Remove a lot of unnecessary include files and break include chains.

This should speed up incremental compile times when modifying headers, by reducing the number of dependencies.

TRAC #22518

Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1937 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index 4ca5285..da561c2 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -8,14 +8,12 @@
 
 #include <D3Dcompiler.h>
 
-#include "common/debug.h"
 #include "libGLESv2/main.h"
 #include "libGLESv2/utilities.h"
-#include "libGLESv2/mathutil.h"
 #include "libGLESv2/Buffer.h"
-#include "libGLESv2/Program.h"
 #include "libGLESv2/ProgramBinary.h"
 #include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/RenderBuffer.h"
 #include "libGLESv2/renderer/Renderer11.h"
 #include "libGLESv2/renderer/RenderTarget11.h"
 #include "libGLESv2/renderer/renderer11_utils.h"
@@ -40,6 +38,8 @@
 #include "libGLESv2/renderer/shaders/compiled/clear11vs.h"
 #include "libGLESv2/renderer/shaders/compiled/clear11ps.h"
 
+#include "libEGL/Display.h"
+
 #include <sstream>
 
 namespace rx