| // |
| // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Image11.h: Defines the rx::Image11 class, which acts as the interface to |
| // the actual underlying resources of a Texture |
| |
| #ifndef LIBGLESV2_RENDERER_IMAGE11_H_ |
| #define LIBGLESV2_RENDERER_IMAGE11_H_ |
| |
| #include "libGLESv2/renderer/Image.h" |
| |
| #include "common/debug.h" |
| |
| namespace gl |
| { |
| class Framebuffer; |
| } |
| |
| namespace rx |
| { |
| class Renderer; |
| class Renderer11; |
| class TextureStorageInterface2D; |
| class TextureStorageInterfaceCube; |
| |
| class Image11 : public Image |
| { |
| public: |
| Image11(); |
| virtual ~Image11(); |
| |
| static Image11 *makeImage11(Image *img); |
| |
| static void generateMipmap(Image11 *dest, Image11 *src); |
| |
| virtual bool isDirty() const; |
| |
| virtual bool updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); |
| virtual bool updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); |
| virtual bool updateSurface(TextureStorageInterface3D *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); |
| virtual bool updateSurface(TextureStorageInterface2DArray *storage, int level, GLint xoffset, GLint yoffset, GLint arrayLayer, GLsizei width, GLsizei height); |
| |
| virtual bool redefine(Renderer *renderer, GLenum target, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease); |
| |
| virtual bool isRenderableFormat() const; |
| DXGI_FORMAT getDXGIFormat() const; |
| |
| virtual void loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, |
| GLint unpackAlignment, GLenum type, const void *input); |
| virtual void loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, |
| const void *input); |
| |
| virtual void copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source); |
| |
| protected: |
| HRESULT map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map); |
| void unmap(); |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(Image11); |
| |
| ID3D11Resource *getStagingTexture(); |
| unsigned int getStagingSubresource(); |
| void createStagingTexture(); |
| |
| Renderer11 *mRenderer; |
| |
| DXGI_FORMAT mDXGIFormat; |
| ID3D11Resource *mStagingTexture; |
| unsigned int mStagingSubresource; |
| }; |
| |
| } |
| |
| #endif // LIBGLESV2_RENDERER_IMAGE11_H_ |