| #include "precompiled.h" |
| // |
| // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // formatutils.cpp: Queries for GL image formats. |
| |
| #include "common/mathutil.h" |
| #include "libGLESv2/formatutils.h" |
| #include "libGLESv2/Context.h" |
| #include "libGLESv2/Framebuffer.h" |
| #include "libGLESv2/renderer/Renderer.h" |
| #include "libGLESv2/renderer/imageformats.h" |
| #include "libGLESv2/renderer/copyimage.h" |
| |
| namespace gl |
| { |
| |
| // ES2 requires that format is equal to internal format at all glTex*Image2D entry points and the implementation |
| // can decide the true, sized, internal format. The ES2FormatMap determines the internal format for all valid |
| // format and type combinations. |
| |
| struct FormatTypeInfo |
| { |
| GLenum mInternalFormat; |
| ColorWriteFunction mColorWriteFunction; |
| |
| FormatTypeInfo(GLenum internalFormat, ColorWriteFunction writeFunc) |
| : mInternalFormat(internalFormat), mColorWriteFunction(writeFunc) |
| { } |
| }; |
| |
| typedef std::pair<GLenum, GLenum> FormatTypePair; |
| typedef std::pair<FormatTypePair, FormatTypeInfo> FormatPair; |
| typedef std::map<FormatTypePair, FormatTypeInfo> FormatMap; |
| |
| // A helper function to insert data into the format map with fewer characters. |
| static inline void InsertFormatMapping(FormatMap *map, GLenum format, GLenum type, GLenum internalFormat, ColorWriteFunction writeFunc) |
| { |
| map->insert(FormatPair(FormatTypePair(format, type), FormatTypeInfo(internalFormat, writeFunc))); |
| } |
| |
| FormatMap BuildES2FormatMap() |
| { |
| FormatMap map; |
| |
| using namespace rx; |
| |
| // | Format | Type | Internal format | Color write function | |
| InsertFormatMapping(&map, GL_ALPHA, GL_UNSIGNED_BYTE, GL_ALPHA8_EXT, WriteColor<A8, GLfloat> ); |
| InsertFormatMapping(&map, GL_ALPHA, GL_FLOAT, GL_ALPHA32F_EXT, WriteColor<A32F, GLfloat> ); |
| InsertFormatMapping(&map, GL_ALPHA, GL_HALF_FLOAT_OES, GL_ALPHA16F_EXT, WriteColor<A16F, GLfloat> ); |
| |
| InsertFormatMapping(&map, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LUMINANCE8_EXT, WriteColor<L8, GLfloat> ); |
| InsertFormatMapping(&map, GL_LUMINANCE, GL_FLOAT, GL_LUMINANCE32F_EXT, WriteColor<L32F, GLfloat> ); |
| InsertFormatMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT_OES, GL_LUMINANCE16F_EXT, WriteColor<L16F, GLfloat> ); |
| |
| InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_LUMINANCE8_ALPHA8_EXT, WriteColor<L8A8, GLfloat> ); |
| InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_LUMINANCE_ALPHA32F_EXT, WriteColor<L32A32F, GLfloat> ); |
| InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_LUMINANCE_ALPHA16F_EXT, WriteColor<L16A16F, GLfloat> ); |
| |
| InsertFormatMapping(&map, GL_RED, GL_UNSIGNED_BYTE, GL_R8_EXT, WriteColor<R8, GLfloat> ); |
| InsertFormatMapping(&map, GL_RED, GL_FLOAT, GL_R32F_EXT, WriteColor<R32F, GLfloat> ); |
| InsertFormatMapping(&map, GL_RED, GL_HALF_FLOAT_OES, GL_R16F_EXT, WriteColor<R16F, GLfloat> ); |
| |
| InsertFormatMapping(&map, GL_RG, GL_UNSIGNED_BYTE, GL_RG8_EXT, WriteColor<R8G8, GLfloat> ); |
| InsertFormatMapping(&map, GL_RG, GL_FLOAT, GL_RG32F_EXT, WriteColor<R32G32F, GLfloat> ); |
| InsertFormatMapping(&map, GL_RG, GL_HALF_FLOAT_OES, GL_RG16F_EXT, WriteColor<R16G16F, GLfloat> ); |
| |
| InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_BYTE, GL_RGB8_OES, WriteColor<R8G8B8, GLfloat> ); |
| InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_RGB565, WriteColor<R5G6B5, GLfloat> ); |
| InsertFormatMapping(&map, GL_RGB, GL_FLOAT, GL_RGB32F_EXT, WriteColor<R32G32B32F, GLfloat> ); |
| InsertFormatMapping(&map, GL_RGB, GL_HALF_FLOAT_OES, GL_RGB16F_EXT, WriteColor<R16G16B16F, GLfloat> ); |
| |
| InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_BYTE, GL_RGBA8_OES, WriteColor<R8G8B8A8, GLfloat> ); |
| InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, WriteColor<R4G4B4A4, GLfloat> ); |
| InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, WriteColor<R5G5B5A1, GLfloat> ); |
| InsertFormatMapping(&map, GL_RGBA, GL_FLOAT, GL_RGBA32F_EXT, WriteColor<R32G32B32A32F, GLfloat>); |
| InsertFormatMapping(&map, GL_RGBA, GL_HALF_FLOAT_OES, GL_RGBA16F_EXT, WriteColor<R16G16B16A16F, GLfloat>); |
| |
| InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_BGRA8_EXT, WriteColor<B8G8R8A8, GLfloat> ); |
| InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_BGRA4_ANGLEX, WriteColor<B4G4R4A4, GLfloat> ); |
| InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_BGR5_A1_ANGLEX, WriteColor<B5G5R5A1, GLfloat> ); |
| |
| InsertFormatMapping(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, NULL ); |
| InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, NULL ); |
| InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, NULL ); |
| InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, NULL ); |
| |
| InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_DEPTH_COMPONENT16, NULL ); |
| InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT32_OES, NULL ); |
| |
| InsertFormatMapping(&map, GL_DEPTH_STENCIL_OES, GL_UNSIGNED_INT_24_8_OES, GL_DEPTH24_STENCIL8_OES, NULL ); |
| |
| return map; |
| } |
| |
| FormatMap BuildES3FormatMap() |
| { |
| FormatMap map; |
| |
| using namespace rx; |
| |
| // | Format | Type | Internal format | Color write function | |
| InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_BYTE, GL_RGBA8, WriteColor<R8G8B8A8, GLfloat> ); |
| InsertFormatMapping(&map, GL_RGBA, GL_BYTE, GL_RGBA8_SNORM, WriteColor<R8G8B8A8S, GLfloat> ); |
| InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, WriteColor<R4G4B4A4, GLfloat> ); |
| InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, WriteColor<R5G5B5A1, GLfloat> ); |
| InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2, WriteColor<R10G10B10A2, GLfloat> ); |
| InsertFormatMapping(&map, GL_RGBA, GL_FLOAT, GL_RGBA32F, WriteColor<R32G32B32A32F, GLfloat>); |
| InsertFormatMapping(&map, GL_RGBA, GL_HALF_FLOAT, GL_RGBA16F, WriteColor<R16G16B16A16F, GLfloat>); |
| |
| InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_RGBA8UI, WriteColor<R8G8B8A8, GLuint> ); |
| InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_BYTE, GL_RGBA8I, WriteColor<R8G8B8A8S, GLint> ); |
| InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_RGBA16UI, WriteColor<R16G16B16A16, GLuint> ); |
| InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_SHORT, GL_RGBA16I, WriteColor<R16G16B16A16S, GLint> ); |
| InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_RGBA32UI, WriteColor<R32G32B32A32, GLuint> ); |
| InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_INT, GL_RGBA32I, WriteColor<R32G32B32A32S, GLint> ); |
| InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2UI, WriteColor<R10G10B10A2, GLuint> ); |
| |
| InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_BYTE, GL_RGB8, WriteColor<R8G8B8, GLfloat> ); |
| InsertFormatMapping(&map, GL_RGB, GL_BYTE, GL_RGB8_SNORM, WriteColor<R8G8B8S, GLfloat> ); |
| InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_RGB565, WriteColor<R5G6B5, GLfloat> ); |
| InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_R11F_G11F_B10F, WriteColor<R11G11B10F, GLfloat> ); |
| InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_RGB9_E5, WriteColor<R9G9B9E5, GLfloat> ); |
| InsertFormatMapping(&map, GL_RGB, GL_FLOAT, GL_RGB32F, WriteColor<R32G32B32F, GLfloat> ); |
| InsertFormatMapping(&map, GL_RGB, GL_HALF_FLOAT, GL_RGB16F, WriteColor<R16G16B16F, GLfloat> ); |
| |
| InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_RGB8UI, WriteColor<R8G8B8, GLuint> ); |
| InsertFormatMapping(&map, GL_RGB_INTEGER, GL_BYTE, GL_RGB8I, WriteColor<R8G8B8S, GLint> ); |
| InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_RGB16UI, WriteColor<R16G16B16, GLuint> ); |
| InsertFormatMapping(&map, GL_RGB_INTEGER, GL_SHORT, GL_RGB16I, WriteColor<R16G16B16S, GLint> ); |
| InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_RGB32UI, WriteColor<R32G32B32, GLuint> ); |
| InsertFormatMapping(&map, GL_RGB_INTEGER, GL_INT, GL_RGB32I, WriteColor<R32G32B32S, GLint> ); |
| |
| InsertFormatMapping(&map, GL_RG, GL_UNSIGNED_BYTE, GL_RG8, WriteColor<R8G8, GLfloat> ); |
| InsertFormatMapping(&map, GL_RG, GL_BYTE, GL_RG8_SNORM, WriteColor<R8G8S, GLfloat> ); |
| InsertFormatMapping(&map, GL_RG, GL_FLOAT, GL_RG32F, WriteColor<R32G32F, GLfloat> ); |
| InsertFormatMapping(&map, GL_RG, GL_HALF_FLOAT, GL_RG16F, WriteColor<R16G16F, GLfloat> ); |
| |
| InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_RG8UI, WriteColor<R8G8, GLuint> ); |
| InsertFormatMapping(&map, GL_RG_INTEGER, GL_BYTE, GL_RG8I, WriteColor<R8G8S, GLint> ); |
| InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_RG16UI, WriteColor<R16G16, GLuint> ); |
| InsertFormatMapping(&map, GL_RG_INTEGER, GL_SHORT, GL_RG16I, WriteColor<R16G16S, GLint> ); |
| InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_RG32UI, WriteColor<R32G32, GLuint> ); |
| InsertFormatMapping(&map, GL_RG_INTEGER, GL_INT, GL_RG32I, WriteColor<R32G32S, GLint> ); |
| |
| InsertFormatMapping(&map, GL_RED, GL_UNSIGNED_BYTE, GL_R8, WriteColor<R8, GLfloat> ); |
| InsertFormatMapping(&map, GL_RED, GL_BYTE, GL_R8_SNORM, WriteColor<R8S, GLfloat> ); |
| InsertFormatMapping(&map, GL_RED, GL_FLOAT, GL_R32F, WriteColor<R32F, GLfloat> ); |
| InsertFormatMapping(&map, GL_RED, GL_HALF_FLOAT, GL_R16F, WriteColor<R16F, GLfloat> ); |
| |
| InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_R8UI, WriteColor<R8, GLuint> ); |
| InsertFormatMapping(&map, GL_RED_INTEGER, GL_BYTE, GL_R8I, WriteColor<R8S, GLint> ); |
| InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_R16UI, WriteColor<R16, GLuint> ); |
| InsertFormatMapping(&map, GL_RED_INTEGER, GL_SHORT, GL_R16I, WriteColor<R16S, GLint> ); |
| InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_R32UI, WriteColor<R32, GLuint> ); |
| InsertFormatMapping(&map, GL_RED_INTEGER, GL_INT, GL_R32I, WriteColor<R32S, GLint> ); |
| |
| InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_LUMINANCE8_ALPHA8_EXT, WriteColor<L8A8, GLfloat> ); |
| InsertFormatMapping(&map, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LUMINANCE8_EXT, WriteColor<L8, GLfloat> ); |
