blob: f8ca661062c5abe8a07400dfd99a2a539df3bb71 [file] [log] [blame]
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Implementation of the state class for mananging GLES 3 Vertex Array Objects.
//
#include "libGLESv2/VertexArray.h"
#include "libGLESv2/Buffer.h"
#include "libGLESv2/renderer/VertexArrayImpl.h"
namespace gl
{
VertexArray::VertexArray(rx::VertexArrayImpl *impl, GLuint id, size_t maxAttribs)
: mId(id),
mVertexArray(impl),
mVertexAttributes(maxAttribs)
{
ASSERT(impl != NULL);
}
VertexArray::~VertexArray()
{
SafeDelete(mVertexArray);
for (size_t i = 0; i < getMaxAttribs(); i++)
{
mVertexAttributes[i].buffer.set(NULL);
}
mElementArrayBuffer.set(NULL);
}
GLuint VertexArray::id() const
{
return mId;
}
void VertexArray::detachBuffer(GLuint bufferName)
{
for (size_t attribute = 0; attribute < getMaxAttribs(); attribute++)
{
if (mVertexAttributes[attribute].buffer.id() == bufferName)
{
mVertexAttributes[attribute].buffer.set(NULL);
}
}
if (mElementArrayBuffer.id() == bufferName)
{
mElementArrayBuffer.set(NULL);
}
}
const VertexAttribute& VertexArray::getVertexAttribute(size_t attributeIndex) const
{
ASSERT(attributeIndex < getMaxAttribs());
return mVertexAttributes[attributeIndex];
}
void VertexArray::setVertexAttribDivisor(GLuint index, GLuint divisor)
{
ASSERT(index < getMaxAttribs());
mVertexAttributes[index].divisor = divisor;
mVertexArray->setAttributeDivisor(index, divisor);
}
void VertexArray::enableAttribute(unsigned int attributeIndex, bool enabledState)
{
ASSERT(attributeIndex < getMaxAttribs());
mVertexAttributes[attributeIndex].enabled = enabledState;
mVertexArray->enableAttribute(attributeIndex, enabledState);
}
void VertexArray::setAttributeState(unsigned int attributeIndex, gl::Buffer *boundBuffer, GLint size, GLenum type,
bool normalized, bool pureInteger, GLsizei stride, const void *pointer)
{
ASSERT(attributeIndex < getMaxAttribs());
mVertexAttributes[attributeIndex].buffer.set(boundBuffer);
mVertexAttributes[attributeIndex].size = size;
mVertexAttributes[attributeIndex].type = type;
mVertexAttributes[attributeIndex].normalized = normalized;
mVertexAttributes[attributeIndex].pureInteger = pureInteger;
mVertexAttributes[attributeIndex].stride = stride;
mVertexAttributes[attributeIndex].pointer = pointer;
mVertexArray->setAttribute(attributeIndex, mVertexAttributes[attributeIndex]);
}
void VertexArray::setElementArrayBuffer(Buffer *buffer)
{
mElementArrayBuffer.set(buffer);
mVertexArray->setElementArrayBuffer(buffer);
}
}