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//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Helper structure describing a single vertex attribute
//
#ifndef LIBGLESV2_VERTEXATTRIBUTE_H_
#define LIBGLESV2_VERTEXATTRIBUTE_H_
#include "libGLESv2/Buffer.h"
namespace gl
{
class VertexAttribute
{
public:
VertexAttribute() : mType(GL_FLOAT), mSize(4), mNormalized(false), mPureInteger(false),
mStride(0), mPointer(NULL), mArrayEnabled(false), mDivisor(0)
{
}
int typeSize() const
{
switch (mType)
{
case GL_BYTE: return mSize * sizeof(GLbyte);
case GL_UNSIGNED_BYTE: return mSize * sizeof(GLubyte);
case GL_SHORT: return mSize * sizeof(GLshort);
case GL_UNSIGNED_SHORT: return mSize * sizeof(GLushort);
case GL_INT: return mSize * sizeof(GLint);
case GL_UNSIGNED_INT: return mSize * sizeof(GLuint);
case GL_INT_2_10_10_10_REV: return 4;
case GL_UNSIGNED_INT_2_10_10_10_REV: return 4;
case GL_FIXED: return mSize * sizeof(GLfixed);
case GL_HALF_FLOAT: return mSize * sizeof(GLhalf);
case GL_FLOAT: return mSize * sizeof(GLfloat);
default: UNREACHABLE(); return mSize * sizeof(GLfloat);
}
}
GLsizei stride() const
{
return (mArrayEnabled ? (mStride ? mStride : typeSize()) : 16);
}
void setState(gl::Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
bool pureInteger, GLsizei stride, const void *pointer)
{
mBoundBuffer.set(boundBuffer);
mSize = size;
mType = type;
mNormalized = normalized;
mPureInteger = pureInteger;
mStride = stride;
mPointer = pointer;
}
template <typename T>
T querySingleParameter(GLenum pname) const
{
switch (pname)
{
case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
return static_cast<T>(mArrayEnabled ? GL_TRUE : GL_FALSE);
case GL_VERTEX_ATTRIB_ARRAY_SIZE:
return static_cast<T>(mSize);
case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
return static_cast<T>(mStride);
case GL_VERTEX_ATTRIB_ARRAY_TYPE:
return static_cast<T>(mType);
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
return static_cast<T>(mNormalized ? GL_TRUE : GL_FALSE);
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
return static_cast<T>(mBoundBuffer.id());
case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
return static_cast<T>(mDivisor);
case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
return static_cast<T>(mPureInteger ? GL_TRUE : GL_FALSE);
default:
UNREACHABLE();
return static_cast<T>(0);
}
}
// From glVertexAttribPointer
GLenum mType;
GLint mSize;
bool mNormalized;
bool mPureInteger;
GLsizei mStride; // 0 means natural stride
union
{
const void *mPointer;
intptr_t mOffset;
};
BindingPointer<Buffer> mBoundBuffer; // Captured when glVertexAttribPointer is called.
bool mArrayEnabled; // From glEnable/DisableVertexAttribArray
unsigned int mDivisor;
};
struct VertexAttribCurrentValueData
{
union
{
GLfloat FloatValues[4];
GLint IntValues[4];
GLuint UnsignedIntValues[4];
};
GLenum Type;
void setFloatValues(const GLfloat floatValues[4])
{
for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++)
{
FloatValues[valueIndex] = floatValues[valueIndex];
}
Type = GL_FLOAT;
}
void setIntValues(const GLint intValues[4])
{
for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++)
{
IntValues[valueIndex] = intValues[valueIndex];
}
Type = GL_INT;
}
void setUnsignedIntValues(const GLuint unsignedIntValues[4])
{
for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++)
{
UnsignedIntValues[valueIndex] = unsignedIntValues[valueIndex];
}
Type = GL_UNSIGNED_INT;
}
bool operator==(const VertexAttribCurrentValueData &other)
{
return (Type == other.Type && memcmp(FloatValues, other.FloatValues, sizeof(float) * 4) == 0);
}
bool operator!=(const VertexAttribCurrentValueData &other)
{
return !(*this == other);
}
};
}
#endif // LIBGLESV2_VERTEXATTRIBUTE_H_