1. 486d9e9 Remove a lot of unnecessary include files and break include chains. by shannon.woods@transgaming.com · 11 years ago
  2. cb4cc5a Clear all applied texture resources in Renderer11::markAllStateDirty. by shannon.woods@transgaming.com · 11 years ago
  3. d8136cb Validate the number of uniform vectors. by shannon.woods@transgaming.com · 11 years ago
  4. d3d4208 Use optimization level 0 for D3D11. by shannon.woods@transgaming.com · 11 years ago
  5. 2c53e47 Clear the Geometry Shader state in Renderer11::maskedClear. by shannon.woods@transgaming.com · 11 years ago
  6. 50ea993 Fixed the alpha blend mask not being initialized for masked clears. by shannon.woods@transgaming.com · 11 years ago
  7. 09f326b Implemented Renderer11:getDXT1/3/5TextureSupport. by shannon.woods@transgaming.com · 11 years ago
  8. fd86c2c Change the max reported viewport size to be the same as the maximum texture size in D3D11. by shannon.woods@transgaming.com · 11 years ago
  9. cfdfd46 Fix the y offset of Renderer11::copytexture to correct the inverted output image. by shannon.woods@transgaming.com · 11 years ago
  10. 09bf2a7 Use Map/Unmap instead of UpdateSubResource for uniforms. by shannon.woods@transgaming.com · 11 years ago
  11. 4e91d56 Isolate D3DCompiler.h include to just the cpp files that need it, instead of every file that uses the renderer. by shannon.woods@transgaming.com · 11 years ago
  12. 13979a6 Optimized applying DX11 uniforms with memcpy. by shannon.woods@transgaming.com · 11 years ago
  13. cd714ef Store boolean uniforms as 32-bit integers. by shannon.woods@transgaming.com · 11 years ago
  14. a14ecf3 Eliminate unused DX11 driver uniforms. by shannon.woods@transgaming.com · 11 years ago
  15. 28e7ba0 Fix clearing the geometry shader state in copytexture, and errors generated by a BGRA backbuffer format. by shannon.woods@transgaming.com · 11 years ago
  16. 8d2f086 Only advertise postSubBuffer extension if we can actually present less than the whole buffer. by shannon.woods@transgaming.com · 11 years ago
  17. 3e3da58 Allow zero sized system window FBO to be declared complete, and let the application use them for rendering. by shannon.woods@transgaming.com · 11 years ago
  18. 8c6d9df Ensure we do not try to create a swapchain with dimensions smaller than 1x1. by shannon.woods@transgaming.com · 11 years ago
  19. a1229a3 Index data manager uses direct buffers for indices if possible. by shannon.woods@transgaming.com · 11 years ago
  20. 7665541 gl::Buffer now uses an rx::BufferStorage to store the data. by shannon.woods@transgaming.com · 11 years ago
  21. 4e52b63 Added a BufferStorage creation method to renderer. by shannon.woods@transgaming.com · 11 years ago
  22. 9cdced6 Implemented Renderer11::getFloat*TextureSupport. by shannon.woods@transgaming.com · 11 years ago
  23. 43ccf3f Fix a regression with point sprites where the geometry shader state was not properly updated. by shannon.woods@transgaming.com · 11 years ago
  24. 8ce2f8f Implement larger bounds for viewports and scissor rectangles in D3D11. by shannon.woods@transgaming.com · 11 years ago
  25. 1abd797 Enable anisotropic filtering support on the D3D11 path. by shannon.woods@transgaming.com · 11 years ago
  26. 291266b Implemented Renderer11::getLuminance*TextureSupport by shannon.woods@transgaming.com · 11 years ago
  27. ea4a0c6 Changed the rectangle arguments of Renderer11::blitRect from pointers to const references since they are never null or modified. by shannon.woods@transgaming.com · 11 years ago
  28. 1e1deda Implemented Renderer11::blitRect for render targets. by shannon.woods@transgaming.com · 11 years ago
  29. 7e23285 Added a texture object to RenderTarget11. by shannon.woods@transgaming.com · 11 years ago
  30. d67f9ce Added a helper Renderer11::resolveMultisampledTexture method. by shannon.woods@transgaming.com · 11 years ago
  31. c25537e Fixed a rounding bug in copyTexture and removed a redundant parameter blend state setting. by shannon.woods@transgaming.com · 11 years ago
