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//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// IndexDataManager.cpp: Defines the IndexDataManager, a class that
// runs the Buffer translation process for index buffers.
#include "libGLESv2/renderer/d3d/IndexDataManager.h"
#include "libGLESv2/renderer/d3d/BufferD3D.h"
#include "libGLESv2/renderer/d3d/IndexBuffer.h"
#include "libGLESv2/renderer/Renderer.h"
#include "libGLESv2/Buffer.h"
#include "libGLESv2/main.h"
#include "libGLESv2/formatutils.h"
namespace rx
{
static void ConvertIndices(GLenum sourceType, GLenum destinationType, const void *input, GLsizei count, void *output)
{
if (sourceType == GL_UNSIGNED_BYTE)
{
ASSERT(destinationType == GL_UNSIGNED_SHORT);
const GLubyte *in = static_cast<const GLubyte*>(input);
GLushort *out = static_cast<GLushort*>(output);
for (GLsizei i = 0; i < count; i++)
{
out[i] = in[i];
}
}
else if (sourceType == GL_UNSIGNED_INT)
{
ASSERT(destinationType == GL_UNSIGNED_INT);
memcpy(output, input, count * sizeof(GLuint));
}
else if (sourceType == GL_UNSIGNED_SHORT)
{
if (destinationType == GL_UNSIGNED_SHORT)
{
memcpy(output, input, count * sizeof(GLushort));
}
else if (destinationType == GL_UNSIGNED_INT)
{
const GLushort *in = static_cast<const GLushort*>(input);
GLuint *out = static_cast<GLuint*>(output);
for (GLsizei i = 0; i < count; i++)
{
out[i] = in[i];
}
}
else UNREACHABLE();
}
else UNREACHABLE();
}
IndexDataManager::IndexDataManager(Renderer *renderer)
: mRenderer(renderer),
mStreamingBufferShort(NULL),
mStreamingBufferInt(NULL)
{
}
IndexDataManager::~IndexDataManager()
{
SafeDelete(mStreamingBufferShort);
SafeDelete(mStreamingBufferInt);
}
gl::Error IndexDataManager::prepareIndexData(GLenum type, GLsizei count, gl::Buffer *buffer, const GLvoid *indices, TranslatedIndexData *translated)
{
const gl::Type &typeInfo = gl::GetTypeInfo(type);
GLenum destinationIndexType = (type == GL_UNSIGNED_INT) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT;
unsigned int offset = 0;
bool alignedOffset = false;
BufferD3D *storage = NULL;
if (buffer != NULL)
{
offset = static_cast<unsigned int>(reinterpret_cast<uintptr_t>(indices));
storage = BufferD3D::makeBufferD3D(buffer->getImplementation());
switch (type)
{
case GL_UNSIGNED_BYTE: alignedOffset = (offset % sizeof(GLubyte) == 0); break;
case GL_UNSIGNED_SHORT: alignedOffset = (offset % sizeof(GLushort) == 0); break;
case GL_UNSIGNED_INT: alignedOffset = (offset % sizeof(GLuint) == 0); break;
default: UNREACHABLE(); alignedOffset = false;
}
ASSERT(typeInfo.bytes * static_cast<unsigned int>(count) + offset <= storage->getSize());
indices = static_cast<const GLubyte*>(storage->getData()) + offset;
}
StaticIndexBufferInterface *staticBuffer = storage ? storage->getStaticIndexBuffer() : NULL;
IndexBufferInterface *indexBuffer = NULL;
bool directStorage = alignedOffset && storage && storage->supportsDirectBinding() &&
destinationIndexType == type;
unsigned int streamOffset = 0;
if (directStorage)
{
streamOffset = offset;
if (!buffer->getIndexRangeCache()->findRange(type, offset, count, NULL, NULL))
{
buffer->getIndexRangeCache()->addRange(type, offset, count, translated->indexRange, offset);
}
}
else if (staticBuffer && staticBuffer->getBufferSize() != 0 && staticBuffer->getIndexType() == type && alignedOffset)
{
indexBuffer = staticBuffer;
if (!staticBuffer->getIndexRangeCache()->findRange(type, offset, count, NULL, &streamOffset))
