blob: f28995c640b322c0bb2c5eb28813563aa31de1d1 [file] [log] [blame]
//
// Copyright (c) 2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "compiler/translator/intermediate.h"
#include "compiler/translator/LoopInfo.h"
class TInfoSinkBase;
// Traverses intermediate tree to ensure that the shader does not exceed the
// minimum functionality mandated in GLSL 1.0 spec, Appendix A.
class ValidateLimitations : public TIntermTraverser
{
public:
ValidateLimitations(ShShaderType shaderType, TInfoSinkBase &sink);
int numErrors() const { return mNumErrors; }
virtual bool visitBinary(Visit, TIntermBinary *);
virtual bool visitUnary(Visit, TIntermUnary *);
virtual bool visitAggregate(Visit, TIntermAggregate *);
virtual bool visitLoop(Visit, TIntermLoop *);
private:
void error(TSourceLoc loc, const char *reason, const char *token);
bool withinLoopBody() const;
bool isLoopIndex(TIntermSymbol *symbol);
bool validateLoopType(TIntermLoop *node);
bool validateForLoopHeader(TIntermLoop *node);
// If valid, return the index symbol id; Otherwise, return -1.
int validateForLoopInit(TIntermLoop *node);
bool validateForLoopCond(TIntermLoop *node, int indexSymbolId);
bool validateForLoopExpr(TIntermLoop *node, int indexSymbolId);
// Returns true if none of the loop indices is used as the argument to
// the given function out or inout parameter.
bool validateFunctionCall(TIntermAggregate *node);
bool validateOperation(TIntermOperator *node, TIntermNode *operand);
// Returns true if indexing does not exceed the minimum functionality
// mandated in GLSL 1.0 spec, Appendix A, Section 5.
bool isConstExpr(TIntermNode *node);
bool isConstIndexExpr(TIntermNode *node);
bool validateIndexing(TIntermBinary *node);
ShShaderType mShaderType;
TInfoSinkBase &mSink;
int mNumErrors;
TLoopStack mLoopStack;
};