blob: 2f690144dbbfa77572e5ec043d18099e4fa7ab5c [file] [log] [blame]
#include "precompiled.h"
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Image11.h: Implements the rx::Image11 class, which acts as the interface to
// the actual underlying resources of a Texture
#include "libGLESv2/renderer/Renderer11.h"
#include "libGLESv2/renderer/Image11.h"
#include "libGLESv2/renderer/TextureStorage11.h"
#include "libGLESv2/Framebuffer.h"
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/main.h"
#include "libGLESv2/utilities.h"
#include "libGLESv2/renderer/formatutils11.h"
#include "libGLESv2/renderer/renderer11_utils.h"
#include "libGLESv2/renderer/generatemip.h"
namespace rx
{
Image11::Image11()
{
mStagingTexture = NULL;
mRenderer = NULL;
mDXGIFormat = DXGI_FORMAT_UNKNOWN;
}
Image11::~Image11()
{
if (mStagingTexture)
{
mStagingTexture->Release();
}
}
Image11 *Image11::makeImage11(Image *img)
{
ASSERT(HAS_DYNAMIC_TYPE(rx::Image11*, img));
return static_cast<rx::Image11*>(img);
}
void Image11::generateMipmap(Image11 *dest, Image11 *src)
{
ASSERT(src->getDXGIFormat() == dest->getDXGIFormat());
ASSERT(src->getWidth() == 1 || src->getWidth() / 2 == dest->getWidth());
ASSERT(src->getHeight() == 1 || src->getHeight() / 2 == dest->getHeight());
D3D11_MAPPED_SUBRESOURCE destMapped, srcMapped;
dest->map(D3D11_MAP_WRITE, &destMapped);
src->map(D3D11_MAP_READ, &srcMapped);
const unsigned char *sourceData = reinterpret_cast<const unsigned char*>(srcMapped.pData);
unsigned char *destData = reinterpret_cast<unsigned char*>(destMapped.pData);
if (sourceData && destData)
{
switch (src->getDXGIFormat())
{
case DXGI_FORMAT_R8G8B8A8_UNORM:
case DXGI_FORMAT_B8G8R8A8_UNORM:
GenerateMip<R8G8B8A8>(src->getWidth(), src->getHeight(), src->getDepth(), sourceData, srcMapped.RowPitch, srcMapped.DepthPitch, destData, destMapped.RowPitch, destMapped.DepthPitch);
break;
case DXGI_FORMAT_A8_UNORM:
GenerateMip<A8>(src->getWidth(), src->getHeight(), src->getDepth(), sourceData, srcMapped.RowPitch, srcMapped.DepthPitch, destData, destMapped.RowPitch, destMapped.DepthPitch);
break;
case DXGI_FORMAT_R8_UNORM:
GenerateMip<R8>(src->getWidth(), src->getHeight(), src->getDepth(), sourceData, srcMapped.RowPitch, srcMapped.DepthPitch, destData, destMapped.RowPitch, destMapped.DepthPitch);
break;
case DXGI_FORMAT_R32G32B32A32_FLOAT:
GenerateMip<A32B32G32R32F>(src->getWidth(), src->getHeight(), src->getDepth(), sourceData, srcMapped.RowPitch, srcMapped.DepthPitch, destData, destMapped.RowPitch, destMapped.DepthPitch);
break;
case DXGI_FORMAT_R32G32B32_FLOAT:
GenerateMip<R32G32B32F>(src->getWidth(), src->getHeight(), src->getDepth(), sourceData, srcMapped.RowPitch, srcMapped.DepthPitch, destData, destMapped.RowPitch, destMapped.DepthPitch);
break;
case DXGI_FORMAT_R16G16B16A16_FLOAT:
GenerateMip<A16B16G16R16F>(src->getWidth(), src->getHeight(), src->getDepth(), sourceData, srcMapped.RowPitch, srcMapped.DepthPitch, destData, destMapped.RowPitch, destMapped.DepthPitch);
break;
case DXGI_FORMAT_R8G8_UNORM:
GenerateMip<R8G8>(src->getWidth(), src->getHeight(), src->getDepth(), sourceData, srcMapped.RowPitch, srcMapped.DepthPitch, destData, destMapped.RowPitch, destMapped.DepthPitch);
break;
case DXGI_FORMAT_R16_FLOAT:
GenerateMip<R16F>(src->getWidth(), src->getHeight(), src->getDepth(), sourceData, srcMapped.RowPitch, srcMapped.DepthPitch, destData, destMapped.RowPitch, destMapped.DepthPitch);
