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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef SAMPLE_UTIL_SAMPLE_APPLICATION_H
#define SAMPLE_UTIL_SAMPLE_APPLICATION_H
#define GL_GLEXT_PROTOTYPES
#include <GLES3/gl3.h>
#include <GLES3/gl3ext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "Window.h"
#include "Timer.h"
#include <string>
#include <list>
#include <cstdint>
#include <memory>
class SampleApplication
{
public:
SampleApplication(const std::string& name, size_t width, size_t height,
EGLint glesMajorVersion = 2, RendererType requestedRenderer = RENDERER_D3D11);
virtual ~SampleApplication();
virtual bool initialize();
virtual void destroy();
virtual void step(float dt, double totalTime);
virtual void draw();
virtual void swap();
Window *getWindow() const;
EGLConfig getConfig() const;
EGLSurface getSurface() const;
EGLContext getContext() const;
bool popEvent(Event *event);
int run();
void exit();
private:
bool initializeGL();
void destroyGL();
EGLConfig mConfig;
EGLSurface mSurface;
EGLContext mContext;
GLuint mClientVersion;
RendererType mRequestedRenderer;
size_t mWidth;
size_t mHeight;
std::string mName;
bool mRunning;
std::unique_ptr<Timer> mTimer;
std::unique_ptr<Window> mWindow;
};
#endif // SAMPLE_UTIL_SAMPLE_APPLICATION_H