blob: 92594a4d5664f4e3734ef0fd26b19b57565aa6fa [file] [log] [blame]
#include "precompiled.h"
//
// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Renderer.cpp: Implements EGL dependencies for creating and destroying Renderer instances.
#include <EGL/eglext.h>
#include "libGLESv2/main.h"
#include "libGLESv2/Program.h"
#include "libGLESv2/renderer/Renderer.h"
#include "common/utilities.h"
#include "third_party/trace_event/trace_event.h"
#include "libGLESv2/Shader.h"
#if defined (ANGLE_ENABLE_D3D9)
#include "libGLESv2/renderer/d3d9/Renderer9.h"
#endif // ANGLE_ENABLE_D3D9
#if defined (ANGLE_ENABLE_D3D11)
#include "libGLESv2/renderer/d3d11/Renderer11.h"
#endif // ANGLE_ENABLE_D3D11
#if !defined(ANGLE_DEFAULT_D3D11)
// Enables use of the Direct3D 11 API for a default display, when available
#define ANGLE_DEFAULT_D3D11 0
#endif
namespace rx
{
Renderer::Renderer(egl::Display *display) : mDisplay(display)
{
mCurrentClientVersion = 2;
}
Renderer::~Renderer()
{
gl::Shader::releaseCompiler();
}
}
extern "C"
{
rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayType displayId)
{
#if defined(ANGLE_ENABLE_D3D11)
if (ANGLE_DEFAULT_D3D11 ||
displayId == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE)
{
rx::Renderer11 *renderer = new rx::Renderer11(display, hDc);
if (renderer->initialize() == EGL_SUCCESS)
{
return renderer;
}
else
{
// Failed to create a D3D11 renderer, try D3D9
SafeDelete(renderer);
}
}
#endif
#if defined(ANGLE_ENABLE_D3D9)
if (displayId != EGL_D3D11_ONLY_DISPLAY_ANGLE)
{
rx::Renderer9 *renderer = new rx::Renderer9(display, hDc);
if (renderer->initialize() == EGL_SUCCESS)
{
return renderer;
}
else
{
SafeDelete(renderer);
}
}
#endif
return NULL;
}
void glDestroyRenderer(rx::Renderer *renderer)
{
delete renderer;
}
}