#if 0 | |
// | |
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 | |
// | |
// | |
// fxc /E PS_Clear /T ps_4_0 /Fh compiled/clear11ps.h Clear11.hlsl | |
// | |
// | |
// | |
// Input signature: | |
// | |
// Name Index Mask Register SysValue Format Used | |
// -------------------- ----- ------ -------- -------- ------ ------ | |
// SV_POSITION 0 xyzw 0 POS float | |
// COLOR 0 xyzw 1 NONE float xyzw | |
// | |
// | |
// Output signature: | |
// | |
// Name Index Mask Register SysValue Format Used | |
// -------------------- ----- ------ -------- -------- ------ ------ | |
// SV_TARGET 0 xyzw 0 TARGET float xyzw | |
// | |
ps_4_0 | |
dcl_input_ps linear v1.xyzw | |
dcl_output o0.xyzw | |
mov o0.xyzw, v1.xyzw | |
ret | |
// Approximately 2 instruction slots used | |
#endif | |
const BYTE g_PS_Clear[] = | |
{ | |
68, 88, 66, 67, 206, 120, | |
117, 238, 118, 127, 10, 87, | |
80, 75, 114, 198, 95, 2, | |
120, 102, 1, 0, 0, 0, | |
208, 1, 0, 0, 5, 0, | |
0, 0, 52, 0, 0, 0, | |
140, 0, 0, 0, 224, 0, | |
0, 0, 20, 1, 0, 0, | |
84, 1, 0, 0, 82, 68, | |
69, 70, 80, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
28, 0, 0, 0, 0, 4, | |
255, 255, 0, 1, 0, 0, | |
28, 0, 0, 0, 77, 105, | |
99, 114, 111, 115, 111, 102, | |
116, 32, 40, 82, 41, 32, | |
72, 76, 83, 76, 32, 83, | |
104, 97, 100, 101, 114, 32, | |
67, 111, 109, 112, 105, 108, | |
101, 114, 32, 57, 46, 50, | |
57, 46, 57, 53, 50, 46, | |
51, 49, 49, 49, 0, 171, | |
171, 171, 73, 83, 71, 78, | |
76, 0, 0, 0, 2, 0, | |
0, 0, 8, 0, 0, 0, | |
56, 0, 0, 0, 0, 0, | |
0, 0, 1, 0, 0, 0, | |
3, 0, 0, 0, 0, 0, | |
0, 0, 15, 0, 0, 0, | |
68, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
3, 0, 0, 0, 1, 0, | |
0, 0, 15, 15, 0, 0, | |
83, 86, 95, 80, 79, 83, | |
73, 84, 73, 79, 78, 0, | |
67, 79, 76, 79, 82, 0, | |
171, 171, 79, 83, 71, 78, | |
44, 0, 0, 0, 1, 0, | |
0, 0, 8, 0, 0, 0, | |
32, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
3, 0, 0, 0, 0, 0, | |
0, 0, 15, 0, 0, 0, | |
83, 86, 95, 84, 65, 82, | |
71, 69, 84, 0, 171, 171, | |
83, 72, 68, 82, 56, 0, | |
0, 0, 64, 0, 0, 0, | |
14, 0, 0, 0, 98, 16, | |
0, 3, 242, 16, 16, 0, | |
1, 0, 0, 0, 101, 0, | |
0, 3, 242, 32, 16, 0, | |
0, 0, 0, 0, 54, 0, | |
0, 5, 242, 32, 16, 0, | |
0, 0, 0, 0, 70, 30, | |
16, 0, 1, 0, 0, 0, | |
62, 0, 0, 1, 83, 84, | |
65, 84, 116, 0, 0, 0, | |
2, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
2, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 1, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 1, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0 | |
}; |