break;
case DXGI_FORMAT_R16G16_FLOAT:
GenerateMip<R16G16F>(src->getWidth(), src->getHeight(), src->getDepth(), sourceData, srcMapped.RowPitch, srcMapped.DepthPitch, destData, destMapped.RowPitch, destMapped.DepthPitch);
break;
case DXGI_FORMAT_R32_FLOAT:
GenerateMip<R32F>(src->getWidth(), src->getHeight(), src->getDepth(), sourceData, srcMapped.RowPitch, srcMapped.DepthPitch, destData, destMapped.RowPitch, destMapped.DepthPitch);
break;
case DXGI_FORMAT_R32G32_FLOAT:
GenerateMip<R32G32F>(src->getWidth(), src->getHeight(), src->getDepth(), sourceData, srcMapped.RowPitch, srcMapped.DepthPitch, destData, destMapped.RowPitch, destMapped.DepthPitch);
break;
default:
UNREACHABLE();
break;
}
dest->unmap();
src->unmap();
}
dest->markDirty();
}
bool Image11::isDirty() const
{
return (mStagingTexture && mDirty);
}
bool Image11::updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
TextureStorage11_2D *storage11 = TextureStorage11_2D::makeTextureStorage11_2D(storage->getStorageInstance());
return storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, 0, xoffset, yoffset, 0, width, height, 1);
}
bool Image11::updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
TextureStorage11_Cube *storage11 = TextureStorage11_Cube::makeTextureStorage11_Cube(storage->getStorageInstance());
return storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, face, xoffset, yoffset, 0, width, height, 1);
}
bool Image11::updateSurface(TextureStorageInterface3D *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
{
TextureStorage11_3D *storage11 = TextureStorage11_3D::makeTextureStorage11_3D(storage->getStorageInstance());
return storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, 0, xoffset, yoffset, zoffset, width, height, depth);
}
bool Image11::updateSurface(TextureStorageInterface2DArray *storage, int level, GLint xoffset, GLint yoffset, GLint arrayLayer, GLsizei width, GLsizei height)
{
TextureStorage11_2DArray *storage11 = TextureStorage11_2DArray::makeTextureStorage11_2DArray(storage->getStorageInstance());
return storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, arrayLayer, xoffset, yoffset, 0, width, height, 1);
}
bool Image11::redefine(Renderer *renderer, GLenum target, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease)
{
if (mWidth != width ||
mHeight != height ||
mInternalFormat != internalformat ||
forceRelease)
{
mRenderer = Renderer11::makeRenderer11(renderer);
mWidth = width;
mHeight = height;
mDepth = depth;
mInternalFormat = internalformat;
mTarget = target;
// compute the d3d format that will be used
mDXGIFormat = gl_d3d11::ConvertTextureFormat(internalformat);
mActualFormat = d3d11_gl::ConvertTextureInternalFormat(mDXGIFormat);
if (mStagingTexture)
{
mStagingTexture->Release();
mStagingTexture = NULL;
}
return true;
}
return false;
}
bool Image11::isRenderableFormat() const
{
return TextureStorage11::IsTextureFormatRenderable(mDXGIFormat);
}
DXGI_FORMAT Image11::getDXGIFormat() const
{
// this should only happen if the image hasn't been redefined first
// which would be a bug by the caller
ASSERT(mDXGIFormat != DXGI_FORMAT_UNKNOWN);
return mDXGIFormat;
}
// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input
// into the target pixel rectangle.
