| // |
| // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Renderer11.cpp: Implements a back-end specific class for the D3D11 renderer. |
| |
| #include "common/debug.h" |
| #include "libGLESv2/main.h" |
| #include "libGLESv2/utilities.h" |
| #include "libGLESv2/mathutil.h" |
| #include "libGLESv2/renderer/Renderer11.h" |
| #include "libGLESv2/renderer/renderer11_utils.h" |
| #include "libGLESv2/renderer/SwapChain11.h" |
| |
| #include "libEGL/Config.h" |
| #include "libEGL/Display.h" |
| |
| namespace rx |
| { |
| static const DXGI_FORMAT RenderTargetFormats[] = |
| { |
| DXGI_FORMAT_R8G8B8A8_UNORM |
| }; |
| |
| static const DXGI_FORMAT DepthStencilFormats[] = |
| { |
| DXGI_FORMAT_D24_UNORM_S8_UINT |
| }; |
| |
| Renderer11::Renderer11(egl::Display *display, HDC hDc) : Renderer(display), mDc(hDc) |
| { |
| mD3d11Module = NULL; |
| mDxgiModule = NULL; |
| |
| mDeviceLost = false; |
| |
| mDevice = NULL; |
| mDeviceContext = NULL; |
| mDxgiAdapter = NULL; |
| mDxgiFactory = NULL; |
| } |
| |
| Renderer11::~Renderer11() |
| { |
| releaseDeviceResources(); |
| |
| if (mDxgiFactory) |
| { |
| mDxgiFactory->Release(); |
| mDxgiFactory = NULL; |
| } |
| |
| if (mDxgiAdapter) |
| { |
| mDxgiAdapter->Release(); |
| mDxgiAdapter = NULL; |
| } |
| |
| if (mDeviceContext) |
| { |
| mDeviceContext->Release(); |
| mDeviceContext = NULL; |
| } |
| |
| if (mDevice) |
| { |
| mDevice->Release(); |
| mDevice = NULL; |
| } |
| |
| if (mD3d11Module) |
| { |
| FreeLibrary(mD3d11Module); |
| mD3d11Module = NULL; |
| } |
| |
| if (mDxgiModule) |
| { |
| FreeLibrary(mDxgiModule); |
| mDxgiModule = NULL; |
| } |
| } |
| |
| EGLint Renderer11::initialize() |
| { |
| mDxgiModule = LoadLibrary(TEXT("dxgi.dll")); |
| mD3d11Module = LoadLibrary(TEXT("d3d11.dll")); |
| |
| if (mD3d11Module == NULL || mDxgiModule == NULL) |
| { |
| ERR("Could not load D3D11 or DXGI library - aborting!\n"); |
| return EGL_NOT_INITIALIZED; |
| } |
| |
| PFN_D3D11_CREATE_DEVICE D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(mD3d11Module, "D3D11CreateDevice"); |
| |
| if (D3D11CreateDevice == NULL) |
| { |
| ERR("Could not retrieve D3D11CreateDevice address - aborting!\n"); |
| return EGL_NOT_INITIALIZED; |
| } |
| |
| D3D_FEATURE_LEVEL featureLevel[] = |
| { |
| D3D_FEATURE_LEVEL_11_0, |
| D3D_FEATURE_LEVEL_10_1, |
| D3D_FEATURE_LEVEL_10_0, |
| }; |
| |
| HRESULT result = D3D11CreateDevice(NULL, |
| D3D_DRIVER_TYPE_HARDWARE, |
| NULL, |
| #if defined(_DEBUG) |
| D3D11_CREATE_DEVICE_DEBUG, |
| #else |
| 0, |
| #endif |
| featureLevel, |
| sizeof(featureLevel)/sizeof(featureLevel[0]), |
| D3D11_SDK_VERSION, |
| &mDevice, |
| &mFeatureLevel, |
| &mDeviceContext); |
| |
| if (!mDevice || FAILED(result)) |
| { |
| ERR("Could not create D3D11 device - aborting!\n"); |
| return EGL_NOT_INITIALIZED; // Cleanup done by destructor through glDestroyRenderer |
| } |
| |
| IDXGIDevice *dxgiDevice = NULL; |
| result = mDevice->QueryInterface(__uuidof(IDXGIDevice), (void**)&dxgiDevice); |
| |
| if (FAILED(result)) |
| { |
| ERR("Could not query DXGI device - aborting!\n"); |
| return EGL_NOT_INITIALIZED; |
| } |
| |
| result = dxgiDevice->GetParent(__uuidof(IDXGIAdapter), (void**)&mDxgiAdapter); |
| |
| if (FAILED(result)) |
| { |
| ERR("Could not retrieve DXGI adapter - aborting!\n"); |
| return EGL_NOT_INITIALIZED; |
| } |
| |
| dxgiDevice->Release(); |
| |
| result = mDxgiAdapter->GetParent(__uuidof(IDXGIFactory), (void**)&mDxgiFactory); |
| |
| if (!mDxgiFactory || FAILED(result)) |
| { |
| ERR("Could not create DXGI factory - aborting!\n"); |