  32. 88fbd0f Added a Renderer11::getNearestSupportedSamples method. by shannon.woods@transgaming.com · 11 years ago
  33. df2fd57 Implemented Renderer11::getMaxSupportedSamples. by shannon.woods@transgaming.com · 11 years ago
  34. ddd6c80 Add the ability to recover from a removed device (TDR or driver removal) to the D3D11 code path. by shannon.woods@transgaming.com · 11 years ago
  35. 779aa26 Enclose error(GLint) and error(EGLint) into gl and egl namespaces. by shannon.woods@transgaming.com · 11 years ago
  36. eb049e2 Move the call to notify device lost to the Renderer. by shannon.woods@transgaming.com · 11 years ago
  37. dd2524c Fix regressions in the unit tests related to setting gl_PointSize, and using other draw modes. by shannon.woods@transgaming.com · 11 years ago
  38. 43db795 Use the D3D11 adapter LUID for our adapter identifier check in ProgramBinary. by shannon.woods@transgaming.com · 11 years ago
  39. eec5c63 Add support for more depth buffer formats in our EGLConfigs. by shannon.woods@transgaming.com · 11 years ago
  40. 25950ea Fix the order of the channels in readPixelColor, which was messing up BGRA to RGBA readPixels. by shannon.woods@transgaming.com · 11 years ago
  41. be58aa0 Created Fence11. by shannon.woods@transgaming.com · 11 years ago
  42. 8b7606a Created Query11. by shannon.woods@transgaming.com · 11 years ago
  43. cfe787e Added a fence creation method to Renderer. by shannon.woods@transgaming.com · 11 years ago
  44. 50df6c5 Added query creation methods to Renderer. by shannon.woods@transgaming.com · 11 years ago
  45. 09fd945 Add support for derivative instructions in D3D11. by shannon.woods@transgaming.com · 11 years ago
  46. bdf787f Implemented Renderer11::sync. by daniel@transgaming.com · 12 years ago
  47. fe32464 Fix D3D11 instancing support check to test against the current feature level. by daniel@transgaming.com · 12 years ago
  48. 8b400b1 Do not use dynamic_cast if RTTI is disabled. by apatrick@chromium.org · 12 years ago
  49. 0b236e2 Removed the programBinary argument from Renderer::setViewport. by shannon.woods@transgaming.com · 12 years ago
  50. 03951cf Implemented D3D11 non-pow2 texture support. by shannon.woods@transgaming.com · 12 years ago
  51. 00032cb Implement instancing support in D3D11. by shannon.woods@transgaming.com · 12 years ago
  52. 3e773bb Implement gl_PointSize point sprite emulation using D3D11 geometry shaders. by shannon.woods@transgaming.com · 12 years ago
  53. 69ff776 Add a new internal enum for shader type, instead of re-using GL enums. by shannon.woods@transgaming.com · 12 years ago
  54. 76cd88c Avoid calling getContext() for resource limits. by shannon.woods@transgaming.com · 12 years ago
  55. 28d268e Increase the varying register count to what the feature level supports. by shannon.woods@transgaming.com · 12 years ago
  56. 4e48204 Increase DX11 uniform count to 1024. by shannon.woods@transgaming.com · 12 years ago
  57. 254317d Retrieve the maximum uniform register count from the renderer. by shannon.woods@transgaming.com · 12 years ago
  58. c60c521 Implemented D3D11 offscreen texture share handle support. by shannon.woods@transgaming.com · 12 years ago
  59. bec04bf Implement proper BGRA extension support on D3D11. by shannon.woods@transgaming.com · 12 years ago
  60. 21ba647 Only update a constant buffer when any of its uniforms are dirty. by shannon.woods@transgaming.com · 12 years ago
  61. 5929ef2 Reuse the constant buffers of the shader executable. by shannon.woods@transgaming.com · 12 years ago
  62. 358e88d Add constant buffers to ShaderExecutable11. by shannon.woods@transgaming.com · 12 years ago
  63. 5fb979d Use a single set of constant buffers for the driver uniforms. by shannon.woods@transgaming.com · 12 years ago
  64. 46a5b87 Store DX11 driver uniforms in a separate constant buffer. by shannon.woods@transgaming.com · 12 years ago
  65. 2b132f4 Implements generateMipmap for CPU-side textures by shannon.woods@transgaming.com · 12 years ago