{
streamOffset = (offset / typeInfo.bytes) * gl::GetTypeInfo(destinationIndexType).bytes;
staticBuffer->getIndexRangeCache()->addRange(type, offset, count, translated->indexRange, streamOffset);
}
}
// Avoid D3D11's primitive restart index value
// see http://msdn.microsoft.com/en-us/library/windows/desktop/bb205124(v=vs.85).aspx
if (translated->indexRange.end == 0xFFFF && type == GL_UNSIGNED_SHORT && mRenderer->getMajorShaderModel() > 3)
{
destinationIndexType = GL_UNSIGNED_INT;
directStorage = false;
indexBuffer = NULL;
}
const gl::Type &destTypeInfo = gl::GetTypeInfo(destinationIndexType);
if (!directStorage && !indexBuffer)
{
gl::Error error = getStreamingIndexBuffer(destinationIndexType, &indexBuffer);
if (error.isError())
{
return error;
}
unsigned int convertCount = count;
if (staticBuffer)
{
if (staticBuffer->getBufferSize() == 0 && alignedOffset)
{
indexBuffer = staticBuffer;
convertCount = storage->getSize() / typeInfo.bytes;
}
else
{
storage->invalidateStaticData();
staticBuffer = NULL;
}
}
ASSERT(indexBuffer);
if (convertCount > std::numeric_limits<unsigned int>::max() / destTypeInfo.bytes)
{
return gl::Error(GL_OUT_OF_MEMORY, "Reserving %u indices of %u bytes each exceeds the maximum buffer size.",
convertCount, destTypeInfo.bytes);
}
unsigned int bufferSizeRequired = convertCount * destTypeInfo.bytes;
error = indexBuffer->reserveBufferSpace(bufferSizeRequired, type);
if (error.isError())
{
return error;
}
void* output = NULL;
error = indexBuffer->mapBuffer(bufferSizeRequired, &output, &streamOffset);
if (error.isError())
{
return error;
}
ConvertIndices(type, destinationIndexType, staticBuffer ? storage->getData() : indices, convertCount, output);
error = indexBuffer->unmapBuffer();
if (error.isError())
{
return error;
}
if (staticBuffer)
{
streamOffset = (offset / typeInfo.bytes) * destTypeInfo.bytes;
staticBuffer->getIndexRangeCache()->addRange(type, offset, count, translated->indexRange, streamOffset);
}
}
translated->storage = directStorage ? storage : NULL;
translated->indexBuffer = indexBuffer ? indexBuffer->getIndexBuffer() : NULL;
translated->serial = directStorage ? storage->getSerial() : indexBuffer->getSerial();
translated->startIndex = streamOffset / destTypeInfo.bytes;
translated->startOffset = streamOffset;
translated->indexType = destinationIndexType;
if (storage)
{
storage->promoteStaticUsage(count * typeInfo.bytes);
}
return gl::Error(GL_NO_ERROR);
}
gl::Error IndexDataManager::getStreamingIndexBuffer(GLenum destinationIndexType, IndexBufferInterface **outBuffer)
{
ASSERT(outBuffer);
if (destinationIndexType == GL_UNSIGNED_INT)
{
if (!mStreamingBufferInt)
{
mStreamingBufferInt = new StreamingIndexBufferInterface(mRenderer);
gl::Error error = mStreamingBufferInt->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_INT);
if (error.isError())
{
SafeDelete(mStreamingBufferInt);
return error;
}
}
*outBuffer = mStreamingBufferInt;
return gl::Error(GL_NO_ERROR);
}
else
{
ASSERT(destinationIndexType == GL_UNSIGNED_SHORT);
if (!mStreamingBufferShort)
{
mStreamingBufferShort = new StreamingIndexBufferInterface(mRenderer);
gl::Error error = mStreamingBufferShort->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_SHORT);
if (error.isError())
{
SafeDelete(mStreamingBufferShort);
return error;
}
}
*outBuffer = mStreamingBufferShort;
return gl::Error(GL_NO_ERROR);
}
}
}