| return EGL_NOT_INITIALIZED; |
| } |
| |
| initializeDevice(); |
| |
| return EGL_SUCCESS; |
| } |
| |
| // do any one-time device initialization |
| // NOTE: this is also needed after a device lost/reset |
| // to reset the scene status and ensure the default states are reset. |
| void Renderer11::initializeDevice() |
| { |
| mStateCache.initialize(mDevice); |
| |
| markAllStateDirty(); |
| |
| // Permanent non-default states |
| // TODO |
| // UNIMPLEMENTED(); |
| } |
| |
| int Renderer11::generateConfigs(ConfigDesc **configDescList) |
| { |
| unsigned int numRenderFormats = sizeof(RenderTargetFormats) / sizeof(RenderTargetFormats[0]); |
| unsigned int numDepthFormats = sizeof(DepthStencilFormats) / sizeof(DepthStencilFormats[0]); |
| (*configDescList) = new ConfigDesc[numRenderFormats * numDepthFormats]; |
| int numConfigs = 0; |
| |
| for (unsigned int formatIndex = 0; formatIndex < numRenderFormats; formatIndex++) |
| { |
| for (unsigned int depthStencilIndex = 0; depthStencilIndex < numDepthFormats; depthStencilIndex++) |
| { |
| DXGI_FORMAT renderTargetFormat = RenderTargetFormats[formatIndex]; |
| |
| UINT formatSupport = 0; |
| HRESULT result = mDevice->CheckFormatSupport(renderTargetFormat, &formatSupport); |
| |
| if (SUCCEEDED(result) && (formatSupport & D3D11_FORMAT_SUPPORT_RENDER_TARGET)) |
| { |
| DXGI_FORMAT depthStencilFormat = DepthStencilFormats[depthStencilIndex]; |
| |
| UINT formatSupport = 0; |
| HRESULT result = mDevice->CheckFormatSupport(depthStencilFormat, &formatSupport); |
| |
| if (SUCCEEDED(result) && (formatSupport & D3D11_FORMAT_SUPPORT_DEPTH_STENCIL)) |
| { |
| ConfigDesc newConfig; |
| newConfig.renderTargetFormat = d3d11_gl::ConvertBackBufferFormat(renderTargetFormat); |
| newConfig.depthStencilFormat = d3d11_gl::ConvertDepthStencilFormat(depthStencilFormat); |
| newConfig.multiSample = 0; // FIXME: enumerate multi-sampling |
| newConfig.fastConfig = true; // Assume all DX11 format conversions to be fast |
| |
| (*configDescList)[numConfigs++] = newConfig; |
| } |
| } |
| } |
| } |
| |
| return numConfigs; |
| } |
| |
| void Renderer11::deleteConfigs(ConfigDesc *configDescList) |
| { |
| delete [] (configDescList); |
| } |
| |
| void Renderer11::startScene() |
| { |
| // TODO: nop in d3d11? |
| } |
| |
| void Renderer11::endScene() |
| { |
| // TODO: nop in d3d11? |
| } |
| |
| void Renderer11::sync(bool block) |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| } |
| |
| SwapChain *Renderer11::createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) |
| { |
| return new rx::SwapChain11(this, window, shareHandle, backBufferFormat, depthBufferFormat); |
| } |
| |
| void Renderer11::setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &samplerState) |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| } |
| |
| void Renderer11::setTexture(gl::SamplerType type, int index, gl::Texture *texture) |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| } |
| |
| void Renderer11::setRasterizerState(const gl::RasterizerState &rasterState, unsigned int depthSize) |
| { |
| if (mForceSetRasterState || |
| memcmp(&rasterState, &mCurRasterState, sizeof(gl::RasterizerState)) != 0 || |
| depthSize != mCurDepthSize) |
| { |
| ID3D11RasterizerState *dxRasterState = mStateCache.getRasterizerState(rasterState, depthSize); |
| if (!dxRasterState) |
| { |
| ERR("NULL blend state returned by RenderStateCache::getRasterizerState, setting the " |
| "rasterizer state."); |
| } |
| |
| mDeviceContext->RSSetState(dxRasterState); |