| InsertFormatMapping(&map, GL_ALPHA, GL_UNSIGNED_BYTE, GL_ALPHA8_EXT, WriteColor<A8, GLfloat> ); |
| InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_LUMINANCE_ALPHA32F_EXT, WriteColor<L32A32F, GLfloat> ); |
| InsertFormatMapping(&map, GL_LUMINANCE, GL_FLOAT, GL_LUMINANCE32F_EXT, WriteColor<L32F, GLfloat> ); |
| InsertFormatMapping(&map, GL_ALPHA, GL_FLOAT, GL_ALPHA32F_EXT, WriteColor<A32F, GLfloat> ); |
| InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, GL_LUMINANCE_ALPHA16F_EXT, WriteColor<L16A16F, GLfloat> ); |
| InsertFormatMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT, GL_LUMINANCE16F_EXT, WriteColor<L16F, GLfloat> ); |
| InsertFormatMapping(&map, GL_ALPHA, GL_HALF_FLOAT, GL_ALPHA16F_EXT, WriteColor<A16F, GLfloat> ); |
| |
| InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_BGRA8_EXT, WriteColor<B8G8R8A8, GLfloat> ); |
| InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_BGRA4_ANGLEX, WriteColor<B4G4R4A4, GLfloat> ); |
| InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_BGR5_A1_ANGLEX, WriteColor<B5G5R5A1, GLfloat> ); |
| |
| InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_DEPTH_COMPONENT16, NULL ); |
| InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT24, NULL ); |
| InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_FLOAT, GL_DEPTH_COMPONENT32F, NULL ); |
| |
| InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8, NULL ); |
| InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_DEPTH32F_STENCIL8, NULL ); |
| |
| return map; |
| } |
| |
| static const FormatMap &GetFormatMap(GLuint clientVersion) |
| { |
| if (clientVersion == 2) |
| { |
| static const FormatMap formats = BuildES2FormatMap(); |
| return formats; |
| } |
| else if (clientVersion == 3) |
| { |
| static const FormatMap formats = BuildES3FormatMap(); |
| return formats; |
| } |
| else |
| { |
| UNREACHABLE(); |
| static FormatMap emptyMap; |
| return emptyMap; |
| } |
| } |
| |
| struct FormatInfo |
| { |
| GLenum mInternalformat; |
| GLenum mFormat; |
| GLenum mType; |
| |
| FormatInfo(GLenum internalformat, GLenum format, GLenum type) |
| : mInternalformat(internalformat), mFormat(format), mType(type) { } |
| |
| bool operator<(const FormatInfo& other) const |
| { |
| return memcmp(this, &other, sizeof(FormatInfo)) < 0; |
| } |
| }; |
| |
| // ES3 has a specific set of permutations of internal formats, formats and types which are acceptable. |
| typedef std::set<FormatInfo> ES3FormatSet; |
| |
| ES3FormatSet BuildES3FormatSet() |
| { |
| ES3FormatSet set; |
| |
| // Format combinations from ES 3.0.1 spec, table 3.2 |
| |
| // | Internal format | Format | Type | |
| // | | | | |
| set.insert(FormatInfo(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_RGBA4, GL_RGBA, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_RGBA8_SNORM, GL_RGBA, GL_BYTE )); |
| set.insert(FormatInfo(GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 )); |
| set.insert(FormatInfo(GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV )); |
| set.insert(FormatInfo(GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV )); |
| set.insert(FormatInfo(GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 )); |
| set.insert(FormatInfo(GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT )); |
| set.insert(FormatInfo(GL_RGBA32F, GL_RGBA, GL_FLOAT )); |
| set.insert(FormatInfo(GL_RGBA16F, GL_RGBA, GL_FLOAT )); |
| set.insert(FormatInfo(GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE )); |
| set.insert(FormatInfo(GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT )); |
| set.insert(FormatInfo(GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT )); |
| set.insert(FormatInfo(GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT )); |
| set.insert(FormatInfo(GL_RGBA32I, GL_RGBA_INTEGER, GL_INT )); |
| set.insert(FormatInfo(GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV )); |
| set.insert(FormatInfo(GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_RGB565, GL_RGB, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_RGB8_SNORM, GL_RGB, GL_BYTE )); |
| set.insert(FormatInfo(GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 )); |
| set.insert(FormatInfo(GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV )); |
| set.insert(FormatInfo(GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV )); |
| set.insert(FormatInfo(GL_RGB16F, GL_RGB, GL_HALF_FLOAT )); |
| set.insert(FormatInfo(GL_R11F_G11F_B10F, GL_RGB, GL_HALF_FLOAT )); |
| set.insert(FormatInfo(GL_RGB9_E5, GL_RGB, GL_HALF_FLOAT )); |
| set.insert(FormatInfo(GL_RGB32F, GL_RGB, GL_FLOAT )); |
| set.insert(FormatInfo(GL_RGB16F, GL_RGB, GL_FLOAT )); |
| set.insert(FormatInfo(GL_R11F_G11F_B10F, GL_RGB, GL_FLOAT )); |
| set.insert(FormatInfo(GL_RGB9_E5, GL_RGB, GL_FLOAT )); |
| set.insert(FormatInfo(GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_RGB8I, GL_RGB_INTEGER, GL_BYTE )); |
| set.insert(FormatInfo(GL_RGB16UI, GL_RGB_INTEGER, GL_UNSIGNED_SHORT )); |
| set.insert(FormatInfo(GL_RGB16I, GL_RGB_INTEGER, GL_SHORT )); |
| set.insert(FormatInfo(GL_RGB32UI, GL_RGB_INTEGER, GL_UNSIGNED_INT )); |
| set.insert(FormatInfo(GL_RGB32I, GL_RGB_INTEGER, GL_INT )); |
| set.insert(FormatInfo(GL_RG8, GL_RG, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_RG8_SNORM, GL_RG, GL_BYTE )); |
| set.insert(FormatInfo(GL_RG16F, GL_RG, GL_HALF_FLOAT )); |
| set.insert(FormatInfo(GL_RG32F, GL_RG, GL_FLOAT )); |
| set.insert(FormatInfo(GL_RG16F, GL_RG, GL_FLOAT )); |
| set.insert(FormatInfo(GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_RG8I, GL_RG_INTEGER, GL_BYTE )); |
| set.insert(FormatInfo(GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT )); |
| set.insert(FormatInfo(GL_RG16I, GL_RG_INTEGER, GL_SHORT )); |
| set.insert(FormatInfo(GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT )); |
| set.insert(FormatInfo(GL_RG32I, GL_RG_INTEGER, GL_INT )); |
| set.insert(FormatInfo(GL_R8, GL_RED, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_R8_SNORM, GL_RED, GL_BYTE )); |
| set.insert(FormatInfo(GL_R16F, GL_RED, GL_HALF_FLOAT )); |
| set.insert(FormatInfo(GL_R32F, GL_RED, GL_FLOAT )); |
| set.insert(FormatInfo(GL_R16F, GL_RED, GL_FLOAT )); |
| set.insert(FormatInfo(GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_R8I, GL_RED_INTEGER, GL_BYTE )); |
| set.insert(FormatInfo(GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT )); |
| set.insert(FormatInfo(GL_R16I, GL_RED_INTEGER, GL_SHORT )); |
| set.insert(FormatInfo(GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT )); |
| set.insert(FormatInfo(GL_R32I, GL_RED_INTEGER, GL_INT )); |
| |
| // Unsized formats |
| set.insert(FormatInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 )); |
| set.insert(FormatInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 )); |
| set.insert(FormatInfo(GL_RGB, GL_RGB, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 )); |
| set.insert(FormatInfo(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE )); |
| |
| // Depth stencil formats |
| set.insert(FormatInfo(GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT )); |
| set.insert(FormatInfo(GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT )); |
| set.insert(FormatInfo(GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT )); |
| set.insert(FormatInfo(GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT )); |
| set.insert(FormatInfo(GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8 )); |
| set.insert(FormatInfo(GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV)); |
| |
| // From GL_OES_texture_float |
| set.insert(FormatInfo(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_FLOAT )); |
| set.insert(FormatInfo(GL_LUMINANCE, GL_LUMINANCE, GL_FLOAT )); |
| set.insert(FormatInfo(GL_ALPHA, GL_ALPHA, GL_FLOAT )); |
| |
| // From GL_OES_texture_half_float |
| set.insert(FormatInfo(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT )); |
| set.insert(FormatInfo(GL_LUMINANCE, GL_LUMINANCE, GL_HALF_FLOAT )); |
| set.insert(FormatInfo(GL_ALPHA, GL_ALPHA, GL_HALF_FLOAT )); |
| |
| // From GL_EXT_texture_format_BGRA8888 |
| set.insert(FormatInfo(GL_BGRA_EXT, GL_BGRA_EXT, GL_UNSIGNED_BYTE )); |
| |
| // From GL_EXT_texture_storage |
| // | Internal format | Format | Type | |
| // | | | | |
| set.insert(FormatInfo(GL_ALPHA8_EXT, GL_ALPHA, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_LUMINANCE8_EXT, GL_LUMINANCE, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_LUMINANCE8_ALPHA8_EXT, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_ALPHA32F_EXT, GL_ALPHA, GL_FLOAT )); |
| set.insert(FormatInfo(GL_LUMINANCE32F_EXT, GL_LUMINANCE, GL_FLOAT )); |
| set.insert(FormatInfo(GL_LUMINANCE_ALPHA32F_EXT, GL_LUMINANCE_ALPHA, GL_FLOAT )); |
| set.insert(FormatInfo(GL_ALPHA16F_EXT, GL_ALPHA, GL_HALF_FLOAT )); |
| set.insert(FormatInfo(GL_LUMINANCE16F_EXT, GL_LUMINANCE, GL_HALF_FLOAT )); |
| set.insert(FormatInfo(GL_LUMINANCE_ALPHA16F_EXT, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT )); |
| |
| // From GL_EXT_texture_storage and GL_EXT_texture_format_BGRA8888 |
| set.insert(FormatInfo(GL_BGRA8_EXT, GL_BGRA_EXT, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_BGRA4_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT)); |
| set.insert(FormatInfo(GL_BGRA4_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_BYTE )); |
| set.insert(FormatInfo(GL_BGR5_A1_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT)); |
| set.insert(FormatInfo(GL_BGR5_A1_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_BYTE )); |
| |
| // From GL_ANGLE_depth_texture |
| set.insert(FormatInfo(GL_DEPTH_COMPONENT32_OES, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT_24_8_OES )); |
| |
| // Compressed formats |
| // From ES 3.0.1 spec, table 3.16 |
| // | Internal format | Format | Type | |
| // | | | | |
| set.insert(FormatInfo(GL_COMPRESSED_R11_EAC, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE)); |
| set.insert(FormatInfo(GL_COMPRESSED_R11_EAC, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE)); |
| set.insert(FormatInfo(GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_UNSIGNED_BYTE)); |
