blob: 20ce71605cead6e0fed8f351fab60eb522be0ff5 [file] [log] [blame]
//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
//
// Implement the top-level of interface to the compiler,
// as defined in ShaderLang.h
//
#include "GLSLANG/ShaderLang.h"
#include "compiler/translator/Compiler.h"
#include "compiler/translator/InitializeDll.h"
#include "compiler/translator/length_limits.h"
#include "compiler/translator/TranslatorHLSL.h"
#include "compiler/translator/VariablePacker.h"
#include "angle_gl.h"
namespace
{
enum ShaderVariableType
{
SHADERVAR_UNIFORM,
SHADERVAR_VARYING,
SHADERVAR_ATTRIBUTE,
SHADERVAR_OUTPUTVARIABLE,
SHADERVAR_INTERFACEBLOCK
};
bool isInitialized = false;
//
// This is the platform independent interface between an OGL driver
// and the shading language compiler.
//
static bool CheckVariableMaxLengths(const ShHandle handle,
size_t expectedValue)
{
size_t activeUniformLimit = 0;
ShGetInfo(handle, SH_ACTIVE_UNIFORM_MAX_LENGTH, &activeUniformLimit);
size_t activeAttribLimit = 0;
ShGetInfo(handle, SH_ACTIVE_ATTRIBUTE_MAX_LENGTH, &activeAttribLimit);
size_t varyingLimit = 0;
ShGetInfo(handle, SH_VARYING_MAX_LENGTH, &varyingLimit);
return (expectedValue == activeUniformLimit &&
expectedValue == activeAttribLimit &&
expectedValue == varyingLimit);
}
bool CheckMappedNameMaxLength(const ShHandle handle, size_t expectedValue)
{
size_t mappedNameMaxLength = 0;
ShGetInfo(handle, SH_MAPPED_NAME_MAX_LENGTH, &mappedNameMaxLength);
return (expectedValue == mappedNameMaxLength);
}
template <typename VarT>
const sh::ShaderVariable *ReturnVariable(const std::vector<VarT> &infoList, int index)
{
if (index < 0 || static_cast<size_t>(index) >= infoList.size())
{
return NULL;
}
return &infoList[index];
}
const sh::ShaderVariable *GetVariable(const TCompiler *compiler, ShShaderInfo varType, int index)
{
switch (varType)
{
case SH_ACTIVE_ATTRIBUTES:
return ReturnVariable(compiler->getAttributes(), index);
case SH_ACTIVE_UNIFORMS:
return ReturnVariable(compiler->getExpandedUniforms(), index);
case SH_VARYINGS:
return ReturnVariable(compiler->getExpandedVaryings(), index);
default:
UNREACHABLE();
return NULL;
}
}
ShPrecisionType ConvertPrecision(sh::GLenum precision)
{
switch (precision)
{
case GL_HIGH_FLOAT:
case GL_HIGH_INT:
return SH_PRECISION_HIGHP;
case GL_MEDIUM_FLOAT:
case GL_MEDIUM_INT:
return SH_PRECISION_MEDIUMP;
case GL_LOW_FLOAT:
case GL_LOW_INT:
return SH_PRECISION_LOWP;
default:
return SH_PRECISION_UNDEFINED;
}
}
template <typename VarT>
const std::vector<VarT> *GetVariableList(const TCompiler *compiler, ShaderVariableType variableType);
template <>
const std::vector<sh::Uniform> *GetVariableList(const TCompiler *compiler, ShaderVariableType)
{
return &compiler->getUniforms();
}
template <>
const std::vector<sh::Varying> *GetVariableList(const TCompiler *compiler, ShaderVariableType)
{
return &compiler->getVaryings();
}
template <>
const std::vector<sh::Attribute> *GetVariableList(const TCompiler *compiler, ShaderVariableType variableType)
{
return (variableType == SHADERVAR_ATTRIBUTE ?
&compiler->getAttributes() :
&compiler->getOutputVariables());
}
template <>
const std::vector<sh::InterfaceBlock> *GetVariableList(const TCompiler *compiler, ShaderVariableType)
{
return &compiler->getInterfaceBlocks();
}
template <typename VarT>
const std::vector<VarT> *GetShaderVariables(const ShHandle handle, ShaderVariableType variableType)
{
if (!handle)
{
return NULL;
}
TShHandleBase* base = static_cast<TShHandleBase*>(handle);
TCompiler* compiler = base->getAsCompiler();
if (!compiler)
{
return NULL;
}
return GetVariableList<VarT>(compiler, variableType);
}
}
//
// Driver must call this first, once, before doing any other compiler operations.
