<?xml version="1.0" encoding="utf-8"?> | |
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | |
<ItemGroup> | |
<Filter Include="Source Files"> | |
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> | |
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> | |
</Filter> | |
<Filter Include="Header Files"> | |
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> | |
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions> | |
</Filter> | |
<Filter Include="Third Party"> | |
<UniqueIdentifier>{dc1dac40-3563-41be-9e2d-c2588d8670fb}</UniqueIdentifier> | |
</Filter> | |
<Filter Include="Third Party\MurmurHash"> | |
<UniqueIdentifier>{b0005d2f-9b4a-4659-a270-138811174f73}</UniqueIdentifier> | |
</Filter> | |
<Filter Include="Header Files\Renderer"> | |
<UniqueIdentifier>{562e469d-1abb-44bc-b7fa-55eefbf75acc}</UniqueIdentifier> | |
</Filter> | |
<Filter Include="Shaders"> | |
<UniqueIdentifier>{6dc0306f-6396-4e80-9ef9-09b58aa53c4d}</UniqueIdentifier> | |
</Filter> | |
<Filter Include="Shaders\Compiled"> | |
<UniqueIdentifier>{6332705b-1999-4292-a38b-dd47329734aa}</UniqueIdentifier> | |
</Filter> | |
<Filter Include="Source Files\Renderer"> | |
<UniqueIdentifier>{93a76964-77a3-4b20-a6f5-e14e762d4e14}</UniqueIdentifier> | |
</Filter> | |
<Filter Include="Header Files\Renderer9"> | |
<UniqueIdentifier>{3877f35e-845c-4e95-b9a5-c7d8b9f307c5}</UniqueIdentifier> | |
</Filter> | |
<Filter Include="Header Files\Renderer11"> | |
<UniqueIdentifier>{2d70fd60-6dea-489f-ac09-16890d325669}</UniqueIdentifier> | |
</Filter> | |
<Filter Include="Source Files\Renderer9"> | |
<UniqueIdentifier>{60e14f04-2cf2-4a07-b3ef-7c68a82ba2d9}</UniqueIdentifier> | |
</Filter> | |
<Filter Include="Source Files\Renderer11"> | |
<UniqueIdentifier>{72db61d3-e081-4b58-bc63-a04a8a70585f}</UniqueIdentifier> | |
</Filter> | |
</ItemGroup> | |
<ItemGroup> | |
<ClCompile Include="Buffer.cpp"> | |
<Filter>Source Files</Filter> | |
</ClCompile> | |
<ClCompile Include="Context.cpp"> | |
<Filter>Source Files</Filter> | |
</ClCompile> | |
<ClCompile Include="..\common\debug.cpp"> | |
<Filter>Source Files</Filter> | |
</ClCompile> | |
<ClCompile Include="Fence.cpp"> | |
<Filter>Source Files</Filter> | |
</ClCompile> | |
<ClCompile Include="Float16ToFloat32.cpp"> | |
<Filter>Source Files</Filter> | |
</ClCompile> | |
<ClCompile Include="Framebuffer.cpp"> | |
<Filter>Source Files</Filter> | |
</ClCompile> | |
<ClCompile Include="HandleAllocator.cpp"> | |
<Filter>Source Files</Filter> | |
</ClCompile> | |
<ClCompile Include="libGLESv2.cpp"> | |
<Filter>Source Files</Filter> | |
</ClCompile> | |
<ClCompile Include="main.cpp"> | |
<Filter>Source Files</Filter> | |
</ClCompile> | |
<ClCompile Include="Program.cpp"> | |
<Filter>Source Files</Filter> | |
</ClCompile> | |
<ClCompile Include="ProgramBinary.cpp"> | |
<Filter>Source Files</Filter> | |
</ClCompile> | |
<ClCompile Include="Query.cpp"> | |
<Filter>Source Files</Filter> | |
</ClCompile> | |
<ClCompile Include="..\common\RefCountObject.cpp"> | |
<Filter>Source Files</Filter> | |
</ClCompile> | |
<ClCompile Include="Renderbuffer.cpp"> | |
<Filter>Source Files</Filter> | |
</ClCompile> | |
<ClCompile Include="ResourceManager.cpp"> | |
<Filter>Source Files</Filter> | |
</ClCompile> | |
<ClCompile Include="Shader.cpp"> | |
<Filter>Source Files</Filter> | |
</ClCompile> | |
<ClCompile Include="Texture.cpp"> | |
<Filter>Source Files</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\Image.cpp"> | |
<Filter>Source Files\Renderer</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\TextureStorage.cpp"> | |
<Filter>Source Files\Renderer</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\Renderer.cpp"> | |
<Filter>Source Files\Renderer</Filter> | |
</ClCompile> | |
<ClCompile Include="..\third_party\murmurhash\MurmurHash3.cpp"> | |
<Filter>Third Party\MurmurHash</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\IndexDataManager.cpp"> | |
<Filter>Source Files\Renderer</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\VertexDataManager.cpp"> | |
<Filter>Source Files\Renderer</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\Image.cpp"> | |
<Filter>Renderer</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\VertexBuffer.cpp"> | |
<Filter>Source Files\Renderer</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\IndexBuffer.cpp"> | |
<Filter>Source Files\Renderer</Filter> | |
</ClCompile> | |
<ClCompile Include="Uniform.cpp"> | |
<Filter>Source Files</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\BufferStorage.cpp"> | |
<Filter>Source Files\Renderer</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\BufferStorage11.cpp"> | |
<Filter>Source Files\Renderer11</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\Fence11.cpp"> | |
<Filter>Source Files\Renderer11</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\Image11.cpp"> | |
<Filter>Source Files\Renderer11</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\IndexBuffer11.cpp"> | |
<Filter>Source Files\Renderer11</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\Query11.cpp"> | |
<Filter>Source Files\Renderer11</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\Renderer11.cpp"> | |
<Filter>Source Files\Renderer11</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\renderer11_utils.cpp"> | |
