| // |
| // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // renderer11_utils.cpp: Conversion functions and other utility routines |
| // specific to the D3D11 renderer. |
| |
| #include "libGLESv2/renderer/renderer11_utils.h" |
| |
| #include "common/debug.h" |
| |
| #include <float.h> |
| |
| namespace gl_d3d11 |
| { |
| |
| D3D11_BLEND ConvertBlendFunc(GLenum glBlend, bool isAlpha) |
| { |
| D3D11_BLEND d3dBlend = D3D11_BLEND_ZERO; |
| |
| switch (glBlend) |
| { |
| case GL_ZERO: d3dBlend = D3D11_BLEND_ZERO; break; |
| case GL_ONE: d3dBlend = D3D11_BLEND_ONE; break; |
| case GL_SRC_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_SRC_ALPHA : D3D11_BLEND_SRC_COLOR); break; |
| case GL_ONE_MINUS_SRC_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_INV_SRC_ALPHA : D3D11_BLEND_INV_SRC_COLOR); break; |
| case GL_DST_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_DEST_ALPHA : D3D11_BLEND_DEST_COLOR); break; |
| case GL_ONE_MINUS_DST_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_INV_DEST_ALPHA : D3D11_BLEND_INV_DEST_COLOR); break; |
| case GL_SRC_ALPHA: d3dBlend = D3D11_BLEND_SRC_ALPHA; break; |
| case GL_ONE_MINUS_SRC_ALPHA: d3dBlend = D3D11_BLEND_INV_SRC_ALPHA; break; |
| case GL_DST_ALPHA: d3dBlend = D3D11_BLEND_DEST_ALPHA; break; |
| case GL_ONE_MINUS_DST_ALPHA: d3dBlend = D3D11_BLEND_INV_DEST_ALPHA; break; |
| case GL_CONSTANT_COLOR: d3dBlend = D3D11_BLEND_BLEND_FACTOR; break; |
| case GL_ONE_MINUS_CONSTANT_COLOR: d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR; break; |
| case GL_CONSTANT_ALPHA: d3dBlend = D3D11_BLEND_BLEND_FACTOR; break; |
| case GL_ONE_MINUS_CONSTANT_ALPHA: d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR; break; |
| case GL_SRC_ALPHA_SATURATE: d3dBlend = D3D11_BLEND_SRC_ALPHA_SAT; break; |
| default: UNREACHABLE(); |
| } |
| |
| return d3dBlend; |
| } |
| |
| D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp) |
| { |
| D3D11_BLEND_OP d3dBlendOp = D3D11_BLEND_OP_ADD; |
| |
| switch (glBlendOp) |
| { |
| case GL_FUNC_ADD: d3dBlendOp = D3D11_BLEND_OP_ADD; break; |
| case GL_FUNC_SUBTRACT: d3dBlendOp = D3D11_BLEND_OP_SUBTRACT; break; |
| case GL_FUNC_REVERSE_SUBTRACT: d3dBlendOp = D3D11_BLEND_OP_REV_SUBTRACT; break; |
| default: UNREACHABLE(); |
| } |
| |
| return d3dBlendOp; |
| } |
| |
| UINT8 ConvertColorMask(bool red, bool green, bool blue, bool alpha) |
| { |
| UINT8 mask = 0; |
| if (red) |
| { |
| mask |= D3D11_COLOR_WRITE_ENABLE_RED; |
| } |
| if (green) |
| { |
| mask |= D3D11_COLOR_WRITE_ENABLE_GREEN; |
| } |
| if (blue) |
| { |
| mask |= D3D11_COLOR_WRITE_ENABLE_BLUE; |
| } |
| if (alpha) |
| { |
| mask |= D3D11_COLOR_WRITE_ENABLE_ALPHA; |
| } |
| return mask; |
| } |
| |
| D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, GLenum cullMode) |