  66. fdeacb8 Adds a function to get the texture resource of a framebuffer's color render target. by shannon.woods@transgaming.com · 12 years ago
  67. 34f507c Implemented masked clearing in Renderer11. by shannon.woods@transgaming.com · 12 years ago
  68. 81c5ef9 Reordered the logic of Renderer11::clear to determine earlier if a masked clear is required. by shannon.woods@transgaming.com · 12 years ago
  69. 233fe95 Added support for vertex texure fetch in DX11 mode. by shannon.woods@transgaming.com · 12 years ago
  70. 9d971ff Implemented Renderer11::copyImage. by shannon.woods@transgaming.com · 12 years ago
  71. 664916b Renderer::copyImage now uses the ANGLE rectangle structure instead of the windows one. by shannon.woods@transgaming.com · 12 years ago
  72. 183408d RenderTarget11 now stores a shader resource. by shannon.woods@transgaming.com · 12 years ago
  73. 4d03645 Remove all possible libEGL includes from libGLESv2 by daniel@transgaming.com · 12 years ago
  74. ed36abd Move dirty DX constant tracking from Context to the Renderers. by daniel@transgaming.com · 12 years ago
  75. ca1ac1f Add D3D version and shader models to renderer string reported by GetString. by daniel@transgaming.com · 12 years ago
  76. 4fd1f98 Implemented DX11 GL_TRIANGLE_FAN emulation, using a scratch index buffer. by daniel@transgaming.com · 12 years ago
  77. 7629bb6 Disable GL_OES_standard_derivatives when ps_2_x or later is not available. by daniel@transgaming.com · 12 years ago
  78. e33c8bf Moved applied texture and sampler caching from Context into the Renderers. by daniel@transgaming.com · 12 years ago
  79. d5df4e8 D3D11 device context clears and flushes the state to release internal references before destruction. by daniel@transgaming.com · 12 years ago
  80. 1ef0967 Completed D3D11 line loop rendering. by daniel@transgaming.com · 12 years ago
  81. 2eb7ab7 Renderer11::readPixels queries the RenderTarget11 for the correct subresource to read from. by daniel@transgaming.com · 12 years ago
  82. e76b64b Implemented support for DX11 integer and boolean uniforms. by daniel@transgaming.com · 12 years ago
  83. a390e1e Implemented support for DX11 driver uniforms by assigning fixed register slots. by daniel@transgaming.com · 12 years ago
  84. 7fbf486 Fixed applied index buffer offset not being cached. by daniel@transgaming.com · 12 years ago
  85. ee42a0a Implemented Renderer11::readPixels. by daniel@transgaming.com · 12 years ago
  86. c9a501d Implements Renderer11::createRenderTarget by daniel@transgaming.com · 12 years ago
  87. c06ccb2 Made the D3D objects returned by RenderStateCache into weak pointers. by daniel@transgaming.com · 12 years ago
  88. 36670db Adds Renderer11::createTexture functions. by daniel@transgaming.com · 12 years ago
  89. 0785fad Implemented Renderer11::setTexture. by daniel@transgaming.com · 12 years ago
  90. 0f9b320 Fixed a typo in an error message. by daniel@transgaming.com · 12 years ago
  91. 54de24f Implemented Renderer11::setSamplerState. by daniel@transgaming.com · 12 years ago
  92. 22ada2c DX11 index buffer offset is in bytes. by daniel@transgaming.com · 12 years ago
  93. 9f7ede6 Fixed the number of vertices for DrawIndexed to draw. by daniel@transgaming.com · 12 years ago
  94. e9cf5e7 Patch fixes that should have made it into prior patch for renderable migration. by daniel@transgaming.com · 12 years ago
  95. b1c208f Migrates textures to render targets with copyToRenderTarget in DX11. by daniel@transgaming.com · 12 years ago
  96. 2275f91 Eliminated D3DConstantTable. by daniel@transgaming.com · 12 years ago
  97. da8d380 Implemented support for DX11 sampler uniforms. by daniel@transgaming.com · 12 years ago
  98. e6d12e9 Implemented support for DX11 uniform arrays. by daniel@transgaming.com · 12 years ago
  99. 873f28a Implemented basic applying of uniform values for DX11. by daniel@transgaming.com · 12 years ago
  100. d0f82bc Fixed a bug in Renderer11::clear where the wrong render target is fetched. by daniel@transgaming.com · 12 years ago