| |
| if (dxRasterState) |
| { |
| dxRasterState->Release(); |
| } |
| mCurRasterState = rasterState; |
| mCurDepthSize = depthSize; |
| } |
| |
| mForceSetRasterState = false; |
| } |
| |
| void Renderer11::setBlendState(const gl::BlendState &blendState, const gl::Color &blendColor, |
| unsigned int sampleMask) |
| { |
| if (mForceSetBlendState || |
| memcmp(&blendState, &mCurBlendState, sizeof(gl::BlendState)) != 0 || |
| memcmp(&blendColor, &mCurBlendColor, sizeof(gl::Color)) != 0 || |
| sampleMask != mCurSampleMask) |
| { |
| ID3D11BlendState *dxBlendState = mStateCache.getBlendState(blendState); |
| if (!dxBlendState) |
| { |
| ERR("NULL blend state returned by RenderStateCache::getBlendState, setting the default " |
| "blend state."); |
| } |
| |
| const float blendColors[] = { blendColor.red, blendColor.green, blendColor.blue, blendColor.alpha }; |
| mDeviceContext->OMSetBlendState(dxBlendState, blendColors, sampleMask); |
| |
| if (dxBlendState) |
| { |
| dxBlendState->Release(); |
| } |
| mCurBlendState = blendState; |
| mCurBlendColor = blendColor; |
| mCurSampleMask = sampleMask; |
| } |
| |
| mForceSetBlendState = false; |
| } |
| |
| void Renderer11::setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef, |
| int stencilBackRef, bool frontFaceCCW, unsigned int stencilSize) |
| { |
| if (mForceSetDepthStencilState || |
| memcmp(&depthStencilState, &mCurDepthStencilState, sizeof(gl::DepthStencilState)) != 0 || |
| stencilRef != mCurStencilRef || stencilBackRef != mCurStencilBackRef) |
| { |
| if (depthStencilState.stencilWritemask != depthStencilState.stencilBackWritemask || |
| stencilRef != stencilBackRef || |
| depthStencilState.stencilMask != depthStencilState.stencilBackMask) |
| { |
| ERR("Separate front/back stencil writemasks, reference values, or stencil mask values are " |
| "invalid under WebGL."); |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| ID3D11DepthStencilState *dxDepthStencilState = mStateCache.getDepthStencilState(depthStencilState); |
| if (!dxDepthStencilState) |
| { |
| ERR("NULL depth stencil state returned by RenderStateCache::getDepthStencilState, " |
| "setting the default depth stencil state."); |
| } |
| |
| mDeviceContext->OMSetDepthStencilState(dxDepthStencilState, static_cast<UINT>(stencilRef)); |
| |
| if (dxDepthStencilState) |
| { |
| dxDepthStencilState->Release(); |
| } |
| mCurDepthStencilState = depthStencilState; |
| mCurStencilRef = stencilRef; |
| mCurStencilBackRef = stencilBackRef; |
| } |
| |
| mForceSetDepthStencilState = false; |
| } |
| |
| void Renderer11::setScissorRectangle(const gl::Rectangle& scissor, unsigned int renderTargetWidth, |
| unsigned int renderTargetHeight) |
| { |
| if (mForceSetScissor || |
| renderTargetWidth != mCurRenderTargetWidth || |
| renderTargetHeight != mCurRenderTargetHeight || |
| memcmp(&scissor, &mCurScissor, sizeof(gl::Rectangle)) != 0) |
| { |
| D3D11_RECT rect; |
| rect.left = gl::clamp(scissor.x, 0, static_cast<int>(renderTargetWidth)); |
| rect.top = gl::clamp(scissor.y, 0, static_cast<int>(renderTargetHeight)); |
| rect.right = gl::clamp(scissor.x + scissor.width, 0, static_cast<int>(renderTargetWidth)); |
| rect.bottom = gl::clamp(scissor.y + scissor.height, 0, static_cast<int>(renderTargetHeight)); |
| |
| mDeviceContext->RSSetScissorRects(1, &rect); |
| |
| mCurScissor = scissor; |
| mCurRenderTargetWidth = renderTargetWidth; |
| mCurRenderTargetHeight = renderTargetHeight; |
| } |
| |
| mForceSetScissor = false; |
| } |
| |