void Image11::loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLint unpackAlignment, GLenum type, const void *input)
{
GLuint clientVersion = mRenderer->getCurrentClientVersion();
GLsizei inputRowPitch = gl::GetRowPitch(mInternalFormat, type, clientVersion, width, unpackAlignment);
GLsizei inputDepthPitch = gl::GetDepthPitch(mInternalFormat, type, clientVersion, width, height, unpackAlignment);
GLuint outputPixelSize = d3d11::GetFormatPixelBytes(mDXGIFormat);
LoadImageFunction loadFunction = d3d11::GetImageLoadFunction(mInternalFormat, type, clientVersion);
ASSERT(loadFunction != NULL);
D3D11_MAPPED_SUBRESOURCE mappedImage;
HRESULT result = map(D3D11_MAP_WRITE, &mappedImage);
if (FAILED(result))
{
ERR("Could not map image for loading.");
return;
}
void* offsetMappedData = (void*)((BYTE *)mappedImage.pData + (yoffset * mappedImage.RowPitch + xoffset * outputPixelSize + zoffset * mappedImage.DepthPitch));
loadFunction(width, height, depth, input, inputRowPitch, inputDepthPitch, offsetMappedData, mappedImage.RowPitch, mappedImage.DepthPitch);
unmap();
}
void Image11::loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
const void *input)
{
ASSERT(xoffset % 4 == 0);
ASSERT(yoffset % 4 == 0);
D3D11_MAPPED_SUBRESOURCE mappedImage;
HRESULT result = map(D3D11_MAP_WRITE, &mappedImage);
if (FAILED(result))
{
ERR("Could not map image for loading.");
return;
}
// Size computation assumes a 4x4 block compressed texture format
size_t blockSize = d3d11::ComputeBlockSizeBits(mDXGIFormat) / 8;
void* offsetMappedData = (void*)((BYTE*)mappedImage.pData + ((yoffset / 4) * mappedImage.RowPitch + (xoffset / 4) * blockSize + zoffset * mappedImage.DepthPitch));
GLsizei inputSize = gl::ComputeCompressedSize(width, height, mInternalFormat);
GLsizei inputRowPitch = gl::ComputeCompressedRowPitch(width, mInternalFormat);
GLsizei inputDepthPitch = gl::ComputeCompressedDepthPitch(width, height, mInternalFormat);
int rows = inputSize / inputRowPitch;
for (int z = 0; z < depth; ++z)
{
for (int y = 0; y < rows; ++y)
{
void *source = (void*)((BYTE*)input + y * inputRowPitch + z * inputDepthPitch);
void *dest = (void*)((BYTE*)offsetMappedData + y * mappedImage.RowPitch + z * mappedImage.DepthPitch);
memcpy(dest, source, inputRowPitch);
}
}
unmap();
}
void Image11::copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
{
gl::Renderbuffer *colorbuffer = source->getReadColorbuffer();
if (colorbuffer && colorbuffer->getActualFormat() == (GLuint)mActualFormat)
{
// No conversion needed-- use copyback fastpath
ID3D11Texture2D *colorBufferTexture = NULL;
unsigned int subresourceIndex = 0;
if (mRenderer->getRenderTargetResource(colorbuffer, &subresourceIndex, &colorBufferTexture))
{
D3D11_TEXTURE2D_DESC textureDesc;
colorBufferTexture->GetDesc(&textureDesc);
ID3D11Device *device = mRenderer->getDevice();
ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
ID3D11Texture2D* srcTex = NULL;
if (textureDesc.SampleDesc.Count > 1)
{
D3D11_TEXTURE2D_DESC resolveDesc;
resolveDesc.Width = textureDesc.Width;
resolveDesc.Height = textureDesc.Height;
resolveDesc.MipLevels = 1;
resolveDesc.ArraySize = 1;
resolveDesc.Format = textureDesc.Format;
resolveDesc.SampleDesc.Count = 1;
resolveDesc.SampleDesc.Quality = 0;
resolveDesc.Usage = D3D11_USAGE_DEFAULT;
resolveDesc.BindFlags = 0;
resolveDesc.CPUAccessFlags = 0;
resolveDesc.MiscFlags = 0;
HRESULT result = device->CreateTexture2D(&resolveDesc, NULL, &srcTex);
if (FAILED(result))
{
ERR("Failed to create resolve texture for Image11::copy, HRESULT: 0x%X.", result);
return;
}
deviceContext->ResolveSubresource(srcTex, 0, colorBufferTexture, subresourceIndex, textureDesc.Format);
subresourceIndex = 0;
}
else
{
srcTex = colorBufferTexture;
srcTex->AddRef();
}
