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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// UniformHLSL.h:
// Methods for GLSL to HLSL translation for uniforms and interface blocks.
//
#ifndef TRANSLATOR_UNIFORMHLSL_H_
#define TRANSLATOR_UNIFORMHLSL_H_
#include "compiler/translator/Types.h"
namespace sh
{
class StructureHLSL;
class UniformHLSL
{
public:
UniformHLSL(StructureHLSL *structureHLSL, TranslatorHLSL *translator);
void reserveUniformRegisters(unsigned int registerCount);
void reserveInterfaceBlockRegisters(unsigned int registerCount);
TString uniformsHeader(ShShaderOutput outputType, const ReferencedSymbols &referencedUniforms);
TString interfaceBlocksHeader(const ReferencedSymbols &referencedInterfaceBlocks);
// Used for direct index references
static TString interfaceBlockInstanceString(const TInterfaceBlock& interfaceBlock, unsigned int arrayIndex);
const std::map<std::string, unsigned int> &getInterfaceBlockRegisterMap() const
{
return mInterfaceBlockRegisterMap;
}
const std::map<std::string, unsigned int> &getUniformRegisterMap() const
{
return mUniformRegisterMap;
}
private:
TString interfaceBlockString(const TInterfaceBlock &interfaceBlock, unsigned int registerIndex, unsigned int arrayIndex);
TString interfaceBlockMembersString(const TInterfaceBlock &interfaceBlock, TLayoutBlockStorage blockStorage);
TString interfaceBlockStructString(const TInterfaceBlock &interfaceBlock);
const Uniform *findUniformByName(const TString &name) const;
// Returns the uniform's register index
unsigned int declareUniformAndAssignRegister(const TType &type, const TString &name);
unsigned int mUniformRegister;
unsigned int mInterfaceBlockRegister;
unsigned int mSamplerRegister;
StructureHLSL *mStructureHLSL;
ShShaderOutput mOutputType;
const std::vector<Uniform> &mUniforms;
std::map<std::string, unsigned int> mInterfaceBlockRegisterMap;
std::map<std::string, unsigned int> mUniformRegisterMap;
};
}
#endif // TRANSLATOR_UNIFORMHLSL_H_