| bool Renderer11::setViewport(const gl::Rectangle& viewport, float zNear, float zFar, |
| unsigned int renderTargetWidth, unsigned int renderTargetHeight, |
| gl::ProgramBinary *currentProgram, bool forceSetUniforms) |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return true; |
| } |
| |
| bool Renderer11::applyRenderTarget(gl::Framebuffer *frameBuffer) |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| |
| mForceSetScissor = true; |
| |
| return true; |
| } |
| |
| void Renderer11::clear(GLbitfield mask, const gl::Color &colorClear, float depthClear, int stencilClear, |
| gl::Framebuffer *frameBuffer) |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| } |
| |
| void Renderer11::markAllStateDirty() |
| { |
| mForceSetBlendState = true; |
| mForceSetRasterState = true; |
| mForceSetDepthStencilState = true; |
| mForceSetScissor = true; |
| } |
| |
| void Renderer11::releaseDeviceResources() |
| { |
| // TODO |
| // UNIMPLEMENTED(); |
| mStateCache.clear(); |
| } |
| |
| void Renderer11::markDeviceLost() |
| { |
| mDeviceLost = true; |
| } |
| |
| bool Renderer11::isDeviceLost() |
| { |
| return mDeviceLost; |
| } |
| |
| // set notify to true to broadcast a message to all contexts of the device loss |
| bool Renderer11::testDeviceLost(bool notify) |
| { |
| bool isLost = false; |
| |
| // TODO |
| //UNIMPLEMENTED(); |
| |
| if (isLost) |
| { |
| // ensure we note the device loss -- |
| // we'll probably get this done again by markDeviceLost |
| // but best to remember it! |
| // Note that we don't want to clear the device loss status here |
| // -- this needs to be done by resetDevice |
| mDeviceLost = true; |
| if (notify) |
| { |
| mDisplay->notifyDeviceLost(); |
| } |
| } |
| |
| return isLost; |
| } |
| |
| bool Renderer11::testDeviceResettable() |
| { |
| HRESULT status = D3D_OK; |
| |
| // TODO |
| UNIMPLEMENTED(); |
| |
| switch (status) |
| { |
| case D3DERR_DEVICENOTRESET: |
| case D3DERR_DEVICEHUNG: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| bool Renderer11::resetDevice() |
| { |
| releaseDeviceResources(); |
| |
| // TODO |
| UNIMPLEMENTED(); |
| |
| // reset device defaults |
| initializeDevice(); |
| mDeviceLost = false; |
| |
| return true; |
| } |
| |
| DWORD Renderer11::getAdapterVendor() const |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return 0; |
| } |
| |
| const char *Renderer11::getAdapterDescription() const |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return "UNIMPLEMENTED"; |
| } |
| |
| GUID Renderer11::getAdapterIdentifier() const |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| GUID foo = {}; |
| return foo; |
| } |
| |
| bool Renderer11::getDXT1TextureSupport() |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| bool Renderer11::getDXT3TextureSupport() |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| bool Renderer11::getDXT5TextureSupport() |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| bool Renderer11::getDepthTextureSupport() const |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| bool Renderer11::getFloat32TextureSupport(bool *filtering, bool *renderable) |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| |
| *filtering = false; |
| *renderable = false; |
| return false; |
| } |
| |
| bool Renderer11::getFloat16TextureSupport(bool *filtering, bool *renderable) |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| |
| *filtering = false; |
| *renderable = false; |
| return false; |
| } |
| |