<Filter>Source Files\Renderer11</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\RenderTarget11.cpp"> | |
<Filter>Source Files\Renderer11</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\ShaderExecutable11.cpp"> | |
<Filter>Source Files\Renderer11</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\SwapChain11.cpp"> | |
<Filter>Source Files\Renderer11</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\TextureStorage11.cpp"> | |
<Filter>Source Files\Renderer11</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\VertexBuffer11.cpp"> | |
<Filter>Source Files\Renderer11</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\BufferStorage9.cpp"> | |
<Filter>Source Files\Renderer9</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\Fence9.cpp"> | |
<Filter>Source Files\Renderer9</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\Image9.cpp"> | |
<Filter>Source Files\Renderer9</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\IndexBuffer9.cpp"> | |
<Filter>Source Files\Renderer9</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\Query9.cpp"> | |
<Filter>Source Files\Renderer9</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\Renderer9.cpp"> | |
<Filter>Source Files\Renderer9</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\renderer9_utils.cpp"> | |
<Filter>Source Files\Renderer9</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\RenderTarget9.cpp"> | |
<Filter>Source Files\Renderer9</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\ShaderExecutable9.cpp"> | |
<Filter>Source Files\Renderer9</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\SwapChain9.cpp"> | |
<Filter>Source Files\Renderer9</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\TextureStorage9.cpp"> | |
<Filter>Source Files\Renderer9</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\VertexBuffer9.cpp"> | |
<Filter>Source Files\Renderer9</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\InputLayoutCache.cpp"> | |
<Filter>Source Files\Renderer11</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\RenderStateCache.cpp"> | |
<Filter>Source Files\Renderer11</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\VertexDeclarationCache.cpp"> | |
<Filter>Source Files\Renderer9</Filter> | |
</ClCompile> | |
<ClCompile Include="precompiled.cpp"> | |
<Filter>Source Files</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\loadimage.cpp"> | |
<Filter>Source Files\Renderer</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\loadimageSSE2.cpp"> | |
<Filter>Source Files\Renderer</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\formatutils9.cpp"> | |
<Filter>Source Files\Renderer9</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\formatutils11.cpp"> | |
<Filter>Source Files\Renderer11</Filter> | |
</ClCompile> | |
<ClCompile Include="formatutils.cpp"> | |
<Filter>Source Files</Filter> | |
</ClCompile> | |
<ClCompile Include="..\common\utilities.cpp"> | |
<Filter>Source Files</Filter> | |
</ClCompile> | |
<ClCompile Include="..\common\mathutil.cpp"> | |
<Filter>Source Files</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\copyimage.cpp"> | |
<Filter>Source Files\Renderer</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\Blit9.cpp"> | |
<Filter>Source Files\Renderer9</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\Blit11.cpp"> | |
<Filter>Source Files\Renderer11</Filter> | |
</ClCompile> | |
<ClCompile Include="VertexArray.cpp"> | |
<Filter>Source Files</Filter> | |
</ClCompile> | |
<ClCompile Include="Sampler.cpp"> | |
<Filter>Source Files</Filter> | |
</ClCompile> | |
<ClCompile Include="renderer\IndexRangeCache.cpp"> | |
<Filter>Source Files\Renderer</Filter> | |
</ClCompile> | |
</ItemGroup> | |
<ItemGroup> | |
<ClInclude Include="BinaryStream.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="Buffer.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="Context.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="Fence.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="Framebuffer.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="HandleAllocator.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="main.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="Program.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="ProgramBinary.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="Query.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="..\common\RefCountObject.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="Renderbuffer.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="resource.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="ResourceManager.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="Shader.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="Texture.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="..\common\version.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="angletypes.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="..\third_party\murmurhash\MurmurHash3.h"> | |
<Filter>Third Party\MurmurHash</Filter> | |
</ClInclude> | |