// Subsequent calls to this function are no-op.
//
int ShInitialize()
{
if (!isInitialized)
{
isInitialized = InitProcess();
}
return isInitialized ? 1 : 0;
}
//
// Cleanup symbol tables
//
int ShFinalize()
{
if (isInitialized)
{
DetachProcess();
isInitialized = false;
}
return 1;
}
//
// Initialize built-in resources with minimum expected values.
//
void ShInitBuiltInResources(ShBuiltInResources* resources)
{
// Constants.
resources->MaxVertexAttribs = 8;
resources->MaxVertexUniformVectors = 128;
resources->MaxVaryingVectors = 8;
resources->MaxVertexTextureImageUnits = 0;
resources->MaxCombinedTextureImageUnits = 8;
resources->MaxTextureImageUnits = 8;
resources->MaxFragmentUniformVectors = 16;
resources->MaxDrawBuffers = 1;
// Extensions.
resources->OES_standard_derivatives = 0;
resources->OES_EGL_image_external = 0;
resources->ARB_texture_rectangle = 0;
resources->EXT_draw_buffers = 0;
resources->EXT_frag_depth = 0;
resources->EXT_shader_texture_lod = 0;
// Disable highp precision in fragment shader by default.
resources->FragmentPrecisionHigh = 0;
// GLSL ES 3.0 constants.
resources->MaxVertexOutputVectors = 16;
resources->MaxFragmentInputVectors = 15;
resources->MinProgramTexelOffset = -8;
resources->MaxProgramTexelOffset = 7;
// Disable name hashing by default.
resources->HashFunction = NULL;
resources->ArrayIndexClampingStrategy = SH_CLAMP_WITH_CLAMP_INTRINSIC;
resources->MaxExpressionComplexity = 256;
resources->MaxCallStackDepth = 256;
}
//
// Driver calls these to create and destroy compiler objects.
//
ShHandle ShConstructCompiler(sh::GLenum type, ShShaderSpec spec,
ShShaderOutput output,
const ShBuiltInResources* resources)
{
TShHandleBase* base = static_cast<TShHandleBase*>(ConstructCompiler(type, spec, output));
TCompiler* compiler = base->getAsCompiler();
if (compiler == 0)
return 0;
// Generate built-in symbol table.
if (!compiler->Init(*resources)) {
ShDestruct(base);
return 0;
}
return reinterpret_cast<void*>(base);
}
void ShDestruct(ShHandle handle)
{
if (handle == 0)
return;
TShHandleBase* base = static_cast<TShHandleBase*>(handle);
if (base->getAsCompiler())
DeleteCompiler(base->getAsCompiler());
}
void ShGetBuiltInResourcesString(const ShHandle handle, size_t outStringLen, char *outString)
{
if (!handle || !outString)
{
return;
}
TShHandleBase *base = static_cast<TShHandleBase*>(handle);
TCompiler *compiler = base->getAsCompiler();
if (!compiler)
{
return;
}
strncpy(outString, compiler->getBuiltInResourcesString().c_str(), outStringLen);
outString[outStringLen - 1] = '\0';
}
//
// Do an actual compile on the given strings. The result is left
// in the given compile object.
//
// Return: The return value of ShCompile is really boolean, indicating
// success or failure.
