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//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Contants.h: Defines some implementation specific and gl constants
#ifndef LIBGLESV2_CONSTANTS_H_
#define LIBGLESV2_CONSTANTS_H_
namespace gl
{
enum
{
MAX_VERTEX_ATTRIBS = 16,
MAX_TEXTURE_IMAGE_UNITS = 16,
// Implementation upper limits, real maximums depend on the hardware
IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16,
IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS = MAX_TEXTURE_IMAGE_UNITS + IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
IMPLEMENTATION_MAX_VARYING_VECTORS = 32,
IMPLEMENTATION_MAX_DRAW_BUFFERS = 8,
IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS = IMPLEMENTATION_MAX_DRAW_BUFFERS + 2, // 2 extra for depth and/or stencil buffers
IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS = 16,
IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS = 16,
IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS = IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS +
IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS,
IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS = 4,
};
const float ALIASED_LINE_WIDTH_RANGE_MIN = 1.0f;
const float ALIASED_LINE_WIDTH_RANGE_MAX = 1.0f;
const float ALIASED_POINT_SIZE_RANGE_MIN = 1.0f;
}
#endif // LIBGLESV2_CONSTANTS_H_