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//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Texture.cpp: Implements the gl::Texture class and its derived classes
// Texture2D and TextureCubeMap. Implements GL texture objects and related
// functionality. [OpenGL ES 2.0.24] section 3.7 page 63.
#include "libGLESv2/Texture.h"
#include "libGLESv2/main.h"
#include "libGLESv2/Context.h"
#include "libGLESv2/formatutils.h"
#include "libGLESv2/ImageIndex.h"
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/renderer/Image.h"
#include "libGLESv2/renderer/d3d/TextureStorage.h"
#include "libEGL/Surface.h"
#include "common/mathutil.h"
#include "common/utilities.h"
namespace gl
{
bool IsMipmapFiltered(const gl::SamplerState &samplerState)
{
switch (samplerState.minFilter)
{
case GL_NEAREST:
case GL_LINEAR:
return false;
case GL_NEAREST_MIPMAP_NEAREST:
case GL_LINEAR_MIPMAP_NEAREST:
case GL_NEAREST_MIPMAP_LINEAR:
case GL_LINEAR_MIPMAP_LINEAR:
return true;
default: UNREACHABLE();
return false;
}
}
bool IsPointSampled(const gl::SamplerState &samplerState)
{
return (samplerState.magFilter == GL_NEAREST && (samplerState.minFilter == GL_NEAREST || samplerState.minFilter == GL_NEAREST_MIPMAP_NEAREST));
}
Texture::Texture(rx::TextureImpl *impl, GLuint id, GLenum target)
: RefCountObject(id),
mTexture(impl),
mUsage(GL_NONE),
mImmutable(false),
mTarget(target)
{
}
Texture::~Texture()
{
SafeDelete(mTexture);
}
GLenum Texture::getTarget() const
{
return mTarget;
}
void Texture::setUsage(GLenum usage)
{
mUsage = usage;
getImplementation()->setUsage(usage);
}
void Texture::getSamplerStateWithNativeOffset(SamplerState *sampler)
{
*sampler = mSamplerState;
// Offset the effective base level by the texture storage's top level
rx::TextureStorage *texture = getNativeTexture();
int topLevel = texture ? texture->getTopLevel() : 0;
sampler->baseLevel = topLevel + mSamplerState.baseLevel;
}
GLenum Texture::getUsage() const
{
return mUsage;
}
GLint Texture::getBaseLevelWidth() const
{
const rx::Image *baseImage = getBaseLevelImage();
return (baseImage ? baseImage->getWidth() : 0);
}
GLint Texture::getBaseLevelHeight() const
{
const rx::Image *baseImage = getBaseLevelImage();
return (baseImage ? baseImage->getHeight() : 0);
}
GLint Texture::getBaseLevelDepth() const
{
const rx::Image *baseImage = getBaseLevelImage();
return (baseImage ? baseImage->getDepth() : 0);
}
// Note: "base level image" is loosely defined to be any image from the base level,
// where in the base of 2D array textures and cube maps there are several. Don't use
// the base level image for anything except querying texture format and size.
