| // |
| // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // VertexBuffer11.h: Defines the D3D11 VertexBuffer implementation. |
| |
| #ifndef LIBGLESV2_RENDERER_VERTEXBUFFER11_H_ |
| #define LIBGLESV2_RENDERER_VERTEXBUFFER11_H_ |
| |
| #include "libGLESv2/renderer/d3d/VertexBuffer.h" |
| |
| namespace rx |
| { |
| class Renderer11; |
| |
| class VertexBuffer11 : public VertexBuffer |
| { |
| public: |
| explicit VertexBuffer11(rx::Renderer11 *const renderer); |
| virtual ~VertexBuffer11(); |
| |
| virtual gl::Error initialize(unsigned int size, bool dynamicUsage); |
| |
| static VertexBuffer11 *makeVertexBuffer11(VertexBuffer *vetexBuffer); |
| |
| virtual gl::Error storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData ¤tValue, |
| GLint start, GLsizei count, GLsizei instances, unsigned int offset); |
| |
| virtual gl::Error getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances, |
| unsigned int *outSpaceRequired) const; |
| |
| virtual unsigned int getBufferSize() const; |
| virtual gl::Error setBufferSize(unsigned int size); |
| virtual gl::Error discard(); |
| |
| ID3D11Buffer *getBuffer() const; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(VertexBuffer11); |
| |
| rx::Renderer11 *const mRenderer; |
| |
| ID3D11Buffer *mBuffer; |
| unsigned int mBufferSize; |
| bool mDynamicUsage; |
| }; |
| |
| } |
| |
| #endif // LIBGLESV2_RENDERER_VERTEXBUFFER11_H_ |