool Renderer11::isDeviceLost() |
| { |
| return mDeviceLost; |
| } |
| |
| // set notify to true to broadcast a message to all contexts of the device loss |
| bool Renderer11::testDeviceLost(bool notify) |
| { |
| bool isLost = false; |
| |
| // TODO |
| UNIMPLEMENTED(); |
| |
| if (isLost) |
| { |
| // ensure we note the device loss -- |
| // we'll probably get this done again by markDeviceLost |
| // but best to remember it! |
| // Note that we don't want to clear the device loss status here |
| // -- this needs to be done by resetDevice |
| mDeviceLost = true; |
| if (notify) |
| { |
| mDisplay->notifyDeviceLost(); |
| } |
| } |
| |
| return isLost; |
| } |
| |
| bool Renderer11::testDeviceResettable() |
| { |
| HRESULT status = D3D_OK; |
| |
| // TODO |
| UNIMPLEMENTED(); |
| |
| switch (status) |
| { |
| case D3DERR_DEVICENOTRESET: |
| case D3DERR_DEVICEHUNG: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| bool Renderer11::resetDevice() |
| { |
| releaseDeviceResources(); |
| |
| // TODO |
| UNIMPLEMENTED(); |
| |
| // reset device defaults |
| initializeDevice(); |
| mDeviceLost = false; |
| |
| return true; |
| } |
| |
| DWORD Renderer11::getAdapterVendor() const |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return 0; |
| } |
| |
| const char *Renderer11::getAdapterDescription() const |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return "UNIMPLEMENTED"; |
| } |
| |
| GUID Renderer11::getAdapterIdentifier() const |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| GUID foo = {}; |
| return foo; |
| } |
| |
| bool Renderer11::getDXT1TextureSupport() |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| bool Renderer11::getDXT3TextureSupport() |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| bool Renderer11::getDXT5TextureSupport() |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| bool Renderer11::getDepthTextureSupport() const |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| bool Renderer11::getFloat32TextureSupport(bool *filtering, bool *renderable) |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| |
| *filtering = false; |
| *renderable = false; |
| return false; |
| } |
| |
| bool Renderer11::getFloat16TextureSupport(bool *filtering, bool *renderable) |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| |
| *filtering = false; |
| *renderable = false; |
| return false; |
| } |
| |
| bool Renderer11::getLuminanceTextureSupport() |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| bool Renderer11::getLuminanceAlphaTextureSupport() |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| bool Renderer11::getTextureFilterAnisotropySupport() const |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| float Renderer11::getTextureMaxAnisotropy() const |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return 1.0f; |
| } |
| |
| bool Renderer11::getEventQuerySupport() |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| bool Renderer11::getVertexTextureSupport() const |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| bool Renderer11::getNonPower2TextureSupport() const |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| bool Renderer11::getOcclusionQuerySupport() const |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| bool Renderer11::getInstancingSupport() const |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| bool Renderer11::getShareHandleSupport() const |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| |
| // PIX doesn't seem to support using share handles, so disable them. |
| return false && !gl::perfActive(); |
| } |
| |
| bool Renderer11::getShaderModel3Support() const |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return true; |
| } |
| |
| float Renderer11::getMaxPointSize() const |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return 1.0f; |
| } |
| |
| int Renderer11::getMaxTextureWidth() const |
| { |
| switch (mFeatureLevel) |
| { |
| case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384 |
| case D3D_FEATURE_LEVEL_10_1: |
| case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192 |
| default: UNREACHABLE(); return 0; |
| } |
| } |
| |
| int Renderer11::getMaxTextureHeight() const |
| { |
| switch (mFeatureLevel) |
| { |
| case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384 |
| case D3D_FEATURE_LEVEL_10_1: |
| case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192 |
| default: UNREACHABLE(); return 0; |
| } |
| } |
| |
| bool Renderer11::get32BitIndexSupport() const |
| { |
| switch (mFeatureLevel) |
| { |
| case D3D_FEATURE_LEVEL_11_0: |
| case D3D_FEATURE_LEVEL_10_1: |
| case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP >= 32; // true |
| default: UNREACHABLE(); return false; |
| } |
| } |
| |
| int Renderer11::getMinSwapInterval() const |
| { |
| return 0; |
| } |
| |
| int Renderer11::getMaxSwapInterval() const |
| { |
| return 4; |
| } |
| |
| int Renderer11::getMaxSupportedSamples() const |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return 1; |
| } |
| |
| bool Renderer11::copyToRenderTarget(TextureStorage2D *dest, TextureStorage2D *source) |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| bool Renderer11::copyToRenderTarget(TextureStorageCubeMap *dest, TextureStorageCubeMap *source) |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| } |