GLenum Texture::getBaseLevelInternalFormat() const
{
const rx::Image *baseImage = getBaseLevelImage();
return (baseImage ? baseImage->getInternalFormat() : GL_NONE);
}
GLsizei Texture::getWidth(const ImageIndex &index) const
{
rx::Image *image = mTexture->getImage(index);
return image->getWidth();
}
GLsizei Texture::getHeight(const ImageIndex &index) const
{
rx::Image *image = mTexture->getImage(index);
return image->getHeight();
}
GLenum Texture::getInternalFormat(const ImageIndex &index) const
{
rx::Image *image = mTexture->getImage(index);
return image->getInternalFormat();
}
GLenum Texture::getActualFormat(const ImageIndex &index) const
{
rx::Image *image = mTexture->getImage(index);
return image->getActualFormat();
}
rx::TextureStorage *Texture::getNativeTexture()
{
return getImplementation()->getNativeTexture();
}
void Texture::generateMipmaps()
{
getImplementation()->generateMipmaps();
}
void Texture::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{
getImplementation()->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source);
}
unsigned int Texture::getTextureSerial()
{
rx::TextureStorage *texture = getNativeTexture();
return texture ? texture->getTextureSerial() : 0;
}
bool Texture::isImmutable() const
{
return mImmutable;
}
int Texture::immutableLevelCount()
{
return (mImmutable ? getNativeTexture()->getLevelCount() : 0);
}
int Texture::mipLevels() const
{
return log2(std::max(std::max(getBaseLevelWidth(), getBaseLevelHeight()), getBaseLevelDepth())) + 1;
}
const rx::Image *Texture::getBaseLevelImage() const
{
return (getImplementation()->getLayerCount(0) > 0 ? getImplementation()->getImage(0, 0) : NULL);
}
Texture2D::Texture2D(rx::TextureImpl *impl, GLuint id)
: Texture(impl, id, GL_TEXTURE_2D)
{
mSurface = NULL;
}
Texture2D::~Texture2D()
{
if (mSurface)
{
mSurface->setBoundTexture(NULL);
mSurface = NULL;
}
}
GLsizei Texture2D::getWidth(GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
return mTexture->getImage(level, 0)->getWidth();
else
return 0;
}
GLsizei Texture2D::getHeight(GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
return mTexture->getImage(level, 0)->getHeight();
else
return 0;
}
GLenum Texture2D::getInternalFormat(GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
return mTexture->getImage(level, 0)->getInternalFormat();
else
return GL_NONE;
}
GLenum Texture2D::getActualFormat(GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
return mTexture->getImage(level, 0)->getActualFormat();
else
return GL_NONE;
}
void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
releaseTexImage();
mTexture->setImage(GL_TEXTURE_2D, level, width, height, 1, internalFormat, format, type, unpack, pixels);
}
void Texture2D::bindTexImage(egl::Surface *surface)
{
releaseTexImage();
mTexture->bindTexImage(surface);
mSurface = surface;
mSurface->setBoundTexture(this);
}
void Texture2D::releaseTexImage()
{
if (mSurface)
{
mSurface->setBoundTexture(NULL);
mSurface = NULL;
mTexture->releaseTexImage();
}
}
void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
{
releaseTexImage();
mTexture->setCompressedImage(GL_TEXTURE_2D, level, format, width, height, 1, imageSize, pixels);
}
void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
mTexture->subImage(GL_TEXTURE_2D, level, xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels);
}
void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
{
mTexture->subImageCompressed(GL_TEXTURE_2D, level, xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels);
}
void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{
releaseTexImage();
mTexture->copyImage(GL_TEXTURE_2D, level, format, x, y, width, height, source);
}
void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
mImmutable = true;
mTexture->storage(GL_TEXTURE_2D, levels, internalformat, width, height, 1);
}
// Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85.
bool Texture2D::isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const
{
GLsizei width = getBaseLevelWidth();
GLsizei height = getBaseLevelHeight();
if (width <= 0 || height <= 0)
{
return false;
}
if (!textureCaps.get(getInternalFormat(0)).filterable && !IsPointSampled(samplerState))
{
return false;
}
bool npotSupport = extensions.textureNPOT;
if (!npotSupport)
{
if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !gl::isPow2(width)) ||
(samplerState.wrapT != GL_CLAMP_TO_EDGE && !gl::isPow2(height)))
{
return false;
}
}
if (IsMipmapFiltered(samplerState))
{
if (!npotSupport)
{
if (!gl::isPow2(width) || !gl::isPow2(height))
{
return false;
}
}
if (!isMipmapComplete())
{
return false;
}
}
// OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if:
// The internalformat specified for the texture arrays is a sized internal depth or
// depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_-
// MODE is NONE, and either the magnification filter is not NEAREST or the mini-
// fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST.