| { |
| D3D11_CULL_MODE cull = D3D11_CULL_NONE; |
| |
| if (cullEnabled) |
| { |
| switch (cullMode) |
| { |
| case GL_FRONT: cull = D3D11_CULL_FRONT; break; |
| case GL_BACK: cull = D3D11_CULL_BACK; break; |
| case GL_FRONT_AND_BACK: cull = D3D11_CULL_NONE; break; |
| default: UNREACHABLE(); |
| } |
| } |
| else |
| { |
| cull = D3D11_CULL_NONE; |
| } |
| |
| return cull; |
| } |
| |
| D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison) |
| { |
| D3D11_COMPARISON_FUNC d3dComp = D3D11_COMPARISON_NEVER; |
| switch (comparison) |
| { |
| case GL_NEVER: d3dComp = D3D11_COMPARISON_NEVER; break; |
| case GL_ALWAYS: d3dComp = D3D11_COMPARISON_ALWAYS; break; |
| case GL_LESS: d3dComp = D3D11_COMPARISON_LESS; break; |
| case GL_LEQUAL: d3dComp = D3D11_COMPARISON_LESS_EQUAL; break; |
| case GL_EQUAL: d3dComp = D3D11_COMPARISON_EQUAL; break; |
| case GL_GREATER: d3dComp = D3D11_COMPARISON_GREATER; break; |
| case GL_GEQUAL: d3dComp = D3D11_COMPARISON_GREATER_EQUAL; break; |
| case GL_NOTEQUAL: d3dComp = D3D11_COMPARISON_NOT_EQUAL; break; |
| default: UNREACHABLE(); |
| } |
| |
| return d3dComp; |
| } |
| |
| D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled) |
| { |
| return depthWriteEnabled ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO; |
| } |
| |
| UINT8 ConvertStencilMask(GLuint stencilmask) |
| { |
| return static_cast<UINT8>(stencilmask); |
| } |
| |
| D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp) |
| { |
| D3D11_STENCIL_OP d3dStencilOp = D3D11_STENCIL_OP_KEEP; |
| |
| switch (stencilOp) |
| { |
| case GL_ZERO: d3dStencilOp = D3D11_STENCIL_OP_ZERO; break; |
| case GL_KEEP: d3dStencilOp = D3D11_STENCIL_OP_KEEP; break; |
| case GL_REPLACE: d3dStencilOp = D3D11_STENCIL_OP_REPLACE; break; |
| case GL_INCR: d3dStencilOp = D3D11_STENCIL_OP_INCR_SAT; break; |
| case GL_DECR: d3dStencilOp = D3D11_STENCIL_OP_DECR_SAT; break; |
| case GL_INVERT: d3dStencilOp = D3D11_STENCIL_OP_INVERT; break; |
| case GL_INCR_WRAP: d3dStencilOp = D3D11_STENCIL_OP_INCR; break; |
| case GL_DECR_WRAP: d3dStencilOp = D3D11_STENCIL_OP_DECR; break; |
| default: UNREACHABLE(); |
| } |
| |
| return d3dStencilOp; |
| } |
| |
| D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy) |
| { |
| if (maxAnisotropy > 1.0f) |
| { |
| return D3D11_ENCODE_ANISOTROPIC_FILTER(false); |
| } |
| else |
| { |
| D3D11_FILTER_TYPE dxMin = D3D11_FILTER_TYPE_POINT; |
| D3D11_FILTER_TYPE dxMip = D3D11_FILTER_TYPE_POINT; |
| switch (minFilter) |
| { |
| case GL_NEAREST: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_POINT; break; |
| case GL_LINEAR: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_POINT; break; |
| case GL_NEAREST_MIPMAP_NEAREST: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_POINT; break; |
