blob: 3ea21273d556f6319c909891b44c5974c401fd3f [file] [log] [blame]
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
//
//
///
// Resource Bindings:
//
// Name Type Format Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// TextureUI texture uint4 3d 0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float
// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
// TEXCOORD 0 xyz 2 NONE float xyz
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET 0 xyzw 0 TARGET uint xyzw
//
ps_4_0
dcl_resource_texture3d (uint,uint,uint,uint) t0
dcl_input_ps linear v2.xyz
dcl_output o0.xyzw
dcl_temps 1
resinfo_uint r0.xyzw, l(0), t0.xyzw
utof r0.xyz, r0.xyzx
mul r0.xyz, r0.xyzx, v2.xyzx
ftoi r0.xyz, r0.xyzx
mov r0.w, l(0)
ld r0.xyzw, r0.xyzw, t0.xyzw
mov o0.xy, r0.xyxx
mov o0.zw, l(0,0,0,0)
ret
// Approximately 9 instruction slots used
#endif
const BYTE g_PS_PassthroughRG3DUI[] =
{
68, 88, 66, 67, 44, 75,
122, 141, 176, 19, 231, 192,
165, 252, 210, 30, 121, 18,
77, 89, 1, 0, 0, 0,
248, 2, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
184, 0, 0, 0, 64, 1,
0, 0, 116, 1, 0, 0,
124, 2, 0, 0, 82, 68,
69, 70, 124, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
28, 0, 0, 0, 0, 4,
255, 255, 0, 1, 0, 0,
70, 0, 0, 0, 60, 0,
0, 0, 2, 0, 0, 0,
4, 0, 0, 0, 8, 0,
0, 0, 255, 255, 255, 255,
0, 0, 0, 0, 1, 0,
0, 0, 13, 0, 0, 0,
84, 101, 120, 116, 117, 114,
101, 85, 73, 0, 77, 105,
99, 114, 111, 115, 111, 102,
116, 32, 40, 82, 41, 32,
72, 76, 83, 76, 32, 83,
104, 97, 100, 101, 114, 32,
67, 111, 109, 112, 105, 108,
101, 114, 32, 57, 46, 51,
48, 46, 57, 50, 48, 48,
46, 49, 54, 51, 56, 52,
0, 171, 171, 171, 73, 83,
71, 78, 128, 0, 0, 0,
3, 0, 0, 0, 8, 0,
0, 0, 80, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 92, 0, 0, 0,
0, 0, 0, 0, 4, 0,
0, 0, 1, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 118, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
2, 0, 0, 0, 7, 7,
0, 0, 83, 86, 95, 80,
79, 83, 73, 84, 73, 79,
78, 0, 83, 86, 95, 82,
69, 78, 68, 69, 82, 84,
65, 82, 71, 69, 84, 65,
82, 82, 65, 89, 73, 78,
68, 69, 88, 0, 84, 69,
88, 67, 79, 79, 82, 68,
0, 171, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 84, 65, 82,
71, 69, 84, 0, 171, 171,
83, 72, 68, 82, 0, 1,
0, 0, 64, 0, 0, 0,
64, 0, 0, 0, 88, 40,
0, 4, 0, 112, 16, 0,
0, 0, 0, 0, 68, 68,
0, 0, 98, 16, 0, 3,
114, 16, 16, 0, 2, 0,
0, 0, 101, 0, 0, 3,
242, 32, 16, 0, 0, 0,
0, 0, 104, 0, 0, 2,
1, 0, 0, 0, 61, 16,
0, 7, 242, 0, 16, 0,
0, 0, 0, 0, 1, 64,
0, 0, 0, 0, 0, 0,
70, 126, 16, 0, 0, 0,
0, 0, 86, 0, 0, 5,
114, 0, 16, 0, 0, 0,
0, 0, 70, 2, 16, 0,
0, 0, 0, 0, 56, 0,
0, 7, 114, 0, 16, 0,
0, 0, 0, 0, 70, 2,
16, 0, 0, 0, 0, 0,
70, 18, 16, 0, 2, 0,
0, 0, 27, 0, 0, 5,
114, 0, 16, 0, 0, 0,
0, 0, 70, 2, 16, 0,
0, 0, 0, 0, 54, 0,
0, 5, 130, 0, 16, 0,
0, 0, 0, 0, 1, 64,
0, 0, 0, 0, 0, 0,
45, 0, 0, 7, 242, 0,
16, 0, 0, 0, 0, 0,
70, 14, 16, 0, 0, 0,
0, 0, 70, 126, 16, 0,
0, 0, 0, 0, 54, 0,
0, 5, 50, 32, 16, 0,
0, 0, 0, 0, 70, 0,
16, 0, 0, 0, 0, 0,
54, 0, 0, 8, 194, 32,
16, 0, 0, 0, 0, 0,
2, 64, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 62, 0, 0, 1,
83, 84, 65, 84, 116, 0,
0, 0, 9, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
4, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0
};