//
int ShCompile(
const ShHandle handle,
const char* const shaderStrings[],
size_t numStrings,
int compileOptions)
{
if (handle == 0)
return 0;
TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
TCompiler* compiler = base->getAsCompiler();
if (compiler == 0)
return 0;
bool success = compiler->compile(shaderStrings, numStrings, compileOptions);
return success ? 1 : 0;
}
void ShGetInfo(const ShHandle handle, ShShaderInfo pname, size_t* params)
{
if (!handle || !params)
return;
TShHandleBase* base = static_cast<TShHandleBase*>(handle);
TCompiler* compiler = base->getAsCompiler();
if (!compiler) return;
switch(pname)
{
case SH_INFO_LOG_LENGTH:
*params = compiler->getInfoSink().info.size() + 1;
break;
case SH_OBJECT_CODE_LENGTH:
*params = compiler->getInfoSink().obj.size() + 1;
break;
case SH_ACTIVE_UNIFORMS:
*params = compiler->getExpandedUniforms().size();
break;
case SH_ACTIVE_UNIFORM_MAX_LENGTH:
*params = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec());
break;
case SH_ACTIVE_ATTRIBUTES:
*params = compiler->getAttributes().size();
break;
case SH_ACTIVE_ATTRIBUTE_MAX_LENGTH:
*params = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec());
break;
case SH_VARYINGS:
*params = compiler->getExpandedVaryings().size();
break;
case SH_VARYING_MAX_LENGTH:
*params = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec());
break;
case SH_MAPPED_NAME_MAX_LENGTH:
// Use longer length than MAX_SHORTENED_IDENTIFIER_SIZE to
// handle array and struct dereferences.
*params = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec());
break;
case SH_NAME_MAX_LENGTH:
*params = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec());
break;
case SH_HASHED_NAME_MAX_LENGTH:
if (compiler->getHashFunction() == NULL) {
*params = 0;
} else {
// 64 bits hashing output requires 16 bytes for hex
// representation.
const char HashedNamePrefix[] = HASHED_NAME_PREFIX;
(void)HashedNamePrefix;
*params = 16 + sizeof(HashedNamePrefix);
}
break;
case SH_HASHED_NAMES_COUNT:
*params = compiler->getNameMap().size();
break;
case SH_SHADER_VERSION:
*params = compiler->getShaderVersion();
break;
case SH_RESOURCES_STRING_LENGTH:
*params = compiler->getBuiltInResourcesString().length() + 1;
break;
case SH_OUTPUT_TYPE:
*params = compiler->getOutputType();
break;
default: UNREACHABLE();
}
}
//
// Return any compiler log of messages for the application.
//
void ShGetInfoLog(const ShHandle handle, char* infoLog)
{
if (!handle || !infoLog)
return;
TShHandleBase* base = static_cast<TShHandleBase*>(handle);
TCompiler* compiler = base->getAsCompiler();
if (!compiler) return;
TInfoSink& infoSink = compiler->getInfoSink();
strcpy(infoLog, infoSink.info.c_str());
}
//
// Return any object code.
//
void ShGetObjectCode(const ShHandle handle, char* objCode)
{
if (!handle || !objCode)
return;
TShHandleBase* base = static_cast<TShHandleBase*>(handle);
TCompiler* compiler = base->getAsCompiler();
if (!compiler) return;
TInfoSink& infoSink = compiler->getInfoSink();
strcpy(objCode, infoSink.obj.c_str());
}
void ShGetVariableInfo(const ShHandle handle,
ShShaderInfo varType,
int index,
size_t* length,
int* size,
sh::GLenum* type,
ShPrecisionType* precision,
int* staticUse,
char* name,
char* mappedName)
{
if (!handle || !size || !type || !precision || !staticUse || !name)
return;
ASSERT((varType == SH_ACTIVE_ATTRIBUTES) ||
(varType == SH_ACTIVE_UNIFORMS) ||
(varType == SH_VARYINGS));
TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
TCompiler* compiler = base->getAsCompiler();
if (compiler == 0)
return;
const sh::ShaderVariable *varInfo = GetVariable(compiler, varType, index);
if (!varInfo)
{
return;
}
if (length) *length = varInfo->name.size();
*size = varInfo->elementCount();
*type = varInfo->type;
*precision = ConvertPrecision(varInfo->precision);
*staticUse = varInfo->staticUse ? 1 : 0;
// This size must match that queried by
// SH_ACTIVE_UNIFORM_MAX_LENGTH, SH_ACTIVE_ATTRIBUTE_MAX_LENGTH, SH_VARYING_MAX_LENGTH
// in ShGetInfo, below.
size_t variableLength = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec());
ASSERT(CheckVariableMaxLengths(handle, variableLength));
strncpy(name, varInfo->name.c_str(), variableLength);
name[variableLength - 1] = 0;
if (mappedName)
{
// This size must match that queried by
// SH_MAPPED_NAME_MAX_LENGTH in ShGetInfo, below.
