| // |
| // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // validationES3.h: Validation functions for OpenGL ES 3.0 entry point parameters |
| |
| #ifndef LIBGLESV2_VALIDATION_ES3_H |
| #define LIBGLESV2_VALIDATION_ES3_H |
| |
| #include <GLES3/gl3.h> |
| |
| namespace gl |
| { |
| |
| class Context; |
| |
| bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage, |
| GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, |
| GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
| |
| bool ValidateES3CopyTexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat, |
| bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, |
| GLsizei width, GLsizei height, GLint border); |
| |
| bool ValidateES3TexStorageParameters(Context *context, GLenum target, GLsizei levels, GLenum internalformat, |
| GLsizei width, GLsizei height, GLsizei depth); |
| |
| bool ValidateFramebufferTextureLayer(Context *context, GLenum target, GLenum attachment, |
| GLuint texture, GLint level, GLint layer); |
| |
| bool ValidES3ReadFormatType(Context *context, GLenum internalFormat, GLenum format, GLenum type); |
| |
| bool ValidateInvalidateFramebufferParameters(Context *context, GLenum target, GLsizei numAttachments, |
| const GLenum* attachments); |
| |
| bool ValidateClearBuffer(Context *context); |
| |
| bool ValidateGetUniformuiv(Context *context, GLuint program, GLint location, GLuint* params); |
| |
| } |
| |
| #endif // LIBGLESV2_VALIDATION_ES3_H |