| case GL_LINEAR_MIPMAP_NEAREST: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_POINT; break; |
| case GL_NEAREST_MIPMAP_LINEAR: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_LINEAR; break; |
| case GL_LINEAR_MIPMAP_LINEAR: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_LINEAR; break; |
| default: UNREACHABLE(); |
| } |
| |
| D3D11_FILTER_TYPE dxMag = D3D11_FILTER_TYPE_POINT; |
| switch (magFilter) |
| { |
| case GL_NEAREST: dxMag = D3D11_FILTER_TYPE_POINT; break; |
| case GL_LINEAR: dxMag = D3D11_FILTER_TYPE_LINEAR; break; |
| default: UNREACHABLE(); |
| } |
| |
| return D3D11_ENCODE_BASIC_FILTER(dxMin, dxMag, dxMip, false); |
| } |
| } |
| |
| D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap) |
| { |
| switch (wrap) |
| { |
| case GL_REPEAT: return D3D11_TEXTURE_ADDRESS_WRAP; |
| case GL_CLAMP_TO_EDGE: return D3D11_TEXTURE_ADDRESS_CLAMP; |
| case GL_MIRRORED_REPEAT: return D3D11_TEXTURE_ADDRESS_MIRROR; |
| default: UNREACHABLE(); |
| } |
| |
| return D3D11_TEXTURE_ADDRESS_WRAP; |
| } |
| |
| FLOAT ConvertMinLOD(GLenum minFilter) |
| { |
| return (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? 0.0f : -FLT_MAX; |
| } |
| |
| FLOAT ConvertMaxLOD(GLenum minFilter) |
| { |
| return (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? 0.0f : FLT_MAX; |
| } |
| |
| } |
| |
| namespace d3d11_gl |
| { |
| |
| GLenum ConvertBackBufferFormat(DXGI_FORMAT format) |
| { |
| switch (format) |
| { |
| case DXGI_FORMAT_R8G8B8A8_UNORM: return GL_RGBA8_OES; |
| default: |
| UNREACHABLE(); |
| } |
| |
| return GL_RGBA8_OES; |
| } |
| |
| GLenum ConvertDepthStencilFormat(DXGI_FORMAT format) |
| { |
| switch (format) |
| { |
| case DXGI_FORMAT_D24_UNORM_S8_UINT: return GL_DEPTH24_STENCIL8_OES; |
| default: |
| UNREACHABLE(); |
| } |
| |
| return GL_DEPTH24_STENCIL8_OES; |
| } |
| |
| GLenum ConvertRenderbufferFormat(DXGI_FORMAT format) |
| { |
| switch (format) |
| { |
| case DXGI_FORMAT_R8G8B8A8_UNORM: |
| return GL_RGBA8_OES; |
| case DXGI_FORMAT_D24_UNORM_S8_UINT: |
| return GL_DEPTH24_STENCIL8_OES; |
| default: |
| UNREACHABLE(); |
| } |
| |
| return GL_RGBA8_OES; |
| } |
| |
| GLenum ConvertTextureInternalFormat(DXGI_FORMAT format) |
| { |
| switch (format) |
| { |
| case DXGI_FORMAT_R8G8B8A8_UNORM: |
| return GL_RGBA8_OES; |
| case DXGI_FORMAT_A8_UNORM: |
| return GL_ALPHA8_EXT; |
| case DXGI_FORMAT_BC1_UNORM: |
| return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; |
| case DXGI_FORMAT_BC2_UNORM: |
| return GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE; |
| case DXGI_FORMAT_BC3_UNORM: |
| return GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE; |
| case DXGI_FORMAT_R32G32B32A32_FLOAT: |
| return GL_RGBA32F_EXT; |
| case DXGI_FORMAT_R32G32B32_FLOAT: |
| return GL_RGB32F_EXT; |