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(getInternalFormat(0));
if (formatInfo.depthBits > 0 && clientVersion > 2)
{
if (samplerState.compareMode == GL_NONE)
{
if ((samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) ||
samplerState.magFilter != GL_NEAREST)
{
return false;
}
}
}
return true;
}
bool Texture2D::isCompressed(GLint level) const
{
return GetInternalFormatInfo(getInternalFormat(level)).compressed;
}
bool Texture2D::isDepth(GLint level) const
{
return GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
}
void Texture2D::generateMipmaps()
{
releaseTexImage();
mTexture->generateMipmaps();
}
// Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
bool Texture2D::isMipmapComplete() const
{
int levelCount = mipLevels();
for (int level = 0; level < levelCount; level++)
{
if (!isLevelComplete(level))
{
return false;
}
}
return true;
}
bool Texture2D::isLevelComplete(int level) const
{
if (isImmutable())
{
return true;
}
const rx::Image *baseImage = getBaseLevelImage();
GLsizei width = baseImage->getWidth();
GLsizei height = baseImage->getHeight();
if (width <= 0 || height <= 0)
{
return false;
}
// The base image level is complete if the width and height are positive
if (level == 0)
{
return true;
}
ASSERT(level >= 1 && level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getImage(level, 0) != NULL);
rx::Image *image = mTexture->getImage(level, 0);
if (image->getInternalFormat() != baseImage->getInternalFormat())
{
return false;
}
if (image->getWidth() != std::max(1, width >> level))
{
return false;
}
if (image->getHeight() != std::max(1, height >> level))
{
return false;
}
return true;
}
TextureCubeMap::TextureCubeMap(rx::TextureImpl *impl, GLuint id)
: Texture(impl, id, GL_TEXTURE_CUBE_MAP)
{
}
TextureCubeMap::~TextureCubeMap()
{
}
GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
return mTexture->getImage(level, targetToLayerIndex(target))->getWidth();
else
return 0;
}
GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
return mTexture->getImage(level, targetToLayerIndex(target))->getHeight();
else
return 0;
}
GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
return mTexture->getImage(level, targetToLayerIndex(target))->getInternalFormat();
else
return GL_NONE;
}
GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
return mTexture->getImage(level, targetToLayerIndex(target))->getActualFormat();
else
return GL_NONE;
}
void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
mTexture->setImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, width, height, 1, internalFormat, format, type, unpack, pixels);
}
void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
mTexture->setImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, level, width, height, 1, internalFormat, format, type, unpack, pixels);
}
void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
mTexture->setImage(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, level, width, height, 1, internalFormat, format, type, unpack, pixels);
}
void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
mTexture->setImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, level, width, height, 1, internalFormat, format, type, unpack, pixels);
}
void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
mTexture->setImage(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, level, width, height, 1, internalFormat, format, type, unpack, pixels);
}
void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
mTexture->setImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, level, width, height, 1, internalFormat, format, type, unpack, pixels);
}
void TextureCubeMap::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
{
mTexture->setCompressedImage(target, level, format, width, height, 1, imageSize, pixels);
}
void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
mTexture->subImage(target, level, xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels);
}
void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
{
mTexture->subImageCompressed(target, level, xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels);
}
// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
bool TextureCubeMap::isCubeComplete() const
{
int baseWidth = getBaseLevelWidth();
int baseHeight = getBaseLevelHeight();
GLenum baseFormat = getBaseLevelInternalFormat();
if (baseWidth <= 0 || baseWidth != baseHeight)
{
return false;
}
for (int faceIndex = 1; faceIndex < 6; faceIndex++)
{
const rx::Image *faceBaseImage = mTexture->getImage(0, faceIndex);
if (faceBaseImage->getWidth() != baseWidth ||
faceBaseImage->getHeight() != baseHeight ||
faceBaseImage->getInternalFormat() != baseFormat )
{
return false;
}
}
return true;
}
bool TextureCubeMap::isCompressed(GLenum target, GLint level) const
{
return GetInternalFormatInfo(getInternalFormat(target, level)).compressed;
