| // |
| // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // utilities.h: Conversion functions and other utility routines. |
| |
| #ifndef LIBGLESV2_UTILITIES_H |
| #define LIBGLESV2_UTILITIES_H |
| |
| #define GL_APICALL |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| #include <d3d9.h> |
| |
| #include <string> |
| |
| const D3DFORMAT D3DFMT_INTZ = ((D3DFORMAT)(MAKEFOURCC('I','N','T','Z'))); |
| const D3DFORMAT D3DFMT_NULL = ((D3DFORMAT)(MAKEFOURCC('N','U','L','L'))); |
| |
| namespace gl |
| { |
| |
| struct Color; |
| |
| int UniformExternalComponentCount(GLenum type); |
| int UniformInternalComponentCount(GLenum type); |
| GLenum UniformComponentType(GLenum type); |
| size_t UniformInternalSize(GLenum type); |
| size_t UniformExternalSize(GLenum type); |
| int VariableRowCount(GLenum type); |
| int VariableColumnCount(GLenum type); |
| |
| int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize); |
| |
| int ComputePixelSize(GLenum format, GLenum type); |
| GLsizei ComputePitch(GLsizei width, GLenum format, GLenum type, GLint alignment); |
| GLsizei ComputeCompressedPitch(GLsizei width, GLenum format); |
| GLsizei ComputeCompressedSize(GLsizei width, GLsizei height, GLenum format); |
| bool IsCompressed(GLenum format); |
| bool IsDepthTexture(GLenum format); |
| bool IsCubemapTextureTarget(GLenum target); |
| bool IsInternalTextureTarget(GLenum target); |
| GLenum ExtractFormat(GLenum internalformat); |
| GLenum ExtractType(GLenum internalformat); |
| |
| bool IsColorRenderable(GLenum internalformat); |
| bool IsDepthRenderable(GLenum internalformat); |
| bool IsStencilRenderable(GLenum internalformat); |
| |
| } |
| |
| namespace es2dx |
| { |
| |
| D3DCMPFUNC ConvertComparison(GLenum comparison); |
| D3DCOLOR ConvertColor(gl::Color color); |
| D3DBLEND ConvertBlendFunc(GLenum blend); |
| D3DBLENDOP ConvertBlendOp(GLenum blendOp); |
| D3DSTENCILOP ConvertStencilOp(GLenum stencilOp); |
| D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap); |
| D3DCULL ConvertCullMode(GLenum cullFace, GLenum frontFace); |
| D3DCUBEMAP_FACES ConvertCubeFace(GLenum cubeFace); |
| DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha); |
| D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy); |
| void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy); |
| bool ConvertPrimitiveType(GLenum primitiveType, GLsizei elementCount, |
| D3DPRIMITIVETYPE *d3dPrimitiveType, int *d3dPrimitiveCount); |
| D3DFORMAT ConvertRenderbufferFormat(GLenum format); |
| D3DMULTISAMPLE_TYPE GetMultisampleTypeFromSamples(GLsizei samples); |
| |
| } |
| |
| namespace dx2es |
| { |
| GLuint GetAlphaSize(D3DFORMAT colorFormat); |
| GLuint GetRedSize(D3DFORMAT colorFormat); |
| GLuint GetGreenSize(D3DFORMAT colorFormat); |
| GLuint GetBlueSize(D3DFORMAT colorFormat); |
| GLuint GetDepthSize(D3DFORMAT depthFormat); |
| GLuint GetStencilSize(D3DFORMAT stencilFormat); |
| bool IsFloat32Format(D3DFORMAT surfaceFormat); |
| bool IsFloat16Format(D3DFORMAT surfaceFormat); |
| bool IsDepthTextureFormat(D3DFORMAT surfaceFormat); |
| bool IsStencilTextureFormat(D3DFORMAT surfaceFormat); |
| bool IsCompressedD3DFormat(D3DFORMAT format); |
| |
| GLsizei GetSamplesFromMultisampleType(D3DMULTISAMPLE_TYPE type); |
| |
| GLenum ConvertBackBufferFormat(D3DFORMAT format); |
| GLenum ConvertDepthStencilFormat(D3DFORMAT format); |
| |
| } |
| |
| std::string getTempPath(); |
| void writeFile(const char* path, const void* data, size_t size); |
| |
| inline bool isDeviceLostError(HRESULT errorCode) |
| { |
| switch (errorCode) |
| { |
| case D3DERR_DRIVERINTERNALERROR: |
| case D3DERR_DEVICELOST: |
| case D3DERR_DEVICEHUNG: |
| case D3DERR_DEVICEREMOVED: |
| return true; |
| default: |
| return false; |
| } |
| }; |
| |
| #endif // LIBGLESV2_UTILITIES_H |