| // |
| // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Contants.h: Defines some implementation specific and gl constants |
| |
| #ifndef LIBGLESV2_CONSTANTS_H_ |
| #define LIBGLESV2_CONSTANTS_H_ |
| |
| namespace gl |
| { |
| |
| enum |
| { |
| MAX_VERTEX_ATTRIBS = 16, |
| MAX_TEXTURE_IMAGE_UNITS = 16, |
| |
| // Implementation upper limits, real maximums depend on the hardware |
| IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16, |
| IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS = MAX_TEXTURE_IMAGE_UNITS + IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS, |
| |
| IMPLEMENTATION_MAX_VARYING_VECTORS = 32, |
| IMPLEMENTATION_MAX_DRAW_BUFFERS = 8, |
| |
| IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS = 16, |
| IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS = 16, |
| IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS = IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS + |
| IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS, |
| |
| IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS = 4, |
| }; |
| |
| const float ALIASED_LINE_WIDTH_RANGE_MIN = 1.0f; |
| const float ALIASED_LINE_WIDTH_RANGE_MAX = 1.0f; |
| const float ALIASED_POINT_SIZE_RANGE_MIN = 1.0f; |
| |
| } |
| |
| #endif // LIBGLESV2_CONSTANTS_H_ |