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//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TextureStorage.h: Defines the abstract rx::TextureStorageInterface class and its concrete derived
// classes TextureStorageInterface2D and TextureStorageInterfaceCube, which act as the interface to the
// GPU-side texture.
#ifndef LIBGLESV2_RENDERER_TEXTURESTORAGE_H_
#define LIBGLESV2_RENDERER_TEXTURESTORAGE_H_
#include "common/debug.h"
namespace rx
{
class Renderer;
class SwapChain;
class RenderTarget;
class TextureStorage
{
public:
TextureStorage() {};
virtual ~TextureStorage() {};
virtual int getTopLevel() const = 0;
virtual bool isRenderTarget() const = 0;
virtual bool isManaged() const = 0;
virtual int getLevelCount() const = 0;
virtual RenderTarget *getRenderTarget(int level) = 0;
virtual RenderTarget *getRenderTargetFace(GLenum faceTarget, int level) = 0;
virtual RenderTarget *getRenderTargetLayer(int mipLevel, int layer) = 0;
virtual void generateMipmap(int level) = 0;
virtual void generateMipmap(int face, int level) = 0;
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorage);
};
class TextureStorageInterface
{
public:
TextureStorageInterface();
virtual ~TextureStorageInterface();
TextureStorage *getStorageInstance() { return mInstance; }
unsigned int getTextureSerial() const;
virtual int getTopLevel() const;
virtual bool isRenderTarget() const;
virtual bool isManaged() const;
virtual int getLevelCount() const;
protected:
TextureStorage *mInstance;
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorageInterface);
const unsigned int mTextureSerial;
static unsigned int issueTextureSerial();
static unsigned int mCurrentTextureSerial;
};
class TextureStorageInterface2D : public TextureStorageInterface
{
public:
TextureStorageInterface2D(Renderer *renderer, SwapChain *swapchain);
TextureStorageInterface2D(Renderer *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels);
virtual ~TextureStorageInterface2D();
void generateMipmap(int level);
RenderTarget *getRenderTarget(GLint level) const;
unsigned int getRenderTargetSerial(GLint level) const;
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorageInterface2D);
unsigned int mFirstRenderTargetSerial;
};
class TextureStorageInterfaceCube : public TextureStorageInterface
{
public:
TextureStorageInterfaceCube(Renderer *renderer, GLenum internalformat, bool renderTarget, int size, int levels);
virtual ~TextureStorageInterfaceCube();
void generateMipmap(int faceIndex, int level);
RenderTarget *getRenderTarget(GLenum faceTarget, GLint level) const;
virtual unsigned int getRenderTargetSerial(GLenum target, GLint level) const;
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorageInterfaceCube);
unsigned int mFirstRenderTargetSerial;
};
class TextureStorageInterface3D : public TextureStorageInterface
{
public:
TextureStorageInterface3D(Renderer *renderer, GLenum internalformat, bool renderTarget,
GLsizei width, GLsizei height, GLsizei depth, int levels);
virtual ~TextureStorageInterface3D();
void generateMipmap(int level);
RenderTarget *getRenderTarget(GLint level) const;
RenderTarget *getRenderTarget(GLint level, GLint layer) const;
virtual unsigned int getRenderTargetSerial(GLint level, GLint layer) const;
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorageInterface3D);
unsigned int mFirstRenderTargetSerial;
};
class TextureStorageInterface2DArray : public TextureStorageInterface
{
public:
TextureStorageInterface2DArray(Renderer *renderer, GLenum internalformat, bool renderTarget,
GLsizei width, GLsizei height, GLsizei depth, int levels);
virtual ~TextureStorageInterface2DArray();
void generateMipmap(int level);
RenderTarget *getRenderTarget(GLint level, GLint layer) const;
virtual unsigned int getRenderTargetSerial(GLint level, GLint layer) const;
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorageInterface2DArray);
unsigned int mFirstRenderTargetSerial;
};
}
#endif // LIBGLESV2_RENDERER_TEXTURESTORAGE_H_