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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Buffer9.h: Defines the rx::Buffer9 class which implements rx::BufferImpl via rx::BufferD3D.
#ifndef LIBGLESV2_RENDERER_BUFFER9_H_
#define LIBGLESV2_RENDERER_BUFFER9_H_
#include "libGLESv2/renderer/d3d/BufferD3D.h"
#include "libGLESv2/renderer/d3d/MemoryBuffer.h"
#include "libGLESv2/angletypes.h"
namespace rx
{
class Renderer9;
class Buffer9 : public BufferD3D
{
public:
Buffer9(rx::Renderer9 *renderer);
virtual ~Buffer9();
static Buffer9 *makeBuffer9(BufferImpl *buffer);
// BufferD3D implementation
virtual size_t getSize() const { return mSize; }
virtual bool supportsDirectBinding() const { return false; }
virtual Renderer* getRenderer();
// BufferImpl implementation
virtual gl::Error setData(const void* data, size_t size, GLenum usage);
virtual void *getData();
virtual gl::Error setSubData(const void* data, size_t size, size_t offset);
virtual gl::Error copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size);
virtual gl::Error map(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr);
virtual gl::Error unmap();
virtual void markTransformFeedbackUsage();
private:
DISALLOW_COPY_AND_ASSIGN(Buffer9);
rx::Renderer9 *mRenderer;
MemoryBuffer mMemory;
size_t mSize;
};
}
#endif // LIBGLESV2_RENDERER_BUFFER9_H_