}
bool TextureCubeMap::isDepth(GLenum target, GLint level) const
{
return GetInternalFormatInfo(getInternalFormat(target, level)).depthBits > 0;
}
void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{
mTexture->copyImage(target, level, format, x, y, width, height, source);
}
void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size)
{
mImmutable = true;
mTexture->storage(GL_TEXTURE_CUBE_MAP, levels, internalformat, size, size, 1);
}
// Tests for texture sampling completeness
bool TextureCubeMap::isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const
{
int size = getBaseLevelWidth();
bool mipmapping = IsMipmapFiltered(samplerState);
if (!textureCaps.get(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0)).filterable && !IsPointSampled(samplerState))
{
return false;
}
if (!gl::isPow2(size) && !extensions.textureNPOT)
{
if (samplerState.wrapS != GL_CLAMP_TO_EDGE || samplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping)
{
return false;
}
}
if (!mipmapping)
{
if (!isCubeComplete())
{
return false;
}
}
else
{
if (!isMipmapComplete()) // Also tests for isCubeComplete()
{
return false;
}
}
return true;
}
int TextureCubeMap::targetToLayerIndex(GLenum target)
{
META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
return target - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
}
GLenum TextureCubeMap::layerIndexToTarget(GLint layer)
{
META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
return GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
}
bool TextureCubeMap::isMipmapComplete() const
{
if (isImmutable())
{
return true;
}
if (!isCubeComplete())
{
return false;
}
int levelCount = mipLevels();
for (int face = 0; face < 6; face++)
{
for (int level = 1; level < levelCount; level++)
{
if (!isFaceLevelComplete(face, level))
{
return false;
}
}
}
return true;
}
bool TextureCubeMap::isFaceLevelComplete(int faceIndex, int level) const
{
ASSERT(level >= 0 && faceIndex < 6 && level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getImage(level, faceIndex) != NULL);
if (isImmutable())
{
return true;
}
int baseSize = getBaseLevelWidth();
if (baseSize <= 0)
{
return false;
}
// "isCubeComplete" checks for base level completeness and we must call that
// to determine if any face at level 0 is complete. We omit that check here
// to avoid re-checking cube-completeness for every face at level 0.
if (level == 0)
{
return true;
}
// Check that non-zero levels are consistent with the base level.
const rx::Image *faceLevelImage = mTexture->getImage(level, faceIndex);
if (faceLevelImage->getInternalFormat() != getBaseLevelInternalFormat())
{
return false;
}
if (faceLevelImage->getWidth() != std::max(1, baseSize >> level))
{
return false;
}
return true;
}
Texture3D::Texture3D(rx::TextureImpl *impl, GLuint id)
: Texture(impl, id, GL_TEXTURE_3D)
{
}
Texture3D::~Texture3D()
{
}
GLsizei Texture3D::getWidth(GLint level) const
{
return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getWidth() : 0;
}
GLsizei Texture3D::getHeight(GLint level) const
{
return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getHeight() : 0;
}
GLsizei Texture3D::getDepth(GLint level) const
{
return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getDepth() : 0;
}
GLenum Texture3D::getInternalFormat(GLint level) const
{
return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getInternalFormat() : GL_NONE;
}
GLenum Texture3D::getActualFormat(GLint level) const
{
return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getActualFormat() : GL_NONE;
}
bool Texture3D::isCompressed(GLint level) const
{
return GetInternalFormatInfo(getInternalFormat(level)).compressed;
}
bool Texture3D::isDepth(GLint level) const
{
return GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
}
void Texture3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
mTexture->setImage(GL_TEXTURE_3D, level, width, height, depth, internalFormat, format, type, unpack, pixels);
}
void Texture3D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
{
mTexture->setCompressedImage(GL_TEXTURE_3D, level, format, width, height, depth, imageSize, pixels);
}
void Texture3D::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
mTexture->subImage(GL_TEXTURE_3D, level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels);
}
void Texture3D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
{
mTexture->subImageCompressed(GL_TEXTURE_3D, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels);
}
void Texture3D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
mImmutable = true;
mTexture->storage(GL_TEXTURE_3D, levels, internalformat, width, height, depth);
}
bool Texture3D::isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const
{
GLsizei width = getBaseLevelWidth();
GLsizei height = getBaseLevelHeight();