size_t maxMappedNameLength = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec());
ASSERT(CheckMappedNameMaxLength(handle, maxMappedNameLength));
strncpy(mappedName, varInfo->mappedName.c_str(), maxMappedNameLength);
mappedName[maxMappedNameLength - 1] = 0;
}
}
void ShGetNameHashingEntry(const ShHandle handle,
int index,
char* name,
char* hashedName)
{
if (!handle || !name || !hashedName || index < 0)
return;
TShHandleBase* base = static_cast<TShHandleBase*>(handle);
TCompiler* compiler = base->getAsCompiler();
if (!compiler) return;
const NameMap& nameMap = compiler->getNameMap();
if (index >= static_cast<int>(nameMap.size()))
return;
NameMap::const_iterator it = nameMap.begin();
for (int i = 0; i < index; ++i)
++it;
size_t len = it->first.length() + 1;
size_t max_len = 0;
ShGetInfo(handle, SH_NAME_MAX_LENGTH, &max_len);
if (len > max_len) {
ASSERT(false);
len = max_len;
}
strncpy(name, it->first.c_str(), len);
// To be on the safe side in case the source is longer than expected.
name[len - 1] = '\0';
len = it->second.length() + 1;
max_len = 0;
ShGetInfo(handle, SH_HASHED_NAME_MAX_LENGTH, &max_len);
if (len > max_len) {
ASSERT(false);
len = max_len;
}
strncpy(hashedName, it->second.c_str(), len);
// To be on the safe side in case the source is longer than expected.
hashedName[len - 1] = '\0';
}
const std::vector<sh::Uniform> *ShGetUniforms(const ShHandle handle)
{
return GetShaderVariables<sh::Uniform>(handle, SHADERVAR_UNIFORM);
}
const std::vector<sh::Varying> *ShGetVaryings(const ShHandle handle)
{
return GetShaderVariables<sh::Varying>(handle, SHADERVAR_VARYING);
}
const std::vector<sh::Attribute> *ShGetAttributes(const ShHandle handle)
{
return GetShaderVariables<sh::Attribute>(handle, SHADERVAR_ATTRIBUTE);
}
const std::vector<sh::Attribute> *ShGetOutputVariables(const ShHandle handle)
{
return GetShaderVariables<sh::Attribute>(handle, SHADERVAR_OUTPUTVARIABLE);
}
const std::vector<sh::InterfaceBlock> *ShGetInterfaceBlocks(const ShHandle handle)
{
return GetShaderVariables<sh::InterfaceBlock>(handle, SHADERVAR_INTERFACEBLOCK);
}
int ShCheckVariablesWithinPackingLimits(
int maxVectors, ShVariableInfo* varInfoArray, size_t varInfoArraySize)
{
if (varInfoArraySize == 0)
return 1;
ASSERT(varInfoArray);
std::vector<sh::ShaderVariable> variables;
for (size_t ii = 0; ii < varInfoArraySize; ++ii)
{
sh::ShaderVariable var(varInfoArray[ii].type, varInfoArray[ii].size);
variables.push_back(var);
}
VariablePacker packer;
return packer.CheckVariablesWithinPackingLimits(maxVectors, variables) ? 1 : 0;
}
bool ShGetInterfaceBlockRegister(const ShHandle handle,
const char *interfaceBlockName,
unsigned int *indexOut)
{
if (!handle || !interfaceBlockName || !indexOut)
{
return false;
}
TShHandleBase* base = static_cast<TShHandleBase*>(handle);
TranslatorHLSL* translator = base->getAsTranslatorHLSL();
if (!translator)
{
return false;
}
if (!translator->hasInterfaceBlock(interfaceBlockName))
{
return false;
}
*indexOut = translator->getInterfaceBlockRegister(interfaceBlockName);
return true;
}
bool ShGetUniformRegister(const ShHandle handle,
const char *uniformName,
unsigned int *indexOut)
{
if (!handle || !uniformName || !indexOut)
{
return false;
}
TShHandleBase* base = static_cast<TShHandleBase*>(handle);
TranslatorHLSL* translator = base->getAsTranslatorHLSL();
if (!translator)
{
return false;
}
if (!translator->hasUniform(uniformName))
{
return false;
}
*indexOut = translator->getUniformRegister(uniformName);
return true;
}