D3D11_BOX srcBox;
srcBox.left = x;
srcBox.right = x + width;
srcBox.top = y;
srcBox.bottom = y + height;
srcBox.front = 0;
srcBox.back = 1;
deviceContext->CopySubresourceRegion(mStagingTexture, 0, xoffset, yoffset, zoffset, srcTex, subresourceIndex, &srcBox);
srcTex->Release();
colorBufferTexture->Release();
}
}
else
{
// This format requires conversion, so we must copy the texture to staging and manually convert via readPixels
D3D11_MAPPED_SUBRESOURCE mappedImage;
HRESULT result = map(D3D11_MAP_WRITE, &mappedImage);
// determine the offset coordinate into the destination buffer
GLsizei rowOffset = gl::ComputePixelSize(mActualFormat) * xoffset;
void *dataOffset = static_cast<unsigned char*>(mappedImage.pData) + mappedImage.RowPitch * yoffset + rowOffset + zoffset * mappedImage.DepthPitch;
mRenderer->readPixels(source, x, y, width, height, gl::ExtractFormat(mInternalFormat),
gl::ExtractType(mInternalFormat), mappedImage.RowPitch, false, 4, dataOffset);
unmap();
}
}
ID3D11Resource *Image11::getStagingTexture()
{
createStagingTexture();
return mStagingTexture;
}
unsigned int Image11::getStagingSubresource()
{
createStagingTexture();
return mStagingSubresource;
}
void Image11::createStagingTexture()
{
if (mStagingTexture)
{
return;
}
const DXGI_FORMAT dxgiFormat = getDXGIFormat();
ASSERT(!d3d11::IsDepthStencilFormat(dxgiFormat)); // We should never get here for depth textures
if (mWidth > 0 && mHeight > 0 && mDepth > 0)
{
ID3D11Device *device = mRenderer->getDevice();
int lodOffset = 1;
GLsizei width = mWidth;
GLsizei height = mHeight;
// adjust size if needed for compressed textures
gl::MakeValidSize(false, d3d11::IsCompressed(dxgiFormat), &width, &height, &lodOffset);
if (mTarget == GL_TEXTURE_3D)
{
ID3D11Texture3D *newTexture = NULL;
D3D11_TEXTURE3D_DESC desc;
desc.Width = width;
desc.Height = height;
desc.Depth = mDepth;
desc.MipLevels = lodOffset + 1;
desc.Format = dxgiFormat;
desc.Usage = D3D11_USAGE_STAGING;
desc.BindFlags = 0;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
desc.MiscFlags = 0;
HRESULT result = device->CreateTexture3D(&desc, NULL, &newTexture);
if (FAILED(result))
{
ASSERT(result == E_OUTOFMEMORY);
ERR("Creating image failed.");
return gl::error(GL_OUT_OF_MEMORY);
}
mStagingTexture = newTexture;
mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1);
}
else if (mTarget == GL_TEXTURE_2D || mTarget == GL_TEXTURE_2D_ARRAY || mTarget == GL_TEXTURE_CUBE_MAP)
{
ID3D11Texture2D *newTexture = NULL;
D3D11_TEXTURE2D_DESC desc;
desc.Width = width;
desc.Height = height;
desc.MipLevels = lodOffset + 1;
desc.ArraySize = 1;
desc.Format = dxgiFormat;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_STAGING;
desc.BindFlags = 0;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
desc.MiscFlags = 0;
HRESULT result = device->CreateTexture2D(&desc, NULL, &newTexture);
if (FAILED(result))
{
ASSERT(result == E_OUTOFMEMORY);
ERR("Creating image failed.");
return gl::error(GL_OUT_OF_MEMORY);
}
mStagingTexture = newTexture;
mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1);
}
else
{
UNREACHABLE();
}
}
mDirty = false;
}
HRESULT Image11::map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map)
{
createStagingTexture();
HRESULT result = E_FAIL;
if (mStagingTexture)
{
ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
result = deviceContext->Map(mStagingTexture, mStagingSubresource, mapType, 0, map);
// this can fail if the device is removed (from TDR)
if (d3d11::isDeviceLostError(result))
{
mRenderer->notifyDeviceLost();
}
else if (SUCCEEDED(result))
{
mDirty = true;
}
}
return result;
}
void Image11::unmap()
{
if (mStagingTexture)
{
ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
deviceContext->Unmap(mStagingTexture, mStagingSubresource);
}
}
}