| case DXGI_FORMAT_R16G16B16A16_FLOAT: |
| return GL_RGBA16F_EXT; |
| case DXGI_FORMAT_B8G8R8A8_UNORM: |
| return GL_BGRA8_EXT; |
| case DXGI_FORMAT_R8_UNORM: |
| return GL_R8_EXT; |
| case DXGI_FORMAT_R8G8_UNORM: |
| return GL_RG8_EXT; |
| case DXGI_FORMAT_R16_FLOAT: |
| return GL_R16F_EXT; |
| case DXGI_FORMAT_R16G16_FLOAT: |
| return GL_RG16F_EXT; |
| case DXGI_FORMAT_D24_UNORM_S8_UINT: |
| return GL_DEPTH24_STENCIL8_OES; |
| default: |
| UNREACHABLE(); |
| } |
| |
| return GL_RGBA8_OES; |
| } |
| |
| } |
| |
| namespace gl_d3d11 |
| { |
| |
| DXGI_FORMAT ConvertRenderbufferFormat(GLenum format) |
| { |
| switch (format) |
| { |
| case GL_RGBA4: |
| case GL_RGB5_A1: |
| case GL_RGBA8_OES: |
| case GL_RGB565: |
| case GL_RGB8_OES: |
| return DXGI_FORMAT_R8G8B8A8_UNORM; |
| case GL_DEPTH_COMPONENT16: |
| case GL_STENCIL_INDEX8: |
| case GL_DEPTH24_STENCIL8_OES: |
| return DXGI_FORMAT_D24_UNORM_S8_UINT; |
| default: |
| UNREACHABLE(); |
| } |
| |
| return DXGI_FORMAT_R8G8B8A8_UNORM; |
| } |
| |
| DXGI_FORMAT ConvertTextureFormat(GLenum internalformat) |
| { |
| switch (internalformat) |
| { |
| case GL_RGB565: |
| case GL_RGBA4: |
| case GL_RGB5_A1: |
| case GL_RGB8_OES: |
| case GL_RGBA8_OES: |
| case GL_LUMINANCE8_EXT: |
| case GL_LUMINANCE8_ALPHA8_EXT: |
| return DXGI_FORMAT_R8G8B8A8_UNORM; |
| case GL_ALPHA8_EXT: |
| return DXGI_FORMAT_A8_UNORM; |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| return DXGI_FORMAT_BC1_UNORM; |
| case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: |
| return DXGI_FORMAT_BC2_UNORM; |
| case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: |
| return DXGI_FORMAT_BC3_UNORM; |
| case GL_RGBA32F_EXT: |
| case GL_ALPHA32F_EXT: |
| case GL_LUMINANCE_ALPHA32F_EXT: |
| return DXGI_FORMAT_R32G32B32A32_FLOAT; |
| case GL_RGB32F_EXT: |
| case GL_LUMINANCE32F_EXT: |
| return DXGI_FORMAT_R32G32B32_FLOAT; |
| case GL_RGBA16F_EXT: |
| case GL_ALPHA16F_EXT: |
| case GL_LUMINANCE_ALPHA16F_EXT: |
| case GL_RGB16F_EXT: |
| case GL_LUMINANCE16F_EXT: |
| return DXGI_FORMAT_R16G16B16A16_FLOAT; |
| case GL_BGRA8_EXT: |
| return DXGI_FORMAT_B8G8R8A8_UNORM; |
| case GL_R8_EXT: |
| return DXGI_FORMAT_R8_UNORM; |
| case GL_RG8_EXT: |
| return DXGI_FORMAT_R8G8_UNORM; |
| case GL_R16F_EXT: |
| return DXGI_FORMAT_R16_FLOAT; |
| case GL_RG16F_EXT: |
| return DXGI_FORMAT_R16G16_FLOAT; |
| case GL_DEPTH_COMPONENT16: |
| case GL_DEPTH_COMPONENT32_OES: |
| case GL_DEPTH24_STENCIL8_OES: |
| return DXGI_FORMAT_D24_UNORM_S8_UINT; |
| default: |
| UNREACHABLE(); |
| } |
| |
| return DXGI_FORMAT_R8G8B8A8_UNORM; |
| } |
| |
| } |
| |
| namespace d3d11 |
| { |
| |
| void SetPositionTexCoordVertex(PositionTexCoordVertex* vertex, float x, float y, float u, float v) |
| { |
| vertex->x = x; |
| vertex->y = y; |