<ClInclude Include="Uniform.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\passthroughps.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\standardvs.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\componentmaskps.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\flipyvs.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\luminanceps.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\clear11vs.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="..\common\system.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="..\common\debug.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\BufferStorage.h"> | |
<Filter>Header Files\Renderer</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\FenceImpl.h"> | |
<Filter>Header Files\Renderer</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\generatemip.h"> | |
<Filter>Header Files\Renderer</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\Image.h"> | |
<Filter>Header Files\Renderer</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\IndexBuffer.h"> | |
<Filter>Header Files\Renderer</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\IndexDataManager.h"> | |
<Filter>Header Files\Renderer</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\QueryImpl.h"> | |
<Filter>Header Files\Renderer</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\Renderer.h"> | |
<Filter>Header Files\Renderer</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\RenderTarget.h"> | |
<Filter>Header Files\Renderer</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\ShaderExecutable.h"> | |
<Filter>Header Files\Renderer</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\SwapChain.h"> | |
<Filter>Header Files\Renderer</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\TextureStorage.h"> | |
<Filter>Header Files\Renderer</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\VertexBuffer.h"> | |
<Filter>Header Files\Renderer</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\vertexconversion.h"> | |
<Filter>Header Files\Renderer</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\VertexDataManager.h"> | |
<Filter>Header Files\Renderer</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\BufferStorage11.h"> | |
<Filter>Header Files\Renderer11</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\IndexBuffer11.h"> | |
<Filter>Header Files\Renderer11</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\Query11.h"> | |
<Filter>Header Files\Renderer11</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\Renderer11.h"> | |
<Filter>Header Files\Renderer11</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\RenderTarget11.h"> | |
<Filter>Header Files\Renderer11</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\ShaderExecutable11.h"> | |
<Filter>Header Files\Renderer11</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\SwapChain11.h"> | |
<Filter>Header Files\Renderer11</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\TextureStorage11.h"> | |
<Filter>Header Files\Renderer11</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\VertexBuffer11.h"> | |
<Filter>Header Files\Renderer11</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\BufferStorage9.h"> | |
<Filter>Header Files\Renderer9</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\Fence9.h"> | |
<Filter>Header Files\Renderer9</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\Image9.h"> | |
<Filter>Header Files\Renderer9</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\IndexBuffer9.h"> | |
<Filter>Header Files\Renderer9</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\Query9.h"> | |
<Filter>Header Files\Renderer9</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\Renderer9.h"> | |
<Filter>Header Files\Renderer9</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\renderer9_utils.h"> | |
<Filter>Header Files\Renderer9</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\RenderTarget9.h"> | |
<Filter>Header Files\Renderer9</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\ShaderExecutable9.h"> | |
<Filter>Header Files\Renderer9</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\SwapChain9.h"> | |
<Filter>Header Files\Renderer9</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\TextureStorage9.h"> | |
<Filter>Header Files\Renderer9</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\VertexBuffer9.h"> | |
<Filter>Header Files\Renderer9</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\Fence11.h"> | |
<Filter>Header Files\Renderer11</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\Image11.h"> | |
<Filter>Header Files\Renderer11</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\renderer11_utils.h"> | |
<Filter>Header Files\Renderer11</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\Fence9.h"> | |
<Filter>Header Files\Renderer\Renderer9</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\Query11.h"> | |
<Filter>Header Files\Renderer\Renderer11</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\ShaderCache.h"> | |
<Filter>Header Files\Renderer9</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\InputLayoutCache.h"> | |
<Filter>Header Files\Renderer11</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\RenderStateCache.h"> | |
<Filter>Header Files\Renderer11</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\VertexDeclarationCache.h"> | |
<Filter>Header Files\Renderer9</Filter> | |
</ClInclude> | |