| set.insert(FormatInfo(GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RG11_EAC, GL_UNSIGNED_BYTE)); |
| set.insert(FormatInfo(GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_UNSIGNED_BYTE)); |
| set.insert(FormatInfo(GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_ETC2, GL_UNSIGNED_BYTE)); |
| set.insert(FormatInfo(GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_UNSIGNED_BYTE)); |
| set.insert(FormatInfo(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE)); |
| set.insert(FormatInfo(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE)); |
| set.insert(FormatInfo(GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_UNSIGNED_BYTE)); |
| set.insert(FormatInfo(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_UNSIGNED_BYTE)); |
| |
| |
| // From GL_EXT_texture_compression_dxt1 |
| set.insert(FormatInfo(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE)); |
| set.insert(FormatInfo(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE)); |
| |
| // From GL_ANGLE_texture_compression_dxt3 |
| set.insert(FormatInfo(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE)); |
| |
| // From GL_ANGLE_texture_compression_dxt5 |
| set.insert(FormatInfo(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE)); |
| |
| return set; |
| } |
| |
| static const ES3FormatSet &GetES3FormatSet() |
| { |
| static const ES3FormatSet es3FormatSet = BuildES3FormatSet(); |
| return es3FormatSet; |
| } |
| |
| // Map of sizes of input types |
| struct TypeInfo |
| { |
| GLuint mTypeBytes; |
| bool mSpecialInterpretation; |
| |
| TypeInfo() |
| : mTypeBytes(0), mSpecialInterpretation(false) { } |
| |
| TypeInfo(GLuint typeBytes, bool specialInterpretation) |
| : mTypeBytes(typeBytes), mSpecialInterpretation(specialInterpretation) { } |
| |
| bool operator<(const TypeInfo& other) const |
| { |
| return memcmp(this, &other, sizeof(TypeInfo)) < 0; |
| } |
| }; |
| |
| typedef std::pair<GLenum, TypeInfo> TypeInfoPair; |
| typedef std::map<GLenum, TypeInfo> TypeInfoMap; |
| |
| static TypeInfoMap BuildTypeInfoMap() |
| { |
| TypeInfoMap map; |
| |
| map.insert(TypeInfoPair(GL_UNSIGNED_BYTE, TypeInfo( 1, false))); |
| map.insert(TypeInfoPair(GL_BYTE, TypeInfo( 1, false))); |
| map.insert(TypeInfoPair(GL_UNSIGNED_SHORT, TypeInfo( 2, false))); |
| map.insert(TypeInfoPair(GL_SHORT, TypeInfo( 2, false))); |
| map.insert(TypeInfoPair(GL_UNSIGNED_INT, TypeInfo( 4, false))); |
| map.insert(TypeInfoPair(GL_INT, TypeInfo( 4, false))); |
| map.insert(TypeInfoPair(GL_HALF_FLOAT, TypeInfo( 2, false))); |
| map.insert(TypeInfoPair(GL_HALF_FLOAT_OES, TypeInfo( 2, false))); |
| map.insert(TypeInfoPair(GL_FLOAT, TypeInfo( 4, false))); |
| map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_5_6_5, TypeInfo( 2, true ))); |
| map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_4_4_4_4, TypeInfo( 2, true ))); |
| map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_5_5_5_1, TypeInfo( 2, true ))); |
| map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, TypeInfo( 2, true ))); |
| map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, TypeInfo( 2, true ))); |
| map.insert(TypeInfoPair(GL_UNSIGNED_INT_2_10_10_10_REV, TypeInfo( 4, true ))); |
| map.insert(TypeInfoPair(GL_UNSIGNED_INT_24_8, TypeInfo( 4, true ))); |
| map.insert(TypeInfoPair(GL_UNSIGNED_INT_10F_11F_11F_REV, TypeInfo( 4, true ))); |
| map.insert(TypeInfoPair(GL_UNSIGNED_INT_5_9_9_9_REV, TypeInfo( 4, true ))); |
| map.insert(TypeInfoPair(GL_UNSIGNED_INT_24_8_OES, TypeInfo( 4, true ))); |
| map.insert(TypeInfoPair(GL_FLOAT_32_UNSIGNED_INT_24_8_REV, TypeInfo( 8, true ))); |
| |
| return map; |
| } |
| |
| static bool GetTypeInfo(GLenum type, TypeInfo *outTypeInfo) |
| { |
| static const TypeInfoMap infoMap = BuildTypeInfoMap(); |
| TypeInfoMap::const_iterator iter = infoMap.find(type); |
| if (iter != infoMap.end()) |
| { |
| if (outTypeInfo) |
| { |
| *outTypeInfo = iter->second; |
| } |
| return true; |
| } |
| else |
| { |
| return false; |
| } |
| } |
| |
| // Information about internal formats |
| typedef bool ((Context::*ContextSupportCheckMemberFunction)(void) const); |
| typedef bool (*ContextSupportCheckFunction)(const Context *context); |
| |
| typedef bool ((rx::Renderer::*RendererSupportCheckMemberFunction)(void) const); |
| typedef bool (*ContextRendererSupportCheckFunction)(const Context *context, const rx::Renderer *renderer); |
| |
| template <ContextSupportCheckMemberFunction func> |
| bool CheckSupport(const Context *context) |
| { |
| return (context->*func)(); |
| } |
| |
| template <ContextSupportCheckMemberFunction contextFunc, RendererSupportCheckMemberFunction rendererFunc> |
| bool CheckSupport(const Context *context, const rx::Renderer *renderer) |
| { |
| if (context) |
| { |
| return (context->*contextFunc)(); |
| } |
| else if (renderer) |
| { |
| return (renderer->*rendererFunc)(); |
| } |
| else |
| { |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| template <typename objectType> |
| bool AlwaysSupported(const objectType*) |
| { |
| return true; |
| } |
| |
| template <typename objectTypeA, typename objectTypeB> |
| bool AlwaysSupported(const objectTypeA*, const objectTypeB*) |
| { |
| return true; |
| } |
| |
| template <typename objectType> |
| bool NeverSupported(const objectType*) |
| { |
| return false; |
| } |
| |
| template <typename objectTypeA, typename objectTypeB> |
| bool NeverSupported(const objectTypeA *, const objectTypeB *) |
| { |
| return false; |
| } |
| |
| template <typename objectType> |
| bool UnimplementedSupport(const objectType*) |
| { |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| template <typename objectTypeA, typename objectTypeB> |
| bool UnimplementedSupport(const objectTypeA*, const objectTypeB*) |
| { |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| struct InternalFormatInfo |
| { |
| GLuint mRedBits; |
| GLuint mGreenBits; |
| GLuint mBlueBits; |
| |
| GLuint mLuminanceBits; |
| |
| GLuint mAlphaBits; |
| GLuint mSharedBits; |
| |
| GLuint mDepthBits; |
| GLuint mStencilBits; |
| |
| GLuint mPixelBits; |
| |
| GLuint mComponentCount; |
| |
| GLuint mCompressedBlockWidth; |
| GLuint mCompressedBlockHeight; |
| |
| GLenum mFormat; |
| GLenum mType; |
| |
| GLenum mComponentType; |
| GLenum mColorEncoding; |
| |
| bool mIsCompressed; |
| |
| ContextRendererSupportCheckFunction mIsColorRenderable; |
| ContextRendererSupportCheckFunction mIsDepthRenderable; |
| ContextRendererSupportCheckFunction mIsStencilRenderable; |
| ContextRendererSupportCheckFunction mIsTextureFilterable; |
| |
| ContextSupportCheckFunction mSupportFunction; |
| |
| InternalFormatInfo() : mRedBits(0), mGreenBits(0), mBlueBits(0), mLuminanceBits(0), mAlphaBits(0), mSharedBits(0), mDepthBits(0), mStencilBits(0), |
| mPixelBits(0), mComponentCount(0), mCompressedBlockWidth(0), mCompressedBlockHeight(0), mFormat(GL_NONE), mType(GL_NONE), |
| mComponentType(GL_NONE), mColorEncoding(GL_NONE), mIsCompressed(false), mIsColorRenderable(NeverSupported), |
| mIsDepthRenderable(NeverSupported), mIsStencilRenderable(NeverSupported), mIsTextureFilterable(NeverSupported), |
| mSupportFunction(NeverSupported) |
| { |
| } |
| |
| static InternalFormatInfo UnsizedFormat(GLenum format, ContextSupportCheckFunction supportFunction) |
| { |
| InternalFormatInfo formatInfo; |
| formatInfo.mFormat = format; |
| formatInfo.mSupportFunction = supportFunction; |
| |
| if (format == GL_RGB || format == GL_RGBA) |
| formatInfo.mIsColorRenderable = AlwaysSupported; |
| |
| return formatInfo; |
| } |
| |
| static InternalFormatInfo RGBAFormat(GLuint red, GLuint green, GLuint blue, GLuint alpha, GLuint shared, |
| GLenum format, GLenum type, GLenum componentType, bool srgb, |
| ContextRendererSupportCheckFunction colorRenderable, |
| ContextRendererSupportCheckFunction textureFilterable, |
| ContextSupportCheckFunction supportFunction) |
| { |
| InternalFormatInfo formatInfo; |
| formatInfo.mRedBits = red; |
| formatInfo.mGreenBits = green; |
| formatInfo.mBlueBits = blue; |
| formatInfo.mAlphaBits = alpha; |
| formatInfo.mSharedBits = shared; |
| formatInfo.mPixelBits = red + green + blue + alpha + shared; |
| formatInfo.mComponentCount = ((red > 0) ? 1 : 0) + ((green > 0) ? 1 : 0) + ((blue > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0); |
| formatInfo.mFormat = format; |
| formatInfo.mType = type; |
| formatInfo.mComponentType = componentType; |
| formatInfo.mColorEncoding = (srgb ? GL_SRGB : GL_LINEAR); |
| formatInfo.mIsColorRenderable = colorRenderable; |
| formatInfo.mIsTextureFilterable = textureFilterable; |
| formatInfo.mSupportFunction = supportFunction; |
| return formatInfo; |
| } |
| |
| static InternalFormatInfo LUMAFormat(GLuint luminance, GLuint alpha, GLenum format, GLenum type, GLenum componentType, |
| ContextSupportCheckFunction supportFunction) |
| { |
| InternalFormatInfo formatInfo; |
| formatInfo.mLuminanceBits = luminance; |
| formatInfo.mAlphaBits = alpha; |
| formatInfo.mPixelBits = luminance + alpha; |
| formatInfo.mComponentCount = ((luminance > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0); |
| formatInfo.mFormat = format; |
| formatInfo.mType = type; |
| formatInfo.mComponentType = componentType; |
| formatInfo.mColorEncoding = GL_LINEAR; |
| formatInfo.mIsTextureFilterable = AlwaysSupported; |
| formatInfo.mSupportFunction = supportFunction; |
| return formatInfo; |
| } |
| |
| static InternalFormatInfo DepthStencilFormat(GLuint depthBits, GLuint stencilBits, GLuint unusedBits, GLenum format, |
| GLenum type, GLenum componentType, |
| ContextRendererSupportCheckFunction depthRenderable, |
| ContextRendererSupportCheckFunction stencilRenderable, |
| ContextSupportCheckFunction supportFunction) |
| { |
| InternalFormatInfo formatInfo; |
| formatInfo.mDepthBits = depthBits; |
| formatInfo.mStencilBits = stencilBits; |
| formatInfo.mPixelBits = depthBits + stencilBits + unusedBits; |
| formatInfo.mComponentCount = ((depthBits > 0) ? 1 : 0) + ((stencilBits > 0) ? 1 : 0); |
| formatInfo.mFormat = format; |
| formatInfo.mType = type; |
| formatInfo.mComponentType = componentType; |
| formatInfo.mColorEncoding = GL_LINEAR; |
