blob: 4cf7779118551388242992ae99839e91688fd814 [file] [log] [blame]
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// VertexBuffer9.cpp: Defines the D3D9 VertexBuffer implementation.
#include "libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h"
#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
#include "libGLESv2/renderer/vertexconversion.h"
#include "libGLESv2/renderer/BufferImpl.h"
#include "libGLESv2/VertexAttribute.h"
#include "libGLESv2/Buffer.h"
namespace rx
{
VertexBuffer9::VertexBuffer9(rx::Renderer9 *renderer) : mRenderer(renderer)
{
mVertexBuffer = NULL;
mBufferSize = 0;
mDynamicUsage = false;
}
VertexBuffer9::~VertexBuffer9()
{
SafeRelease(mVertexBuffer);
}
gl::Error VertexBuffer9::initialize(unsigned int size, bool dynamicUsage)
{
SafeRelease(mVertexBuffer);
updateSerial();
if (size > 0)
{
DWORD flags = D3DUSAGE_WRITEONLY;
if (dynamicUsage)
{
flags |= D3DUSAGE_DYNAMIC;
}
HRESULT result = mRenderer->createVertexBuffer(size, flags, &mVertexBuffer);
if (FAILED(result))
{
return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal vertex buffer of size, %lu.", size);
}
}
mBufferSize = size;
mDynamicUsage = dynamicUsage;
return gl::Error(GL_NO_ERROR);
}
VertexBuffer9 *VertexBuffer9::makeVertexBuffer9(VertexBuffer *vertexBuffer)
{
ASSERT(HAS_DYNAMIC_TYPE(VertexBuffer9*, vertexBuffer));
return static_cast<VertexBuffer9*>(vertexBuffer);
}
gl::Error VertexBuffer9::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
GLint start, GLsizei count, GLsizei instances, unsigned int offset)
{
if (!mVertexBuffer)
{
return gl::Error(GL_OUT_OF_MEMORY, "Internal vertex buffer is not initialized.");
}
gl::Buffer *buffer = attrib.buffer.get();
int inputStride = gl::ComputeVertexAttributeStride(attrib);
int elementSize = gl::ComputeVertexAttributeTypeSize(attrib);
DWORD lockFlags = mDynamicUsage ? D3DLOCK_NOOVERWRITE : 0;
uint8_t *mapPtr = NULL;
unsigned int mapSize;
gl::Error error = spaceRequired(attrib, count, instances, &mapSize);
if (error.isError())
{
return error;
}
HRESULT result = mVertexBuffer->Lock(offset, mapSize, reinterpret_cast<void**>(&mapPtr), lockFlags);
if (FAILED(result))
{
return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock internal vertex buffer, HRESULT: 0x%08x.", result);
}
const uint8_t *input = NULL;
if (attrib.enabled)
{
if (buffer)
{
BufferImpl *storage = buffer->getImplementation();
input = static_cast<const uint8_t*>(storage->getData()) + static_cast<int>(attrib.offset);
}
else
{
input = static_cast<const uint8_t*>(attrib.pointer);
}
}
else
{
input = reinterpret_cast<const uint8_t*>(currentValue.FloatValues);
}
if (instances == 0 || attrib.divisor == 0)
{
input += inputStride * start;
}
gl::VertexFormat vertexFormat(attrib, currentValue.Type);
const d3d9::VertexFormat &d3dVertexInfo = d3d9::GetVertexFormatInfo(mRenderer->getCapsDeclTypes(), vertexFormat);
bool needsConversion = (d3dVertexInfo.conversionType & VERTEX_CONVERT_CPU) > 0;
if (!needsConversion && inputStride == elementSize)
{
size_t copySize = static_cast<size_t>(count) * static_cast<size_t>(inputStride);
memcpy(mapPtr, input, copySize);
}
else
{
d3dVertexInfo.copyFunction(input, inputStride, count, mapPtr);
}
mVertexBuffer->Unlock();
return gl::Error(GL_NO_ERROR);
}
gl::Error VertexBuffer9::getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances,
unsigned int *outSpaceRequired) const
{
return spaceRequired(attrib, count, instances, outSpaceRequired);
}
unsigned int VertexBuffer9::getBufferSize() const
{
return mBufferSize;
}
gl::Error VertexBuffer9::setBufferSize(unsigned int size)
{
if (size > mBufferSize)
{
return initialize(size, mDynamicUsage);
}
else
{
return gl::Error(GL_NO_ERROR);
}
}
gl::Error VertexBuffer9::discard()
{
if (!mVertexBuffer)
{
return gl::Error(GL_OUT_OF_MEMORY, "Internal vertex buffer is not initialized.");
}
void *dummy;
HRESULT result;
result = mVertexBuffer->Lock(0, 1, &dummy, D3DLOCK_DISCARD);
if (FAILED(result))
{
return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock internal buffer for discarding, HRESULT: 0x%08x", result);
}
result = mVertexBuffer->Unlock();
if (FAILED(result))
{
return gl::Error(GL_OUT_OF_MEMORY, "Failed to unlock internal buffer for discarding, HRESULT: 0x%08x", result);
}
return gl::Error(GL_NO_ERROR);
}
IDirect3DVertexBuffer9 * VertexBuffer9::getBuffer() const
{
return mVertexBuffer;
}
gl::Error VertexBuffer9::spaceRequired(const gl::VertexAttribute &attrib, std::size_t count, GLsizei instances,
unsigned int *outSpaceRequired) const
{
gl::VertexFormat vertexFormat(attrib, GL_FLOAT);
const d3d9::VertexFormat &d3d9VertexInfo = d3d9::GetVertexFormatInfo(mRenderer->getCapsDeclTypes(), vertexFormat);
if (attrib.enabled)
{
unsigned int elementCount = 0;
if (instances == 0 || attrib.divisor == 0)
{
elementCount = count;
}
else
{
// Round up to divisor, if possible
elementCount = rx::UnsignedCeilDivide(static_cast<unsigned int>(instances), attrib.divisor);
}
if (d3d9VertexInfo.outputElementSize <= std::numeric_limits<unsigned int>::max() / elementCount)
{
if (outSpaceRequired)
{
*outSpaceRequired = d3d9VertexInfo.outputElementSize * elementCount;
}
return gl::Error(GL_NO_ERROR);
}
else
{
return gl::Error(GL_OUT_OF_MEMORY, "New vertex buffer size would result in an overflow.");
}
}
else
{
const unsigned int elementSize = 4;
if (outSpaceRequired)
{
*outSpaceRequired = elementSize * 4;
}
return gl::Error(GL_NO_ERROR);
}
}
}