| // |
| // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Image.h: Defines the rx::Image class, an abstract base class for the |
| // renderer-specific classes which will define the interface to the underlying |
| // surfaces or resources. |
| |
| #ifndef LIBGLESV2_RENDERER_IMAGED3D_H_ |
| #define LIBGLESV2_RENDERER_IMAGED3D_H_ |
| |
| #include "common/debug.h" |
| #include "libGLESv2/renderer/Image.h" |
| |
| namespace gl |
| { |
| class Framebuffer; |
| } |
| |
| namespace rx |
| { |
| class TextureStorage; |
| |
| class ImageD3D : public Image |
| { |
| public: |
| ImageD3D(); |
| virtual ~ImageD3D() {}; |
| |
| static ImageD3D *makeImageD3D(Image *img); |
| |
| virtual bool isDirty() const = 0; |
| |
| virtual void setManagedSurface2D(TextureStorage *storage, int level) {}; |
| virtual void setManagedSurfaceCube(TextureStorage *storage, int face, int level) {}; |
| virtual void setManagedSurface3D(TextureStorage *storage, int level) {}; |
| virtual void setManagedSurface2DArray(TextureStorage *storage, int layer, int level) {}; |
| virtual bool copyToStorage2D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0; |
| virtual bool copyToStorageCube(TextureStorage *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0; |
| virtual bool copyToStorage3D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) = 0; |
| virtual bool copyToStorage2DArray(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height) = 0; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(ImageD3D); |
| }; |
| |
| } |
| |
| #endif // LIBGLESV2_RENDERER_IMAGED3D_H_ |