| vertex->u = u; |
| vertex->v = v; |
| } |
| |
| void SetPositionDepthColorVertex(PositionDepthColorVertex* vertex, float x, float y, float z, |
| const gl::Color &color) |
| { |
| vertex->x = x; |
| vertex->y = y; |
| vertex->z = z; |
| vertex->r = color.red; |
| vertex->g = color.green; |
| vertex->b = color.blue; |
| vertex->a = color.alpha; |
| } |
| |
| size_t ComputePixelSizeBits(DXGI_FORMAT format) |
| { |
| switch (format) |
| { |
| case DXGI_FORMAT_R1_UNORM: |
| return 1; |
| |
| case DXGI_FORMAT_A8_UNORM: |
| case DXGI_FORMAT_R8_SINT: |
| case DXGI_FORMAT_R8_SNORM: |
| case DXGI_FORMAT_R8_TYPELESS: |
| case DXGI_FORMAT_R8_UINT: |
| case DXGI_FORMAT_R8_UNORM: |
| return 8; |
| |
| case DXGI_FORMAT_B5G5R5A1_UNORM: |
| case DXGI_FORMAT_B5G6R5_UNORM: |
| case DXGI_FORMAT_D16_UNORM: |
| case DXGI_FORMAT_R16_FLOAT: |
| case DXGI_FORMAT_R16_SINT: |
| case DXGI_FORMAT_R16_SNORM: |
| case DXGI_FORMAT_R16_TYPELESS: |
| case DXGI_FORMAT_R16_UINT: |
| case DXGI_FORMAT_R16_UNORM: |
| case DXGI_FORMAT_R8G8_SINT: |
| case DXGI_FORMAT_R8G8_SNORM: |
| case DXGI_FORMAT_R8G8_TYPELESS: |
| case DXGI_FORMAT_R8G8_UINT: |
| case DXGI_FORMAT_R8G8_UNORM: |
| return 16; |
| |
| case DXGI_FORMAT_B8G8R8X8_TYPELESS: |
| case DXGI_FORMAT_B8G8R8X8_UNORM: |
| case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB: |
| case DXGI_FORMAT_D24_UNORM_S8_UINT: |
| case DXGI_FORMAT_D32_FLOAT: |
| case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: |
| case DXGI_FORMAT_G8R8_G8B8_UNORM: |
| case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM: |
| case DXGI_FORMAT_R10G10B10A2_TYPELESS: |
| case DXGI_FORMAT_R10G10B10A2_UINT: |
| case DXGI_FORMAT_R10G10B10A2_UNORM: |
| case DXGI_FORMAT_R11G11B10_FLOAT: |
| case DXGI_FORMAT_R16G16_FLOAT: |
| case DXGI_FORMAT_R16G16_SINT: |
| case DXGI_FORMAT_R16G16_SNORM: |
| case DXGI_FORMAT_R16G16_TYPELESS: |
| case DXGI_FORMAT_R16G16_UINT: |
| case DXGI_FORMAT_R16G16_UNORM: |
| case DXGI_FORMAT_R24_UNORM_X8_TYPELESS: |
| case DXGI_FORMAT_R24G8_TYPELESS: |
| case DXGI_FORMAT_R32_FLOAT: |
| case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS: |
| case DXGI_FORMAT_R32_SINT: |
| case DXGI_FORMAT_R32_TYPELESS: |
| case DXGI_FORMAT_R32_UINT: |
| case DXGI_FORMAT_R8G8_B8G8_UNORM: |
| case DXGI_FORMAT_R8G8B8A8_SINT: |
| case DXGI_FORMAT_R8G8B8A8_SNORM: |
| case DXGI_FORMAT_R8G8B8A8_TYPELESS: |
| case DXGI_FORMAT_R8G8B8A8_UINT: |
| case DXGI_FORMAT_R8G8B8A8_UNORM: |
| case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: |
| case DXGI_FORMAT_B8G8R8A8_TYPELESS: |
| case DXGI_FORMAT_B8G8R8A8_UNORM: |
| case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB: |
| case DXGI_FORMAT_R9G9B9E5_SHAREDEXP: |
| case DXGI_FORMAT_X24_TYPELESS_G8_UINT: |
| case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT: |