| formatInfo.mIsDepthRenderable = depthRenderable; |
| formatInfo.mIsStencilRenderable = stencilRenderable; |
| formatInfo.mIsTextureFilterable = AlwaysSupported; |
| formatInfo.mSupportFunction = supportFunction; |
| return formatInfo; |
| } |
| |
| static InternalFormatInfo CompressedFormat(GLuint compressedBlockWidth, GLuint compressedBlockHeight, GLuint compressedBlockSize, |
| GLuint componentCount, GLenum format, GLenum type, bool srgb, |
| ContextSupportCheckFunction supportFunction) |
| { |
| InternalFormatInfo formatInfo; |
| formatInfo.mCompressedBlockWidth = compressedBlockWidth; |
| formatInfo.mCompressedBlockHeight = compressedBlockHeight; |
| formatInfo.mPixelBits = compressedBlockSize; |
| formatInfo.mComponentCount = componentCount; |
| formatInfo.mFormat = format; |
| formatInfo.mType = type; |
| formatInfo.mComponentType = GL_UNSIGNED_NORMALIZED; |
| formatInfo.mColorEncoding = (srgb ? GL_SRGB : GL_LINEAR); |
| formatInfo.mIsCompressed = true; |
| formatInfo.mIsTextureFilterable = AlwaysSupported; |
| formatInfo.mSupportFunction = supportFunction; |
| return formatInfo; |
| } |
| }; |
| |
| typedef std::pair<GLenum, InternalFormatInfo> InternalFormatInfoPair; |
| typedef std::map<GLenum, InternalFormatInfo> InternalFormatInfoMap; |
| |
| static InternalFormatInfoMap BuildES3InternalFormatInfoMap() |
| { |
| InternalFormatInfoMap map; |
| |
| // From ES 3.0.1 spec, table 3.12 |
| map.insert(InternalFormatInfoPair(GL_NONE, InternalFormatInfo())); |
| |
| // | Internal format | | R | G | B | A |S | Format | Type | Component type | SRGB | Color | Texture | Supported | |
| // | | | | | | | | | | | | renderable | filterable | | |
| map.insert(InternalFormatInfoPair(GL_R8, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_R8_SNORM, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, AlwaysSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RG8, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RG8_SNORM, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, AlwaysSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RGB8, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RGB8_SNORM, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, AlwaysSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RGB565, InternalFormatInfo::RGBAFormat( 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RGBA4, InternalFormatInfo::RGBAFormat( 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RGB5_A1, InternalFormatInfo::RGBAFormat( 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RGBA8, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RGBA8_SNORM, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, AlwaysSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RGB10_A2, InternalFormatInfo::RGBAFormat(10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RGB10_A2UI, InternalFormatInfo::RGBAFormat(10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_SRGB8, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, NeverSupported, AlwaysSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_SRGB8_ALPHA8, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_R11F_G11F_B10F, InternalFormatInfo::RGBAFormat(11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RGB9_E5, InternalFormatInfo::RGBAFormat( 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT, false, NeverSupported, AlwaysSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_R8I, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, GL_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_R8UI, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_R16I, InternalFormatInfo::RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, GL_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_R16UI, InternalFormatInfo::RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_R32I, InternalFormatInfo::RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, GL_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_R32UI, InternalFormatInfo::RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RG8I, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, GL_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RG8UI, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RG16I, InternalFormatInfo::RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, GL_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RG16UI, InternalFormatInfo::RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RG32I, InternalFormatInfo::RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, GL_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RG32UI, InternalFormatInfo::RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RGB8I, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, GL_INT, false, NeverSupported, NeverSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RGB8UI, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, NeverSupported, NeverSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RGB16I, InternalFormatInfo::RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, GL_INT, false, NeverSupported, NeverSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RGB16UI, InternalFormatInfo::RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, NeverSupported, NeverSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RGB32I, InternalFormatInfo::RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, GL_INT, false, NeverSupported, NeverSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RGB32UI, InternalFormatInfo::RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, NeverSupported, NeverSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RGBA8I, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, GL_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RGBA8UI, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RGBA16I, InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, GL_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RGBA16UI, InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RGBA32I, InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, GL_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RGBA32UI, InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported ))); |
| |
| map.insert(InternalFormatInfoPair(GL_BGRA8_EXT, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_BGRA4_ANGLEX, InternalFormatInfo::RGBAFormat( 4, 4, 4, 4, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_BGR5_A1_ANGLEX, InternalFormatInfo::RGBAFormat( 5, 5, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); |
| |
| // Floating point renderability and filtering is provided by OES_texture_float and OES_texture_half_float |
| // | Internal format | | D |S | Format | Type | Comp | SRGB | Color renderable | Texture filterable | Supported | |
| // | | | | | | | type | | | | | |
| map.insert(InternalFormatInfoPair(GL_R16F, InternalFormatInfo::RGBAFormat(16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RG16F, InternalFormatInfo::RGBAFormat(16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RGB16F, InternalFormatInfo::RGBAFormat(16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RGBA16F, InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_R32F, InternalFormatInfo::RGBAFormat(32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RG32F, InternalFormatInfo::RGBAFormat(32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RGB32F, InternalFormatInfo::RGBAFormat(32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, AlwaysSupported ))); |
| map.insert(InternalFormatInfoPair(GL_RGBA32F, InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, AlwaysSupported ))); |
| |
| // Depth stencil formats |
| // | Internal format | | D |S | X | Format | Type | Component type | Depth | Stencil | Supported | |
| // | | | | | | | | | renderable | renderable | | |
| map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT16, InternalFormatInfo::DepthStencilFormat(16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, AlwaysSupported, NeverSupported, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT24, InternalFormatInfo::DepthStencilFormat(24, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, AlwaysSupported, NeverSupported, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32F, InternalFormatInfo::DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_FLOAT, GL_FLOAT, AlwaysSupported, NeverSupported, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32_OES, InternalFormatInfo::DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, AlwaysSupported, NeverSupported, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_DEPTH24_STENCIL8, InternalFormatInfo::DepthStencilFormat(24, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_NORMALIZED, AlwaysSupported, AlwaysSupported, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_DEPTH32F_STENCIL8, InternalFormatInfo::DepthStencilFormat(32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, AlwaysSupported, AlwaysSupported, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_STENCIL_INDEX8, InternalFormatInfo::DepthStencilFormat( 0, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, NeverSupported, AlwaysSupported, AlwaysSupported))); |
| |
| // Luminance alpha formats |
| // | Internal format | | L | A | Format | Type | Component type | Supported | |
| map.insert(InternalFormatInfoPair(GL_ALPHA8_EXT, InternalFormatInfo::LUMAFormat( 0, 8, GL_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE8_EXT, InternalFormatInfo::LUMAFormat( 8, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_ALPHA32F_EXT, InternalFormatInfo::LUMAFormat( 0, 32, GL_ALPHA, GL_FLOAT, GL_FLOAT, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE32F_EXT, InternalFormatInfo::LUMAFormat(32, 0, GL_LUMINANCE, GL_FLOAT, GL_FLOAT, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_ALPHA16F_EXT, InternalFormatInfo::LUMAFormat( 0, 16, GL_ALPHA, GL_HALF_FLOAT, GL_FLOAT, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE16F_EXT, InternalFormatInfo::LUMAFormat(16, 0, GL_LUMINANCE, GL_HALF_FLOAT, GL_FLOAT, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE8_ALPHA8_EXT, InternalFormatInfo::LUMAFormat( 8, 8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA32F_EXT, InternalFormatInfo::LUMAFormat(32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_FLOAT, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA16F_EXT, InternalFormatInfo::LUMAFormat(16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, GL_FLOAT, AlwaysSupported))); |