<ClInclude Include="constants.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="precompiled.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="..\..\include\GLES3\gl3ext.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="..\..\include\GLES3\gl3platform.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="..\..\include\GLES3\gl3.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="..\..\include\GLES2\gl2ext.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="..\..\include\GLES2\gl2platform.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="..\..\include\GLES2\gl2.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\clearmultiple11ps.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\clearsingle11ps.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\loadimage.h"> | |
<Filter>Header Files\Renderer</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\formatutils11.h"> | |
<Filter>Header Files\Renderer11</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\formatutils9.h"> | |
<Filter>Header Files\Renderer9</Filter> | |
</ClInclude> | |
<ClInclude Include="formatutils.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="..\common\mathutil.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="..\common\utilities.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="..\common\angleutils.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\passthrough2d11vs.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\passthrough3d11gs.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\passthrough3d11vs.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\passthroughlum2d11ps.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\passthroughlum3d11ps.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\passthroughlumalpha2d11ps.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\passthroughlumalpha3d11ps.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\passthroughrgb2d11ps.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\passthroughrgb3d11ps.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\passthroughrgba2d11ps.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\passthroughrgba3d11ps.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\imageformats.h"> | |
<Filter>Header Files\Renderer</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\copyimage.h"> | |
<Filter>Header Files\Renderer</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\Blit9.h"> | |
<Filter>Header Files\Renderer9</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\Blit11.h"> | |
<Filter>Header Files\Renderer11</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\passthroughrg2di11ps.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\passthroughrg2dui11ps.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\passthroughrg3d11ps.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\passthroughrg3di11ps.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\passthroughrg3dui11ps.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\passthroughrgb2di11ps.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\passthroughrgb2dui11ps.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\passthroughrgb3di11ps.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\passthroughrgb3dui11ps.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\passthroughrgba2di11ps.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\passthroughrgba2dui11ps.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\passthroughrgba3di11ps.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\passthroughrgba3dui11ps.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\passthroughr2di11ps.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\passthroughr2dui11ps.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\passthroughr3d11ps.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\passthroughr3di11ps.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\passthroughr3dui11ps.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\passthroughrg2d11ps.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\shaders\compiled\passthroughdepth2d11ps.h"> | |
<Filter>Shaders\Compiled</Filter> | |
</ClInclude> | |
<ClInclude Include="VertexAttribute.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="VertexArray.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="Sampler.h"> | |
<Filter>Header Files</Filter> | |
</ClInclude> | |
<ClInclude Include="renderer\IndexRangeCache.h"> | |
<Filter>Header Files\Renderer</Filter> | |
</ClInclude> | |
</ItemGroup> | |
<ItemGroup> | |
<None Include="renderer\shaders\Blit.ps"> | |
<Filter>Shaders</Filter> | |
</None> | |
<None Include="renderer\shaders\Blit.vs"> | |
<Filter>Shaders</Filter> | |
</None> | |
<None Include="renderer\shaders\generate_shaders.bat"> | |
<Filter>Shaders</Filter> | |
</None> | |
<None Include="renderer\shaders\Clear11.hlsl"> | |
<Filter>Shaders</Filter> | |
</None> | |
<None Include="libGLESv2.def" /> | |
<None Include="renderer\shaders\Passthrough2D11.hlsl"> | |
<Filter>Shaders</Filter> | |
</None> | |
<None Include="renderer\shaders\Passthrough3D11.hlsl"> | |
<Filter>Shaders</Filter> | |
</None> | |
</ItemGroup> | |
<ItemGroup> | |
<ResourceCompile Include="libGLESv2.rc" /> | |
</ItemGroup> | |
</Project> |