| return 32; |
| |
| case DXGI_FORMAT_R16G16B16A16_FLOAT: |
| case DXGI_FORMAT_R16G16B16A16_SINT: |
| case DXGI_FORMAT_R16G16B16A16_SNORM: |
| case DXGI_FORMAT_R16G16B16A16_TYPELESS: |
| case DXGI_FORMAT_R16G16B16A16_UINT: |
| case DXGI_FORMAT_R16G16B16A16_UNORM: |
| case DXGI_FORMAT_R32G32_FLOAT: |
| case DXGI_FORMAT_R32G32_SINT: |
| case DXGI_FORMAT_R32G32_TYPELESS: |
| case DXGI_FORMAT_R32G32_UINT: |
| case DXGI_FORMAT_R32G8X24_TYPELESS: |
| return 64; |
| |
| case DXGI_FORMAT_R32G32B32_FLOAT: |
| case DXGI_FORMAT_R32G32B32_SINT: |
| case DXGI_FORMAT_R32G32B32_TYPELESS: |
| case DXGI_FORMAT_R32G32B32_UINT: |
| return 96; |
| |
| case DXGI_FORMAT_R32G32B32A32_FLOAT: |
| case DXGI_FORMAT_R32G32B32A32_SINT: |
| case DXGI_FORMAT_R32G32B32A32_TYPELESS: |
| case DXGI_FORMAT_R32G32B32A32_UINT: |
| return 128; |
| |
| case DXGI_FORMAT_BC1_TYPELESS: |
| case DXGI_FORMAT_BC1_UNORM: |
| case DXGI_FORMAT_BC1_UNORM_SRGB: |
| case DXGI_FORMAT_BC4_SNORM: |
| case DXGI_FORMAT_BC4_TYPELESS: |
| case DXGI_FORMAT_BC4_UNORM: |
| return 4; |
| |
| case DXGI_FORMAT_BC2_TYPELESS: |
| case DXGI_FORMAT_BC2_UNORM: |
| case DXGI_FORMAT_BC2_UNORM_SRGB: |
| case DXGI_FORMAT_BC3_TYPELESS: |
| case DXGI_FORMAT_BC3_UNORM: |
| case DXGI_FORMAT_BC3_UNORM_SRGB: |
| case DXGI_FORMAT_BC5_SNORM: |
| case DXGI_FORMAT_BC5_TYPELESS: |
| case DXGI_FORMAT_BC5_UNORM: |
| case DXGI_FORMAT_BC6H_SF16: |
| case DXGI_FORMAT_BC6H_TYPELESS: |
| case DXGI_FORMAT_BC6H_UF16: |
| case DXGI_FORMAT_BC7_TYPELESS: |
| case DXGI_FORMAT_BC7_UNORM: |
| case DXGI_FORMAT_BC7_UNORM_SRGB: |
| return 8; |
| |
| default: |
| return 0; |
| } |
| } |
| |
| size_t ComputeBlockSizeBits(DXGI_FORMAT format) |
| { |
| switch (format) |
| { |
| case DXGI_FORMAT_BC1_TYPELESS: |
| case DXGI_FORMAT_BC1_UNORM: |
| case DXGI_FORMAT_BC1_UNORM_SRGB: |
| case DXGI_FORMAT_BC4_SNORM: |
| case DXGI_FORMAT_BC4_TYPELESS: |
| case DXGI_FORMAT_BC4_UNORM: |
| case DXGI_FORMAT_BC2_TYPELESS: |
| case DXGI_FORMAT_BC2_UNORM: |
| case DXGI_FORMAT_BC2_UNORM_SRGB: |
| case DXGI_FORMAT_BC3_TYPELESS: |
| case DXGI_FORMAT_BC3_UNORM: |
| case DXGI_FORMAT_BC3_UNORM_SRGB: |
| case DXGI_FORMAT_BC5_SNORM: |
| case DXGI_FORMAT_BC5_TYPELESS: |
| case DXGI_FORMAT_BC5_UNORM: |
| case DXGI_FORMAT_BC6H_SF16: |
| case DXGI_FORMAT_BC6H_TYPELESS: |
| case DXGI_FORMAT_BC6H_UF16: |
| case DXGI_FORMAT_BC7_TYPELESS: |
| case DXGI_FORMAT_BC7_UNORM: |
| case DXGI_FORMAT_BC7_UNORM_SRGB: |
| return ComputePixelSizeBits(format) * 16; |
| default: |
| UNREACHABLE(); |
| return 0; |
| } |
| } |
| |
| HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name) |
| { |
| #if defined(_DEBUG) |
| return resource->SetPrivateData(WKPDID_D3DDebugObjectName, strlen(name), name); |
| #else |
| return S_OK; |
| #endif |
| } |
| |
| } |