| |
| // Unsized formats |
| // | Internal format | | Format | Supported | |
| map.insert(InternalFormatInfoPair(GL_ALPHA, InternalFormatInfo::UnsizedFormat(GL_ALPHA, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE, InternalFormatInfo::UnsizedFormat(GL_LUMINANCE, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA, InternalFormatInfo::UnsizedFormat(GL_LUMINANCE_ALPHA, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_RED, InternalFormatInfo::UnsizedFormat(GL_RED, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_RG, InternalFormatInfo::UnsizedFormat(GL_RG, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_RGB, InternalFormatInfo::UnsizedFormat(GL_RGB, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_RGBA, InternalFormatInfo::UnsizedFormat(GL_RGBA, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_RED_INTEGER, InternalFormatInfo::UnsizedFormat(GL_RED_INTEGER, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_RG_INTEGER, InternalFormatInfo::UnsizedFormat(GL_RG_INTEGER, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_RGB_INTEGER, InternalFormatInfo::UnsizedFormat(GL_RGB_INTEGER, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_RGBA_INTEGER, InternalFormatInfo::UnsizedFormat(GL_RGBA_INTEGER, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_BGRA_EXT, InternalFormatInfo::UnsizedFormat(GL_BGRA_EXT, AlwaysSupported))); |
| |
| // Compressed formats, From ES 3.0.1 spec, table 3.16 |
| // | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported | |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_R11_EAC, InternalFormatInfo::CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_R11_EAC, InternalFormatInfo::CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_SIGNED_R11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_RG11_EAC, InternalFormatInfo::CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_RG11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_RG11_EAC, InternalFormatInfo::CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_SIGNED_RG11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_ETC2, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_ETC2, GL_UNSIGNED_BYTE, false, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ETC2, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_ETC2, GL_UNSIGNED_BYTE, true, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, false, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, true, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA8_ETC2_EAC, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport))); |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_UNSIGNED_BYTE, true, UnimplementedSupport))); |
| |
| // From GL_EXT_texture_compression_dxt1 |
| // | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported | |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, InternalFormatInfo::CompressedFormat(4, 4, 64, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, AlwaysSupported))); |
| |
| // From GL_ANGLE_texture_compression_dxt3 |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, false, AlwaysSupported))); |
| |
| // From GL_ANGLE_texture_compression_dxt5 |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, false, AlwaysSupported))); |
| |
| return map; |
| } |
| |
| static InternalFormatInfoMap BuildES2InternalFormatInfoMap() |
| { |
| InternalFormatInfoMap map; |
| |
| // From ES 2.0.25 table 4.5 |
| map.insert(InternalFormatInfoPair(GL_NONE, InternalFormatInfo())); |
| |
| // | Internal format | | R | G | B | A |S | Format | Type | Component type | SRGB | Color | Texture | Supported | |
| // | | | | | | | | | | | | renderable | filterable | | |
| map.insert(InternalFormatInfoPair(GL_RGBA4, InternalFormatInfo::RGBAFormat( 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_RGB5_A1, InternalFormatInfo::RGBAFormat( 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_RGB565, InternalFormatInfo::RGBAFormat( 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported))); |
| |
| // Extension formats |
| map.insert(InternalFormatInfoPair(GL_R8_EXT, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, CheckSupport<&Context::supportsRGTextures, &rx::Renderer::getRGTextureSupport>, CheckSupport<&Context::supportsRGTextures, &rx::Renderer::getRGTextureSupport>, CheckSupport<&Context::supportsRGTextures>))); |
| map.insert(InternalFormatInfoPair(GL_RG8_EXT, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, CheckSupport<&Context::supportsRGTextures, &rx::Renderer::getRGTextureSupport>, CheckSupport<&Context::supportsRGTextures, &rx::Renderer::getRGTextureSupport>, CheckSupport<&Context::supportsRGTextures>))); |
| map.insert(InternalFormatInfoPair(GL_RGB8_OES, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_RGBA8_OES, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_BGRA8_EXT, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_BGRA4_ANGLEX, InternalFormatInfo::RGBAFormat( 4, 4, 4, 4, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, NeverSupported, AlwaysSupported, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_BGR5_A1_ANGLEX, InternalFormatInfo::RGBAFormat( 5, 5, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, NeverSupported, AlwaysSupported, AlwaysSupported))); |
| |
| // Floating point formats have to query the renderer for support |
| // | Internal format | | R | G | B | A |S | Format | Type | Comp | SRGB | Color renderable | Texture filterable | Supported | |
| // | | | | | | | | | | type | | | | | |
| map.insert(InternalFormatInfoPair(GL_R16F_EXT, InternalFormatInfo::RGBAFormat(16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT_OES, GL_FLOAT, false, CheckSupport<&Context::supportsRGTextures, &rx::Renderer::getRGTextureSupport>, CheckSupport<&Context::supportsRGTextures, &rx::Renderer::getRGTextureSupport>, CheckSupport<&Context::supportsRGTextures> ))); |
| map.insert(InternalFormatInfoPair(GL_R32F_EXT, InternalFormatInfo::RGBAFormat(32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsRGTextures, &rx::Renderer::getRGTextureSupport>, CheckSupport<&Context::supportsRGTextures, &rx::Renderer::getRGTextureSupport>, CheckSupport<&Context::supportsRGTextures> ))); |
| map.insert(InternalFormatInfoPair(GL_RG16F_EXT, InternalFormatInfo::RGBAFormat(16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT_OES, GL_FLOAT, false, CheckSupport<&Context::supportsRGTextures, &rx::Renderer::getRGTextureSupport>, CheckSupport<&Context::supportsRGTextures, &rx::Renderer::getRGTextureSupport>, CheckSupport<&Context::supportsRGTextures> ))); |
| map.insert(InternalFormatInfoPair(GL_RG32F_EXT, InternalFormatInfo::RGBAFormat(32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsRGTextures, &rx::Renderer::getRGTextureSupport>, CheckSupport<&Context::supportsRGTextures, &rx::Renderer::getRGTextureSupport>, CheckSupport<&Context::supportsRGTextures> ))); |
| map.insert(InternalFormatInfoPair(GL_RGB16F_EXT, InternalFormatInfo::RGBAFormat(16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT_OES, GL_FLOAT, false, CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, CheckSupport<&Context::supportsFloat16Textures>))); |
| map.insert(InternalFormatInfoPair(GL_RGB32F_EXT, InternalFormatInfo::RGBAFormat(32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, CheckSupport<&Context::supportsFloat32Textures>))); |
| map.insert(InternalFormatInfoPair(GL_RGBA16F_EXT, InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT_OES, GL_FLOAT, false, CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, CheckSupport<&Context::supportsFloat16Textures>))); |
| map.insert(InternalFormatInfoPair(GL_RGBA32F_EXT, InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, CheckSupport<&Context::supportsFloat32Textures>))); |
| |
| // Depth and stencil formats |
| // | Internal format | | D |S |X | Format | Type | Internal format | Depth | Stencil | Supported | |
| // | | | | | | | | type | renderable | renderable | | |
| map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32_OES,InternalFormatInfo::DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, AlwaysSupported, NeverSupported, CheckSupport<&Context::supportsDepthTextures>))); |
| map.insert(InternalFormatInfoPair(GL_DEPTH24_STENCIL8_OES, InternalFormatInfo::DepthStencilFormat(24, 8, 0, GL_DEPTH_STENCIL_OES, GL_UNSIGNED_INT_24_8_OES, GL_UNSIGNED_NORMALIZED, AlwaysSupported, AlwaysSupported, CheckSupport<&Context::supportsDepthTextures>))); |
| map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT16, InternalFormatInfo::DepthStencilFormat(16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, AlwaysSupported, NeverSupported, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_STENCIL_INDEX8, InternalFormatInfo::DepthStencilFormat( 0, 8, 0, GL_DEPTH_STENCIL_OES, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, NeverSupported, AlwaysSupported, AlwaysSupported))); |
| |
| // Unsized formats |
| // | Internal format | | Format | Supported | |
| map.insert(InternalFormatInfoPair(GL_ALPHA, InternalFormatInfo::UnsizedFormat(GL_ALPHA, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE, InternalFormatInfo::UnsizedFormat(GL_LUMINANCE, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA, InternalFormatInfo::UnsizedFormat(GL_LUMINANCE_ALPHA, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_RED_EXT, InternalFormatInfo::UnsizedFormat(GL_RED_EXT, CheckSupport<&Context::supportsRGTextures>))); |
| map.insert(InternalFormatInfoPair(GL_RG_EXT, InternalFormatInfo::UnsizedFormat(GL_RG_EXT, CheckSupport<&Context::supportsRGTextures>))); |
| map.insert(InternalFormatInfoPair(GL_RGB, InternalFormatInfo::UnsizedFormat(GL_RGB, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_RGBA, InternalFormatInfo::UnsizedFormat(GL_RGBA, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_BGRA_EXT, InternalFormatInfo::UnsizedFormat(GL_BGRA_EXT, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT, InternalFormatInfo::UnsizedFormat(GL_DEPTH_COMPONENT, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_DEPTH_STENCIL_OES, InternalFormatInfo::UnsizedFormat(GL_DEPTH_STENCIL_OES, AlwaysSupported))); |
