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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// VertexArray11.h: Defines the rx::VertexArray11 class which implements rx::VertexArrayImpl.
#ifndef LIBGLESV2_RENDERER_VERTEXARRAY11_H_
#define LIBGLESV2_RENDERER_VERTEXARRAY11_H_
#include "libGLESv2/renderer/VertexArrayImpl.h"
#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
namespace rx
{
class Renderer11;
class VertexArray11 : public VertexArrayImpl
{
public:
VertexArray11(rx::Renderer11 *renderer)
: VertexArrayImpl(),
mRenderer(renderer)
{
}
virtual ~VertexArray11() { }
virtual void setElementArrayBuffer(const gl::Buffer *buffer) { }
virtual void setAttribute(size_t idx, const gl::VertexAttribute &attr) { }
virtual void setAttributeDivisor(size_t idx, GLuint divisor) { }
virtual void enableAttribute(size_t idx, bool enabledState) { }
private:
DISALLOW_COPY_AND_ASSIGN(VertexArray11);
rx::Renderer11 *mRenderer;
};
}
#endif // LIBGLESV2_RENDERER_VERTEXARRAY11_H_