GLsizei depth = getBaseLevelDepth();
if (width <= 0 || height <= 0 || depth <= 0)
{
return false;
}
if (!textureCaps.get(getInternalFormat(0)).filterable && !IsPointSampled(samplerState))
{
return false;
}
if (IsMipmapFiltered(samplerState) && !isMipmapComplete())
{
return false;
}
return true;
}
bool Texture3D::isMipmapComplete() const
{
int levelCount = mipLevels();
for (int level = 0; level < levelCount; level++)
{
if (!isLevelComplete(level))
{
return false;
}
}
return true;
}
bool Texture3D::isLevelComplete(int level) const
{
ASSERT(level >= 0 && level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getImage(level, 0) != NULL);
if (isImmutable())
{
return true;
}
GLsizei width = getBaseLevelWidth();
GLsizei height = getBaseLevelHeight();
GLsizei depth = getBaseLevelDepth();
if (width <= 0 || height <= 0 || depth <= 0)
{
return false;
}
if (level == 0)
{
return true;
}
rx::Image *levelImage = mTexture->getImage(level, 0);
if (levelImage->getInternalFormat() != getBaseLevelInternalFormat())
{
return false;
}
if (levelImage->getWidth() != std::max(1, width >> level))
{
return false;
}
if (levelImage->getHeight() != std::max(1, height >> level))
{
return false;
}
if (levelImage->getDepth() != std::max(1, depth >> level))
{
return false;
}
return true;
}
Texture2DArray::Texture2DArray(rx::TextureImpl *impl, GLuint id)
: Texture(impl, id, GL_TEXTURE_2D_ARRAY)
{
}
Texture2DArray::~Texture2DArray()
{
}
GLsizei Texture2DArray::getWidth(GLint level) const
{
return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getLayerCount(level) > 0) ? mTexture->getImage(level, 0)->getWidth() : 0;
}
GLsizei Texture2DArray::getHeight(GLint level) const
{
return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getLayerCount(level) > 0) ? mTexture->getImage(level, 0)->getHeight() : 0;
}
GLsizei Texture2DArray::getLayers(GLint level) const
{
return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getLayerCount(level) : 0;
}
GLenum Texture2DArray::getInternalFormat(GLint level) const
{
return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getLayerCount(level) > 0) ? mTexture->getImage(level, 0)->getInternalFormat() : GL_NONE;
}
GLenum Texture2DArray::getActualFormat(GLint level) const
{
return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getLayerCount(level) > 0) ? mTexture->getImage(level, 0)->getActualFormat() : GL_NONE;
}
bool Texture2DArray::isCompressed(GLint level) const
{
return GetInternalFormatInfo(getInternalFormat(level)).compressed;
}
bool Texture2DArray::isDepth(GLint level) const
{
return GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
}
void Texture2DArray::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
mTexture->setImage(GL_TEXTURE_2D_ARRAY, level, width, height, depth, internalFormat, format, type, unpack, pixels);
}
void Texture2DArray::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
{
mTexture->setCompressedImage(GL_TEXTURE_2D_ARRAY, level, format, width, height, depth, imageSize, pixels);
}
void Texture2DArray::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
mTexture->subImage(GL_TEXTURE_2D_ARRAY, level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels);
}
void Texture2DArray::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
{
mTexture->subImageCompressed(GL_TEXTURE_2D_ARRAY, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels);
}
void Texture2DArray::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
mImmutable = true;
mTexture->storage(GL_TEXTURE_2D_ARRAY, levels, internalformat, width, height, depth);
}
bool Texture2DArray::isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const
{
GLsizei width = getBaseLevelWidth();
GLsizei height = getBaseLevelHeight();
GLsizei depth = getLayers(0);
if (width <= 0 || height <= 0 || depth <= 0)
{
return false;
}
if (!textureCaps.get(getBaseLevelInternalFormat()).filterable && !IsPointSampled(samplerState))
{
return false;
}
if (IsMipmapFiltered(samplerState) && !isMipmapComplete())
{
return false;
}
return true;
}
bool Texture2DArray::isMipmapComplete() const
{
int levelCount = mipLevels();
for (int level = 1; level < levelCount; level++)
{
if (!isLevelComplete(level))
{
return false;
}
}
return true;
}
bool Texture2DArray::isLevelComplete(int level) const
{
ASSERT(level >= 0 && level < IMPLEMENTATION_MAX_TEXTURE_LEVELS);
if (isImmutable())
{
return true;
}
GLsizei width = getBaseLevelWidth();
GLsizei height = getBaseLevelHeight();
GLsizei layers = getLayers(0);
if (width <= 0 || height <= 0 || layers <= 0)
{
return false;
}
if (level == 0)
{
return true;
}
if (getInternalFormat(level) != getInternalFormat(0))
{
return false;
}
if (getWidth(level) != std::max(1, width >> level))
{
return false;
}
if (getHeight(level) != std::max(1, height >> level))
{
return false;
}
if (getLayers(level) != layers)
{
return false;
}
return true;
}
}