| |
| // Luminance alpha formats from GL_EXT_texture_storage |
| // | Internal format | | L | A | Format | Type | Component type | Supported | |
| map.insert(InternalFormatInfoPair(GL_ALPHA8_EXT, InternalFormatInfo::LUMAFormat( 0, 8, GL_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE8_EXT, InternalFormatInfo::LUMAFormat( 8, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_ALPHA32F_EXT, InternalFormatInfo::LUMAFormat( 0, 32, GL_ALPHA, GL_FLOAT, GL_FLOAT, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE32F_EXT, InternalFormatInfo::LUMAFormat(32, 0, GL_LUMINANCE, GL_FLOAT, GL_FLOAT, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_ALPHA16F_EXT, InternalFormatInfo::LUMAFormat( 0, 16, GL_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE16F_EXT, InternalFormatInfo::LUMAFormat(16, 0, GL_LUMINANCE, GL_HALF_FLOAT_OES, GL_FLOAT, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE8_ALPHA8_EXT, InternalFormatInfo::LUMAFormat( 8, 8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA32F_EXT, InternalFormatInfo::LUMAFormat(32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_FLOAT, AlwaysSupported))); |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA16F_EXT, InternalFormatInfo::LUMAFormat(16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT, AlwaysSupported))); |
| |
| // From GL_EXT_texture_compression_dxt1 |
| // | Internal format | |W |H | BS |CC|Format | Type | SRGB | Supported | |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, CheckSupport<&Context::supportsDXT1Textures>))); |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, InternalFormatInfo::CompressedFormat(4, 4, 64, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, CheckSupport<&Context::supportsDXT1Textures>))); |
| |
| // From GL_ANGLE_texture_compression_dxt3 |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, false, CheckSupport<&Context::supportsDXT3Textures>))); |
| |
| // From GL_ANGLE_texture_compression_dxt5 |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, false, CheckSupport<&Context::supportsDXT5Textures>))); |
| |
| return map; |
| } |
| |
| static bool GetInternalFormatInfo(GLenum internalFormat, GLuint clientVersion, InternalFormatInfo *outFormatInfo) |
| { |
| const InternalFormatInfoMap* map = NULL; |
| |
| if (clientVersion == 2) |
| { |
| static const InternalFormatInfoMap formatMap = BuildES2InternalFormatInfoMap(); |
| map = &formatMap; |
| } |
| else if (clientVersion == 3) |
| { |
| static const InternalFormatInfoMap formatMap = BuildES3InternalFormatInfoMap(); |
| map = &formatMap; |
| } |
| else |
| { |
| UNREACHABLE(); |
| } |
| |
| InternalFormatInfoMap::const_iterator iter = map->find(internalFormat); |
| if (iter != map->end()) |
| { |
| if (outFormatInfo) |
| { |
| *outFormatInfo = iter->second; |
| } |
| return true; |
| } |
| else |
| { |
| return false; |
| } |
| } |
| |
| typedef std::set<GLenum> FormatSet; |
| |
| static FormatSet BuildES2ValidFormatSet() |
| { |
| static const FormatMap &formatMap = GetFormatMap(2); |
| |
| FormatSet set; |
| |
| for (FormatMap::const_iterator i = formatMap.begin(); i != formatMap.end(); i++) |
| { |
| const FormatTypePair& formatPair = i->first; |
| set.insert(formatPair.first); |
| } |
| |
| return set; |
| } |
| |
| static FormatSet BuildES3ValidFormatSet() |
| { |
| static const ES3FormatSet &formatSet = GetES3FormatSet(); |
| |
| FormatSet set; |
| |
| for (ES3FormatSet::const_iterator i = formatSet.begin(); i != formatSet.end(); i++) |
| { |
| const FormatInfo& formatInfo = *i; |
| set.insert(formatInfo.mFormat); |
| } |
| |
| return set; |
| } |
| |
| typedef std::set<GLenum> TypeSet; |
| |
| static TypeSet BuildES2ValidTypeSet() |
| { |
| static const FormatMap &formatMap = GetFormatMap(2); |
| |
| TypeSet set; |
| |
| for (FormatMap::const_iterator i = formatMap.begin(); i != formatMap.end(); i++) |
| { |
| const FormatTypePair& formatPair = i->first; |
| set.insert(formatPair.second); |
| } |
| |
| return set; |
| } |
| |
| static TypeSet BuildES3ValidTypeSet() |
| { |
| static const ES3FormatSet &formatSet = GetES3FormatSet(); |
| |
| TypeSet set; |
| |
| for (ES3FormatSet::const_iterator i = formatSet.begin(); i != formatSet.end(); i++) |
| { |
| const FormatInfo& formatInfo = *i; |
| set.insert(formatInfo.mType); |
| } |
| |
| return set; |
| } |
| |
| struct EffectiveInternalFormatInfo |
| { |
| GLenum mEffectiveFormat; |
| GLenum mDestFormat; |
| GLuint mMinRedBits; |
| GLuint mMaxRedBits; |
| GLuint mMinGreenBits; |
| GLuint mMaxGreenBits; |
| GLuint mMinBlueBits; |
| GLuint mMaxBlueBits; |
| GLuint mMinAlphaBits; |
| GLuint mMaxAlphaBits; |
| |
| EffectiveInternalFormatInfo(GLenum effectiveFormat, GLenum destFormat, GLuint minRedBits, GLuint maxRedBits, |
| GLuint minGreenBits, GLuint maxGreenBits, GLuint minBlueBits, GLuint maxBlueBits, |
| GLuint minAlphaBits, GLuint maxAlphaBits) |
| : mEffectiveFormat(effectiveFormat), mDestFormat(destFormat), mMinRedBits(minRedBits), |
| mMaxRedBits(maxRedBits), mMinGreenBits(minGreenBits), mMaxGreenBits(maxGreenBits), |
| mMinBlueBits(minBlueBits), mMaxBlueBits(maxBlueBits), mMinAlphaBits(minAlphaBits), |
| mMaxAlphaBits(maxAlphaBits) {}; |
| }; |
| |
| typedef std::vector<EffectiveInternalFormatInfo> EffectiveInternalFormatList; |
| |
| static EffectiveInternalFormatList BuildSizedEffectiveInternalFormatList() |
| { |
| EffectiveInternalFormatList list; |
| |
| // OpenGL ES 3.0.3 Specification, Table 3.17, pg 141: Effective internal format coresponding to destination internal format and |
| // linear source buffer component sizes. |
| // | Source channel min/max sizes | |
| // Effective Internal Format | N/A | R | G | B | A | |
| list.push_back(EffectiveInternalFormatInfo(GL_ALPHA8_EXT, GL_NONE, 0, 0, 0, 0, 0, 0, 1, 8)); |
| list.push_back(EffectiveInternalFormatInfo(GL_R8, GL_NONE, 1, 8, 0, 0, 0, 0, 0, 0)); |
| list.push_back(EffectiveInternalFormatInfo(GL_RG8, GL_NONE, 1, 8, 1, 8, 0, 0, 0, 0)); |
| list.push_back(EffectiveInternalFormatInfo(GL_RGB565, GL_NONE, 1, 5, 1, 6, 1, 5, 0, 0)); |
| list.push_back(EffectiveInternalFormatInfo(GL_RGB8, GL_NONE, 6, 8, 7, 8, 6, 8, 0, 0)); |
| list.push_back(EffectiveInternalFormatInfo(GL_RGBA4, GL_NONE, 1, 4, 1, 4, 1, 4, 1, 4)); |
| list.push_back(EffectiveInternalFormatInfo(GL_RGB5_A1, GL_NONE, 5, 5, 5, 5, 5, 5, 1, 1)); |
| list.push_back(EffectiveInternalFormatInfo(GL_RGBA8, GL_NONE, 5, 8, 5, 8, 5, 8, 2, 8)); |
| list.push_back(EffectiveInternalFormatInfo(GL_RGB10_A2, GL_NONE, 9, 10, 9, 10, 9, 10, 2, 2)); |
| |
| return list; |
| } |
| |
| |
| static EffectiveInternalFormatList BuildUnsizedEffectiveInternalFormatList() |
| { |
| EffectiveInternalFormatList list; |
| |
| // OpenGL ES 3.0.3 Specification, Table 3.17, pg 141: Effective internal format coresponding to destination internal format and |
| // linear source buffer component sizes. |
| // | Source channel min/max sizes | |
| // Effective Internal Format | Dest Format | R | G | B | A | |
| list.push_back(EffectiveInternalFormatInfo(GL_ALPHA8_EXT, GL_ALPHA, 0, UINT_MAX, 0, UINT_MAX, 0, UINT_MAX, 1, 8)); |
| list.push_back(EffectiveInternalFormatInfo(GL_LUMINANCE8_EXT, GL_LUMINANCE, 1, 8, 0, UINT_MAX, 0, UINT_MAX, 0, UINT_MAX)); |
| list.push_back(EffectiveInternalFormatInfo(GL_LUMINANCE8_ALPHA8_EXT, GL_LUMINANCE_ALPHA, 1, 8, 0, UINT_MAX, 0, UINT_MAX, 1, 8)); |
| list.push_back(EffectiveInternalFormatInfo(GL_RGB565, GL_RGB, 1, 5, 1, 6, 1, 5, 0, UINT_MAX)); |
| list.push_back(EffectiveInternalFormatInfo(GL_RGB8, GL_RGB, 6, 8, 7, 8, 6, 8, 0, UINT_MAX)); |
| list.push_back(EffectiveInternalFormatInfo(GL_RGBA4, GL_RGBA, 1, 4, 1, 4, 1, 4, 1, 4)); |
| list.push_back(EffectiveInternalFormatInfo(GL_RGB5_A1, GL_RGBA, 5, 5, 5, 5, 5, 5, 1, 1)); |
| list.push_back(EffectiveInternalFormatInfo(GL_RGBA8, GL_RGBA, 5, 8, 5, 8, 5, 8, 5, 8)); |
| |
| return list; |
| } |
| |
| static bool GetEffectiveInternalFormat(const InternalFormatInfo &srcFormat, const InternalFormatInfo &destFormat, |
| GLuint clientVersion, GLenum *outEffectiveFormat) |
| { |
| const EffectiveInternalFormatList *list = NULL; |
| GLenum targetFormat = GL_NONE; |
| |
| if (gl::IsSizedInternalFormat(destFormat.mFormat, clientVersion)) |
| { |
| static const EffectiveInternalFormatList sizedList = BuildSizedEffectiveInternalFormatList(); |
| list = &sizedList; |
| } |
| else |
| { |
| static const EffectiveInternalFormatList unsizedList = BuildUnsizedEffectiveInternalFormatList(); |
| list = &unsizedList; |
| targetFormat = destFormat.mFormat; |
| } |
| |
| for (size_t curFormat = 0; curFormat < list->size(); ++curFormat) |
| { |
| const EffectiveInternalFormatInfo& formatInfo = list->at(curFormat); |
| if ((formatInfo.mDestFormat == targetFormat) && |
| (formatInfo.mMinRedBits <= srcFormat.mRedBits && formatInfo.mMaxRedBits >= srcFormat.mRedBits) && |
| (formatInfo.mMinGreenBits <= srcFormat.mGreenBits && formatInfo.mMaxGreenBits >= srcFormat.mGreenBits) && |
| (formatInfo.mMinBlueBits <= srcFormat.mBlueBits && formatInfo.mMaxBlueBits >= srcFormat.mBlueBits) && |
| (formatInfo.mMinAlphaBits <= srcFormat.mAlphaBits && formatInfo.mMaxAlphaBits >= srcFormat.mAlphaBits)) |
| { |
| *outEffectiveFormat = formatInfo.mEffectiveFormat; |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| struct CopyConversion |
| { |
| GLenum mTextureFormat; |
| GLenum mFramebufferFormat; |
| |
| CopyConversion(GLenum textureFormat, GLenum framebufferFormat) |
| : mTextureFormat(textureFormat), mFramebufferFormat(framebufferFormat) { } |
| |
| bool operator<(const CopyConversion& other) const |
| { |
| return memcmp(this, &other, sizeof(CopyConversion)) < 0; |
| } |
| }; |
| |
| typedef std::set<CopyConversion> CopyConversionSet; |
| |
| static CopyConversionSet BuildValidES3CopyTexImageCombinations() |
| { |
| CopyConversionSet set; |
| |
| // From ES 3.0.1 spec, table 3.15 |
| set.insert(CopyConversion(GL_ALPHA, GL_RGBA)); |
| set.insert(CopyConversion(GL_LUMINANCE, GL_RED)); |
