| #include "precompiled.h" |
| // |
| // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Renderer.cpp: Implements EGL dependencies for creating and destroying Renderer instances. |
| |
| #include <EGL/eglext.h> |
| #include "libGLESv2/main.h" |
| #include "libGLESv2/Program.h" |
| #include "libGLESv2/renderer/Renderer.h" |
| #include "common/utilities.h" |
| #include "third_party/trace_event/trace_event.h" |
| #include "libGLESv2/Shader.h" |
| |
| #if defined (ANGLE_ENABLE_D3D9) |
| #include "libGLESv2/renderer/d3d9/Renderer9.h" |
| #endif // ANGLE_ENABLE_D3D9 |
| |
| #if defined (ANGLE_ENABLE_D3D11) |
| #include "libGLESv2/renderer/d3d11/Renderer11.h" |
| #endif // ANGLE_ENABLE_D3D11 |
| |
| #if !defined(ANGLE_DEFAULT_D3D11) |
| // Enables use of the Direct3D 11 API for a default display, when available |
| #define ANGLE_DEFAULT_D3D11 0 |
| #endif |
| |
| namespace rx |
| { |
| |
| Renderer::Renderer(egl::Display *display) : mDisplay(display) |
| { |
| mCurrentClientVersion = 2; |
| } |
| |
| Renderer::~Renderer() |
| { |
| gl::Shader::releaseCompiler(); |
| } |
| |
| } |
| |
| extern "C" |
| { |
| |
| rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayType displayId) |
| { |
| #if defined(ANGLE_ENABLE_D3D11) |
| if (ANGLE_DEFAULT_D3D11 || |
| displayId == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE || |
| displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE) |
| { |
| rx::Renderer11 *renderer = new rx::Renderer11(display, hDc); |
| if (renderer->initialize() == EGL_SUCCESS) |
| { |
| return renderer; |
| } |
| else |
| { |
| // Failed to create a D3D11 renderer, try D3D9 |
| SafeDelete(renderer); |
| } |
| } |
| #endif |
| |
| #if defined(ANGLE_ENABLE_D3D9) |
| if (displayId != EGL_D3D11_ONLY_DISPLAY_ANGLE) |
| { |
| rx::Renderer9 *renderer = new rx::Renderer9(display, hDc); |
| if (renderer->initialize() == EGL_SUCCESS) |
| { |
| return renderer; |
| } |
| else |
| { |
| SafeDelete(renderer); |
| } |
| } |
| #endif |
| |
| return NULL; |
| } |
| |
| void glDestroyRenderer(rx::Renderer *renderer) |
| { |
| delete renderer; |
| } |
| |
| } |