blob: a5f95d1eb79daaef2c5b7575123d1159c728ef1e [file] [log] [blame]
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// BufferStorage.h Defines the abstract BufferStorage class.
#ifndef LIBGLESV2_RENDERER_BUFFERSTORAGE_H_
#define LIBGLESV2_RENDERER_BUFFERSTORAGE_H_
#include "common/angleutils.h"
namespace rx
{
class BufferStorage
{
public:
BufferStorage();
virtual ~BufferStorage();
// The data returned is only guaranteed valid until next non-const method.
virtual void *getData() = 0;
virtual void setData(const void* data, size_t size, size_t offset) = 0;
virtual void copyData(BufferStorage* sourceStorage, size_t size, size_t sourceOffset, size_t destOffset) = 0;
virtual void clear() = 0;
virtual void markTransformFeedbackUsage() = 0;
virtual size_t getSize() const = 0;
virtual bool supportsDirectBinding() const = 0;
unsigned int getSerial() const;
virtual bool isMapped() const = 0;
virtual void *map(GLbitfield access) = 0;
virtual void unmap() = 0;
protected:
void updateSerial();
private:
DISALLOW_COPY_AND_ASSIGN(BufferStorage);
unsigned int mSerial;
static unsigned int mNextSerial;
};
}
#endif // LIBGLESV2_RENDERER_BUFFERSTORAGE_H_