| set.insert(CopyConversion(GL_LUMINANCE, GL_RG)); |
| set.insert(CopyConversion(GL_LUMINANCE, GL_RGB)); |
| set.insert(CopyConversion(GL_LUMINANCE, GL_RGBA)); |
| set.insert(CopyConversion(GL_LUMINANCE_ALPHA, GL_RGBA)); |
| set.insert(CopyConversion(GL_RED, GL_RED)); |
| set.insert(CopyConversion(GL_RED, GL_RG)); |
| set.insert(CopyConversion(GL_RED, GL_RGB)); |
| set.insert(CopyConversion(GL_RED, GL_RGBA)); |
| set.insert(CopyConversion(GL_RG, GL_RG)); |
| set.insert(CopyConversion(GL_RG, GL_RGB)); |
| set.insert(CopyConversion(GL_RG, GL_RGBA)); |
| set.insert(CopyConversion(GL_RGB, GL_RGB)); |
| set.insert(CopyConversion(GL_RGB, GL_RGBA)); |
| set.insert(CopyConversion(GL_RGBA, GL_RGBA)); |
| |
| // Necessary for ANGLE back-buffers |
| set.insert(CopyConversion(GL_ALPHA, GL_BGRA_EXT)); |
| set.insert(CopyConversion(GL_LUMINANCE, GL_BGRA_EXT)); |
| set.insert(CopyConversion(GL_LUMINANCE_ALPHA, GL_BGRA_EXT)); |
| set.insert(CopyConversion(GL_RED, GL_BGRA_EXT)); |
| set.insert(CopyConversion(GL_RG, GL_BGRA_EXT)); |
| set.insert(CopyConversion(GL_RGB, GL_BGRA_EXT)); |
| set.insert(CopyConversion(GL_RGBA, GL_BGRA_EXT)); |
| |
| set.insert(CopyConversion(GL_RED_INTEGER, GL_RED_INTEGER)); |
| set.insert(CopyConversion(GL_RED_INTEGER, GL_RG_INTEGER)); |
| set.insert(CopyConversion(GL_RED_INTEGER, GL_RGB_INTEGER)); |
| set.insert(CopyConversion(GL_RED_INTEGER, GL_RGBA_INTEGER)); |
| set.insert(CopyConversion(GL_RG_INTEGER, GL_RG_INTEGER)); |
| set.insert(CopyConversion(GL_RG_INTEGER, GL_RGB_INTEGER)); |
| set.insert(CopyConversion(GL_RG_INTEGER, GL_RGBA_INTEGER)); |
| set.insert(CopyConversion(GL_RGB_INTEGER, GL_RGB_INTEGER)); |
| set.insert(CopyConversion(GL_RGB_INTEGER, GL_RGBA_INTEGER)); |
| set.insert(CopyConversion(GL_RGBA_INTEGER, GL_RGBA_INTEGER)); |
| |
| return set; |
| } |
| |
| bool IsValidInternalFormat(GLenum internalFormat, const Context *context) |
| { |
| if (!context) |
| { |
| return false; |
| } |
| |
| InternalFormatInfo internalFormatInfo; |
| if (GetInternalFormatInfo(internalFormat, context->getClientVersion(), &internalFormatInfo)) |
| { |
| ASSERT(internalFormatInfo.mSupportFunction != NULL); |
| return internalFormatInfo.mSupportFunction(context); |
| } |
| else |
| { |
| return false; |
| } |
| } |
| |
| bool IsValidFormat(GLenum format, GLuint clientVersion) |
| { |
| if (clientVersion == 2) |
| { |
| static const FormatSet formatSet = BuildES2ValidFormatSet(); |
| return formatSet.find(format) != formatSet.end(); |
| } |
| else if (clientVersion == 3) |
| { |
| static const FormatSet formatSet = BuildES3ValidFormatSet(); |
| return formatSet.find(format) != formatSet.end(); |
| } |
| else |
| { |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| bool IsValidType(GLenum type, GLuint clientVersion) |
| { |
| if (clientVersion == 2) |
| { |
| static const TypeSet typeSet = BuildES2ValidTypeSet(); |
| return typeSet.find(type) != typeSet.end(); |
| } |
| else if (clientVersion == 3) |
| { |
| static const TypeSet typeSet = BuildES3ValidTypeSet(); |
| return typeSet.find(type) != typeSet.end(); |
| } |
| else |
| { |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| bool IsValidFormatCombination(GLenum internalFormat, GLenum format, GLenum type, GLuint clientVersion) |
| { |
| if (clientVersion == 2) |
| { |
| static const FormatMap &formats = GetFormatMap(clientVersion); |
| FormatMap::const_iterator iter = formats.find(FormatTypePair(format, type)); |
| |
| return (iter != formats.end()) && ((internalFormat == (GLint)type) || (internalFormat == iter->second.mInternalFormat)); |
| } |
| else if (clientVersion == 3) |
| { |
| static const ES3FormatSet &formats = GetES3FormatSet(); |
| return formats.find(FormatInfo(internalFormat, format, type)) != formats.end(); |
| } |
| else |
| { |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| bool IsValidCopyTexImageCombination(GLenum textureInternalFormat, GLenum frameBufferInternalFormat, GLuint readBufferHandle, GLuint clientVersion) |
| { |
| InternalFormatInfo textureInternalFormatInfo; |
| InternalFormatInfo framebufferInternalFormatInfo; |
| if (GetInternalFormatInfo(textureInternalFormat, clientVersion, &textureInternalFormatInfo) && |
| GetInternalFormatInfo(frameBufferInternalFormat, clientVersion, &framebufferInternalFormatInfo)) |
| { |
| if (clientVersion == 2) |
| { |
| UNIMPLEMENTED(); |
| return false; |
| } |
| else if (clientVersion == 3) |
| { |
| static const CopyConversionSet conversionSet = BuildValidES3CopyTexImageCombinations(); |
| const CopyConversion conversion = CopyConversion(textureInternalFormatInfo.mFormat, |
| framebufferInternalFormatInfo.mFormat); |
| if (conversionSet.find(conversion) != conversionSet.end()) |
| { |
| // Section 3.8.5 of the GLES 3.0.3 spec states that source and destination formats |
| // must both be signed, unsigned, or fixed point and both source and destinations |
| // must be either both SRGB or both not SRGB. EXT_color_buffer_float adds allowed |
| // conversion between fixed and floating point. |
| |
| if ((textureInternalFormatInfo.mColorEncoding == GL_SRGB) != (framebufferInternalFormatInfo.mColorEncoding == GL_SRGB)) |
| { |
| return false; |
| } |
| |
| if (((textureInternalFormatInfo.mComponentType == GL_INT) != (framebufferInternalFormatInfo.mComponentType == GL_INT)) || |
| ((textureInternalFormatInfo.mComponentType == GL_UNSIGNED_INT) != (framebufferInternalFormatInfo.mComponentType == GL_UNSIGNED_INT))) |
| { |
| return false; |
| } |
| |
| if (gl::IsFloatOrFixedComponentType(textureInternalFormatInfo.mComponentType) && |
| !gl::IsFloatOrFixedComponentType(framebufferInternalFormatInfo.mComponentType)) |
| { |
| return false; |
| } |
| |
| // GLES specification 3.0.3, sec 3.8.5, pg 139-140: |
| // The effective internal format of the source buffer is determined with the following rules applied in order: |
| // * If the source buffer is a texture or renderbuffer that was created with a sized internal format then the |
| // effective internal format is the source buffer's sized internal format. |
| // * If the source buffer is a texture that was created with an unsized base internal format, then the |
| // effective internal format is the source image array's effective internal format, as specified by table |
| // 3.12, which is determined from the <format> and <type> that were used when the source image array was |
| // specified by TexImage*. |
| // * Otherwise the effective internal format is determined by the row in table 3.17 or 3.18 where |
| // Destination Internal Format matches internalformat and where the [source channel sizes] are consistent |
| // with the values of the source buffer's [channel sizes]. Table 3.17 is used if the |
| // FRAMEBUFFER_ATTACHMENT_ENCODING is LINEAR and table 3.18 is used if the FRAMEBUFFER_ATTACHMENT_ENCODING |
| // is SRGB. |
| InternalFormatInfo sourceEffectiveFormat; |
| if (readBufferHandle != 0) |
| { |
| // Not the default framebuffer, therefore the read buffer must be a user-created texture or renderbuffer |
| if (gl::IsSizedInternalFormat(framebufferInternalFormatInfo.mFormat, clientVersion)) |
| { |
| sourceEffectiveFormat = framebufferInternalFormatInfo; |
| } |
| else |
| { |
| // Renderbuffers cannot be created with an unsized internal format, so this must be an unsized-format |
| // texture. We can use the same table we use when creating textures to get its effective sized format. |
| GLenum effectiveFormat = gl::GetSizedInternalFormat(framebufferInternalFormatInfo.mFormat, |
| framebufferInternalFormatInfo.mType, clientVersion); |
| gl::GetInternalFormatInfo(effectiveFormat, clientVersion, &sourceEffectiveFormat); |
| } |
| } |
| else |
| { |
| // The effective internal format must be derived from the source framebuffer's channel sizes. |
| // This is done in GetEffectiveInternalFormat for linear buffers (table 3.17) |
| if (framebufferInternalFormatInfo.mColorEncoding == GL_LINEAR) |
| { |
| GLenum effectiveFormat; |
| if (GetEffectiveInternalFormat(framebufferInternalFormatInfo, textureInternalFormatInfo, clientVersion, &effectiveFormat)) |
| { |
| gl::GetInternalFormatInfo(effectiveFormat, clientVersion, &sourceEffectiveFormat); |
| } |
| else |
| { |
| return false; |
| } |
| } |
| else if (framebufferInternalFormatInfo.mColorEncoding == GL_SRGB) |
| { |
| // SRGB buffers can only be copied to sized format destinations according to table 3.18 |
| if (gl::IsSizedInternalFormat(textureInternalFormat, clientVersion) && |
| (framebufferInternalFormatInfo.mRedBits >= 1 && framebufferInternalFormatInfo.mRedBits <= 8) && |
| (framebufferInternalFormatInfo.mGreenBits >= 1 && framebufferInternalFormatInfo.mGreenBits <= 8) && |
| (framebufferInternalFormatInfo.mBlueBits >= 1 && framebufferInternalFormatInfo.mBlueBits <= 8) && |
| (framebufferInternalFormatInfo.mAlphaBits >= 1 && framebufferInternalFormatInfo.mAlphaBits <= 8)) |
| { |
| gl::GetInternalFormatInfo(GL_SRGB8_ALPHA8, clientVersion, &sourceEffectiveFormat); |
| } |
| else |
| { |
| return false; |
| } |
| } |
| else |
| { |
| UNREACHABLE(); |
| } |
| } |
| |
| if (gl::IsSizedInternalFormat(textureInternalFormatInfo.mFormat, clientVersion)) |
| { |
| // Section 3.8.5 of the GLES 3.0.3 spec, pg 139, requires that, if the destination format is sized, |
| // component sizes of the source and destination formats must exactly match |
| if (textureInternalFormatInfo.mRedBits != sourceEffectiveFormat.mRedBits || |
| textureInternalFormatInfo.mGreenBits != sourceEffectiveFormat.mGreenBits || |
| textureInternalFormatInfo.mBlueBits != sourceEffectiveFormat.mBlueBits || |
| textureInternalFormatInfo.mAlphaBits != sourceEffectiveFormat.mAlphaBits) |
| { |
| return false; |
| } |
| } |
| |
| |
| return true; // A conversion function exists, and no rule in the specification has precluded conversion |
| // between these formats. |
| } |
| |
| return false; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| else |
| { |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| bool IsSizedInternalFormat(GLenum internalFormat, GLuint clientVersion) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) |