| bool Renderer11::getLuminanceTextureSupport() |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| bool Renderer11::getLuminanceAlphaTextureSupport() |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| bool Renderer11::getTextureFilterAnisotropySupport() const |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| float Renderer11::getTextureMaxAnisotropy() const |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return 1.0f; |
| } |
| |
| bool Renderer11::getEventQuerySupport() |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| bool Renderer11::getVertexTextureSupport() const |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| bool Renderer11::getNonPower2TextureSupport() const |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| bool Renderer11::getOcclusionQuerySupport() const |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| bool Renderer11::getInstancingSupport() const |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| bool Renderer11::getShareHandleSupport() const |
| { |
| // TODO |
| //UNIMPLEMENTED(); |
| |
| // PIX doesn't seem to support using share handles, so disable them. |
| return false && !gl::perfActive(); |
| } |
| |
| bool Renderer11::getShaderModel3Support() const |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return true; |
| } |
| |
| float Renderer11::getMaxPointSize() const |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return 1.0f; |
| } |
| |
| int Renderer11::getMaxTextureWidth() const |
| { |
| switch (mFeatureLevel) |
| { |
| case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384 |
| case D3D_FEATURE_LEVEL_10_1: |
| case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192 |
| default: UNREACHABLE(); return 0; |
| } |
| } |
| |
| int Renderer11::getMaxTextureHeight() const |
| { |
| switch (mFeatureLevel) |
| { |
| case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384 |
| case D3D_FEATURE_LEVEL_10_1: |
| case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192 |
| default: UNREACHABLE(); return 0; |
| } |
| } |
| |
| bool Renderer11::get32BitIndexSupport() const |
| { |
| switch (mFeatureLevel) |
| { |
| case D3D_FEATURE_LEVEL_11_0: |
| case D3D_FEATURE_LEVEL_10_1: |
| case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP >= 32; // true |
| default: UNREACHABLE(); return false; |
| } |
| } |
| |
| int Renderer11::getMinSwapInterval() const |
| { |
| return 0; |
| } |
| |
| int Renderer11::getMaxSwapInterval() const |
| { |
| return 4; |
| } |
| |
| int Renderer11::getMaxSupportedSamples() const |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return 1; |
| } |
| |
| bool Renderer11::copyToRenderTarget(TextureStorage2D *dest, TextureStorage2D *source) |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| bool Renderer11::copyToRenderTarget(TextureStorageCubeMap *dest, TextureStorageCubeMap *source) |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, |
| GLint xoffset, GLint yoffset, TextureStorage2D *storage, GLint level) |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, |
| GLint xoffset, GLint yoffset, TextureStorageCubeMap *storage, GLenum target, GLint level) |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| bool Renderer11::blitRect(gl::Framebuffer *readTarget, gl::Rectangle *readRect, gl::Framebuffer *drawTarget, gl::Rectangle *drawRect, |
| bool blitRenderTarget, bool blitDepthStencil) |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| void Renderer11::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, |
| GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels) |
| { |
| // TODO |
| UNIMPLEMENTED(); |
| return; |
| } |
| |
| } |