// | |
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. | |
// Use of this source code is governed by a BSD-style license that can be | |
// found in the LICENSE file. | |
// | |
// renderer11_utils.h: Conversion functions and other utility routines | |
// specific to the D3D11 renderer. | |
#define GL_APICALL | |
#include <GLES2/gl2.h> | |
#include <GLES2/gl2ext.h> | |
#include <d3d11.h> | |
namespace d3d11_gl | |
{ | |
GLenum ConvertBackBufferFormat(DXGI_FORMAT format); | |
GLenum ConvertDepthStencilFormat(DXGI_FORMAT format); | |
} |