| { |
| return internalFormatInfo.mPixelBits > 0; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| GLenum GetSizedInternalFormat(GLenum format, GLenum type, GLuint clientVersion) |
| { |
| const FormatMap &formats = GetFormatMap(clientVersion); |
| FormatMap::const_iterator iter = formats.find(FormatTypePair(format, type)); |
| return (iter != formats.end()) ? iter->second.mInternalFormat : GL_NONE; |
| } |
| |
| GLuint GetPixelBytes(GLenum internalFormat, GLuint clientVersion) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) |
| { |
| return internalFormatInfo.mPixelBits / 8; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return 0; |
| } |
| } |
| |
| GLuint GetAlphaBits(GLenum internalFormat, GLuint clientVersion) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) |
| { |
| return internalFormatInfo.mAlphaBits; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return 0; |
| } |
| } |
| |
| GLuint GetRedBits(GLenum internalFormat, GLuint clientVersion) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) |
| { |
| return internalFormatInfo.mRedBits; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return 0; |
| } |
| } |
| |
| GLuint GetGreenBits(GLenum internalFormat, GLuint clientVersion) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) |
| { |
| return internalFormatInfo.mGreenBits; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return 0; |
| } |
| } |
| |
| GLuint GetBlueBits(GLenum internalFormat, GLuint clientVersion) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) |
| { |
| return internalFormatInfo.mBlueBits; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return 0; |
| } |
| } |
| |
| GLuint GetLuminanceBits(GLenum internalFormat, GLuint clientVersion) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) |
| { |
| return internalFormatInfo.mLuminanceBits; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return 0; |
| } |
| } |
| |
| GLuint GetDepthBits(GLenum internalFormat, GLuint clientVersion) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) |
| { |
| return internalFormatInfo.mDepthBits; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return 0; |
| } |
| } |
| |
| GLuint GetStencilBits(GLenum internalFormat, GLuint clientVersion) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) |
| { |
| return internalFormatInfo.mStencilBits; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return 0; |
| } |
| } |
| |
| GLuint GetTypeBytes(GLenum type) |
| { |
| TypeInfo typeInfo; |
| if (GetTypeInfo(type, &typeInfo)) |
| { |
| return typeInfo.mTypeBytes; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return 0; |
| } |
| } |
| |
| bool IsSpecialInterpretationType(GLenum type) |
| { |
| TypeInfo typeInfo; |
| if (GetTypeInfo(type, &typeInfo)) |
| { |
| return typeInfo.mSpecialInterpretation; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| bool IsFloatOrFixedComponentType(GLenum type) |
| { |
| if (type == GL_UNSIGNED_NORMALIZED || |
| type == GL_SIGNED_NORMALIZED || |
| type == GL_FLOAT) |
| { |
| return true; |
| } |
| else |
| { |
| return false; |
| } |
| } |
| |
| GLenum GetFormat(GLenum internalFormat, GLuint clientVersion) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) |
| { |
| return internalFormatInfo.mFormat; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return GL_NONE; |
| } |
| } |
| |
| GLenum GetType(GLenum internalFormat, GLuint clientVersion) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) |
| { |
| return internalFormatInfo.mType; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return GL_NONE; |
| } |
| } |
| |
| GLenum GetComponentType(GLenum internalFormat, GLuint clientVersion) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) |
| { |
| return internalFormatInfo.mComponentType; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return GL_NONE; |
| } |
| } |
| |
| GLuint GetComponentCount(GLenum internalFormat, GLuint clientVersion) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) |
| { |
| return internalFormatInfo.mComponentCount; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| GLenum GetColorEncoding(GLenum internalFormat, GLuint clientVersion) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) |
| { |
| return internalFormatInfo.mColorEncoding; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| bool IsColorRenderingSupported(GLenum internalFormat, const rx::Renderer *renderer) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (renderer && GetInternalFormatInfo(internalFormat, renderer->getCurrentClientVersion(), &internalFormatInfo)) |
| { |
| return internalFormatInfo.mIsColorRenderable(NULL, renderer); |
| } |
| else |
| { |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| bool IsColorRenderingSupported(GLenum internalFormat, const Context *context) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (context && GetInternalFormatInfo(internalFormat, context->getClientVersion(), &internalFormatInfo)) |
| { |
| return internalFormatInfo.mIsColorRenderable(context, NULL); |
| } |
| else |
| { |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| bool IsTextureFilteringSupported(GLenum internalFormat, const rx::Renderer *renderer) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (renderer && GetInternalFormatInfo(internalFormat, renderer->getCurrentClientVersion(), &internalFormatInfo)) |
| { |
| return internalFormatInfo.mIsTextureFilterable(NULL, renderer); |
| } |
| else |
| { |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| bool IsTextureFilteringSupported(GLenum internalFormat, const Context *context) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (context && GetInternalFormatInfo(internalFormat, context->getClientVersion(), &internalFormatInfo)) |
| { |
| return internalFormatInfo.mIsTextureFilterable(context, NULL); |
| } |
| else |
| { |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| bool IsDepthRenderingSupported(GLenum internalFormat, const rx::Renderer *renderer) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (renderer && GetInternalFormatInfo(internalFormat, renderer->getCurrentClientVersion(), &internalFormatInfo)) |
| { |
| return internalFormatInfo.mIsDepthRenderable(NULL, renderer); |
| } |
| else |
| { |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| bool IsDepthRenderingSupported(GLenum internalFormat, const Context *context) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (context && GetInternalFormatInfo(internalFormat, context->getClientVersion(), &internalFormatInfo)) |
| { |
| return internalFormatInfo.mIsDepthRenderable(context, NULL); |
| } |
| else |
| { |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| bool IsStencilRenderingSupported(GLenum internalFormat, const rx::Renderer *renderer) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (renderer && GetInternalFormatInfo(internalFormat, renderer->getCurrentClientVersion(), &internalFormatInfo)) |
| { |
| return internalFormatInfo.mIsStencilRenderable(NULL, renderer); |
| } |
| else |
| { |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| bool IsStencilRenderingSupported(GLenum internalFormat, const Context *context) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (context && GetInternalFormatInfo(internalFormat, context->getClientVersion(), &internalFormatInfo)) |
| { |
| return internalFormatInfo.mIsStencilRenderable(context, NULL); |
| } |
| else |
| { |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| GLuint GetRowPitch(GLenum internalFormat, GLenum type, GLuint clientVersion, GLsizei width, GLint alignment) |
| { |
| ASSERT(alignment > 0 && isPow2(alignment)); |
| return rx::roundUp(GetBlockSize(internalFormat, type, clientVersion, width, 1), static_cast<GLuint>(alignment)); |
| } |
| |
| GLuint GetDepthPitch(GLenum internalFormat, GLenum type, GLuint clientVersion, GLsizei width, GLsizei height, GLint alignment) |
| { |
| return GetRowPitch(internalFormat, type, clientVersion, width, alignment) * height; |
| } |
| |
| GLuint GetBlockSize(GLenum internalFormat, GLenum type, GLuint clientVersion, GLsizei width, GLsizei height) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) |
| { |
| if (internalFormatInfo.mIsCompressed) |
| { |
| GLsizei numBlocksWide = (width + internalFormatInfo.mCompressedBlockWidth - 1) / internalFormatInfo.mCompressedBlockWidth; |
| GLsizei numBlocksHight = (height + internalFormatInfo.mCompressedBlockHeight - 1) / internalFormatInfo.mCompressedBlockHeight; |
| |
| return (internalFormatInfo.mPixelBits * numBlocksWide * numBlocksHight) / 8; |
| } |
| else |
| { |
| TypeInfo typeInfo; |
| if (GetTypeInfo(type, &typeInfo)) |
| { |
| if (typeInfo.mSpecialInterpretation) |
| { |
| return typeInfo.mTypeBytes * width * height; |
| } |
| else |
| { |
| return internalFormatInfo.mComponentCount * typeInfo.mTypeBytes * width * height; |
| } |
| } |
| else |
| { |
| UNREACHABLE(); |
| return 0; |
| } |
| } |
| } |
| else |
| { |
| UNREACHABLE(); |
| return 0; |
| } |
| } |
| |
| bool IsFormatCompressed(GLenum internalFormat, GLuint clientVersion) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) |
| { |
| return internalFormatInfo.mIsCompressed; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| GLuint GetCompressedBlockWidth(GLenum internalFormat, GLuint clientVersion) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) |
| { |
| return internalFormatInfo.mCompressedBlockWidth; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return 0; |
| } |
| } |
| |
| GLuint GetCompressedBlockHeight(GLenum internalFormat, GLuint clientVersion) |
| { |
| InternalFormatInfo internalFormatInfo; |
| if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) |
| { |
| return internalFormatInfo.mCompressedBlockHeight; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return 0; |
| } |
| } |
| |
| ColorWriteFunction GetColorWriteFunction(GLenum format, GLenum type, GLuint clientVersion) |
| { |
| static const FormatMap &formats = GetFormatMap(clientVersion); |
| FormatMap::const_iterator iter = formats.find(FormatTypePair(format, type)); |
| return (iter != formats.end()) ? iter->second.mColorWriteFunction : NULL; |
| } |
| |
| } |