blob: 85ac31587165486ccde384f4dbf19016308a7b5a [file] [log] [blame]
# Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
{
'variables':
{
'angle_enable_d3d9%': 1,
'angle_enable_d3d11%': 1,
# This file list is shared with the GN build.
'angle_libegl_sources':
[
'../include/EGL/egl.h',
'../include/EGL/eglext.h',
'../include/EGL/eglplatform.h',
'../include/GLES2/gl2.h',
'../include/GLES2/gl2ext.h',
'../include/GLES2/gl2platform.h',
'../include/GLES3/gl3.h',
'../include/GLES3/gl3ext.h',
'../include/GLES3/gl3platform.h',
'../include/GLSLANG/ShaderLang.h',
'../include/GLSLANG/ShaderVars.h',
'../include/KHR/khrplatform.h',
'../include/angle_gl.h',
'common/RefCountObject.cpp',
'common/RefCountObject.h',
'common/angleutils.cpp',
'common/angleutils.h',
'common/debug.cpp',
'common/debug.h',
'common/event_tracer.cpp',
'common/event_tracer.h',
'common/mathutil.cpp',
'common/mathutil.h',
'common/platform.h',
'common/tls.cpp',
'common/tls.h',
'common/utilities.cpp',
'common/utilities.h',
'common/version.h',
'libEGL/Config.cpp',
'libEGL/Config.h',
'libEGL/Display.cpp',
'libEGL/Display.h',
'libEGL/Surface.cpp',
'libEGL/Surface.h',
'libEGL/libEGL.cpp',
'libEGL/libEGL.def',
'libEGL/libEGL.rc',
'libEGL/main.cpp',
'libEGL/main.h',
'libEGL/resource.h',
],
},
# Everything below this is duplicated in the GN build. If you change
# anything also change angle/BUILD.gn
'conditions':
[
['OS=="win"',
{
'targets':
[
{
'target_name': 'libEGL',
'type': 'shared_library',
'dependencies': [ 'libGLESv2', 'commit_id' ],
'include_dirs':
[
'.',
'../include',
'libGLESv2',
],
'sources':
[
'<@(angle_libegl_sources)',
],
'defines':
[
'GL_APICALL=',
'GL_GLEXT_PROTOTYPES=',
'EGLAPI=',
],
'conditions':
[
['angle_enable_d3d9==1',
{
'defines':
[
'ANGLE_ENABLE_D3D9',
],
}],
['angle_enable_d3d11==1',
{
'defines':
[
'ANGLE_ENABLE_D3D11',
],
}],
],
'includes': [ '../build/common_defines.gypi', ],
'msvs_settings':
{
'VCLinkerTool':
{
'AdditionalDependencies':
[
'd3d9.lib',
],
},
},
'configurations':
{
'Debug':
{
'defines':
[
'ANGLE_ENABLE_PERF',
],
},
},
},
],
},
],
],
}